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From: Gail Shaw
Subject: Irtc WIP Dragon Cave (30kbu)
Date: 2 Aug 2001 04:38:51
Message: <3b69119b@news.povray.org>
I decided to go for the classic sword and sorcery, D & D fantasy setting.

Still to come -  Footprints, a sword, a treasure pile, a more detailed cave
wall and the ocupant of the
cave.

The floor was an isosurface but I was taking over 6 hours to render in
512*384 so I converted
it to a height field. The pebbles and coins are placed using Jonathan
Ghiglia's clutter macro
The cave walls and columns are isosurfaces. The helmet was modelled in
rhino. The bones are
free models from the net (probably 3dcafe but I don't remember)

I need to do some more work on textures, specifically adding scorch marks to
the helmet and bones

Comments?

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Ben Chambers
Subject: Re: Irtc WIP Dragon Cave (30kbu)
Date: 2 Aug 2001 13:46:31
Message: <3B699A8D.7BEF0BD8@hotmail.com>
I like the floor, and the textures.  The columns look almost like lathes.
Perhaps multiple light sources, or radiosity would improve the
illumination (the back of the cave is really hard to make out), but you
\were probably planning one of those anyway.  Can't wait to see
the dragon :)

...Chambers


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From: Christoph Hormann
Subject: Re: Irtc WIP Dragon Cave (30kbu)
Date: 2 Aug 2001 14:52:38
Message: <3B69A1EA.A573D211@gmx.de>
Gail Shaw wrote:
> 
> [...]
> 
> Comments?
> 

Yes, it looks promising.

The upper part could use some more fine structure and maybe some variation
of the texture.  

And of course radiosity could add a nice touch, but it would probably make
things really slow.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Steve
Subject: Re: Irtc WIP Dragon Cave (30kbu)
Date: 2 Aug 2001 15:20:30
Message: <slrn9mj9im.bvf.steve@zero-pps.localdomain>
On Thu, 2 Aug 2001 10:44:11 +0200, Gail Shaw wrote:

>I need to do some more work on textures, specifically adding scorch marks to
>the helmet and bones

Looks like a good start, but the thing that struck me was that the walls/cave
texture looks way too smooth and kind of stereotypical.  

Yea the bones need more yellow, looks like someone's just got them out of an 
air conditioned storage/preservation unit. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  8:09pm  up 19 days, 22:12,  2 users,  load average: 1.02, 1.04, 1.08


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From: Gail Shaw
Subject: Re: Irtc WIP Dragon Cave (30kbu)
Date: 3 Aug 2001 09:28:57
Message: <3b6aa719@news.povray.org>
"Ben Chambers" <bdc### [at] hotmailcom> wrote in message
news:3B699A8D.7BEF0BD8@hotmail.com...
>
>
> I like the floor, and the textures.

Thanks

> The columns look almost like lathes.

Isosurfaces based on a surface of revolution of a parabola. Maybe I'll add a
bit
more large scale noise

> Perhaps multiple light sources, or radiosity would improve the
> illumination (the back of the cave is really hard to make out),

Intentional. The only lighting is going to be from two lamps behind the
camera.

> Can't wait to see
> the dragon :)

<grin>

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: David Fontaine
Subject: Re: Irtc WIP Dragon Cave (30kbu)
Date: 3 Aug 2001 17:31:36
Message: <3B6B1630.9F68CC1F@faricy.net>
Gail Shaw wrote:
> 
> I decided to go for the classic sword and sorcery, D & D fantasy setting.
> 
> Still to come -  Footprints, a sword, a treasure pile, a more detailed cave
> wall and the ocupant of the
> cave.

IMO the columns should be more like the floor; less saturated, less
contrast, and a bit rougher.  If you want them to look more 'natural'.

Those bones in the foreground are cool.  They'd work perfectly with some
focal blur when you get to the final stages of production.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: j charter
Subject: Re: Irtc WIP Dragon Cave (30kbu)
Date: 5 Aug 2001 21:27:59
Message: <3B6E1EBA.C8A89A16@aol.com>
>

I agree about the bones, they should be separated and laying flat in the sand
shouldn't they?


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From: Gail Shaw
Subject: Re: Irtc WIP Dragon Cave (30kbu)
Date: 7 Aug 2001 01:52:13
Message: <3b6f820d@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
>
> Looks like a good start, but the thing that struck me was that the
walls/cave
> texture looks way too smooth and kind of stereotypical.

<g> probably because I've never been in a cave. I did some work on the walls
over
the weekend but didn't get anything that looked good. I'll have another go
when I've got
some idea what a cave looks like.

> Yea the bones need more yellow, looks like someone's just got them out of
an
> air conditioned storage/preservation unit.

Will do. Placement's also off. Bones should be mostly buried

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Gail Shaw
Subject: Re: Irtc WIP Dragon Cave (30kbu)
Date: 7 Aug 2001 04:03:43
Message: <3b6fa0df@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3B69A1EA.A573D211@gmx.de...
>
> Yes, it looks promising.

Thanks.

> The upper part could use some more fine structure and maybe some variation
> of the texture.

Agreed. The walls need a lot of work

> And of course radiosity could add a nice touch, but it would probably make
> things really slow.
>

I'm considering using radiosity. Speed should be bearable, currently the
scene takes
about 45 min in 800*600

Gail
--
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Josh English
Subject: Re: Irtc WIP Dragon Cave (30kbu)
Date: 9 Aug 2001 02:29:53
Message: <3B722B11.6F7F2C30@spiritone.com>
Gail Shaw wrote:

> Comments?

"Do not temp the ire of dragons, for you are crunchy and taste good with
ketchup."

It looks promising, but I want to add that the arm shouldn't be that clean,
unless the baby dragons have simply discarded a toothpick.

Josh English
eng### [at] spiritonecom


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