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From: Marc-Hendrik Bremer
Subject: Enter the port - 114 kbau
Date: 26 Apr 2001 15:14:27
Message: <3ae87393@news.povray.org>
Hi all,
here is my current scene. It took 30 h 13 m 5 sec on my PII 450, mostly
because of the water which is really slow. That's bad, 'cause I'm not
satisfied with it, but I don't think I'll work much on this one again until
I get a faster computer and Pov 3.5 is out (up to 10 times faster Isos -
will this help with a simple RigdedMF?).
Thanks to all the people I could borrow some code or models from, esp.
Christoph Hormann for his 'realistic water' site, Peter Houston for the


Comments?

Marc-Hendrik


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From: Phil Clute
Subject: Re: Enter the port - 114 kbau
Date: 26 Apr 2001 17:26:52
Message: <3AE892F8.3BF20DA0@tiac.net>
I think maybe everything would be brighter with the sun that high
in the sky. If you put the sun behind the mountain--just peeking
over the top--that might work nicely. 


-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Christoph Hormann
Subject: Re: Enter the port - 114 kbau
Date: 26 Apr 2001 18:11:21
Message: <3AE89D29.637FE205@gmx.de>
Marc-Hendrik Bremer wrote:
> 
> Hi all,
> here is my current scene. It took 30 h 13 m 5 sec on my PII 450, mostly
> because of the water which is really slow. That's bad, 'cause I'm not
> satisfied with it, but I don't think I'll work much on this one again until
> I get a faster computer and Pov 3.5 is out (up to 10 times faster Isos -
> will this help with a simple RigdedMF?).

With a simple RMF there is probably not that much gain in speed.

BTW, the water looks - hmm - not much like water :-)
The surface turbulence seems quite strong, therefore the reflections of
building and ship are hardly visible.  Maybe making the water flatter
would help.  

The rest of the scene looks good, especially the atmosphere.

> Thanks to all the people I could borrow some code or models from, esp.
> Christoph Hormann for his 'realistic water' site, Peter Houston for the

> 

Thanks, i did some new stuff with water recently and should really update
that tutorial.  Things are quite incomplete and misleading right now.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Steve
Subject: Re: Enter the port - 114 kbau
Date: 26 Apr 2001 19:11:47
Message: <slrn9ehae8.jq2.steve@zero-pps.localdomain>
Hi Marc

Beautiful image, the water doesn't look at all real but still
looks great the way it is.  I like the light house. 


-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 11:54pm  up 84 days, 40 min,  2 users,  load average: 2.27, 2.25, 2.14


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From: Ross Litscher
Subject: Re: Enter the port - 114 kbau
Date: 26 Apr 2001 19:53:43
Message: <3ae8b507@news.povray.org>
Hmm. There is something not quite right. Maybe it's a scale problem. I think
it is. But i don't know what is out of scale. Maybe the flame in the
lighthouse. Maybe the waves. I'm trying to picture everything in relation to
a human standing in the scene some place.

the clouds are really nice. they look quite realistic in their placement and
look. although what might look *really* nice is a line of clouds off in the
distance where a cold front might be meeting a warm front. I always remember
when i was younger and out on the Atlantic trying to race back to the inlet
before a storm moved in. It was always exciting and scarey, especially near
dusk when the sun was just about to dip below the horizon. which, although
the boats are different, this picture reminds me of.

generally it's a nice image :)

ross.

> Hi all,
> here is my current scene. It took 30 h 13 m 5 sec on my PII 450, mostly
> because of the water which is really slow. That's bad, 'cause I'm not
> satisfied with it, but I don't think I'll work much on this one again
until
> I get a faster computer and Pov 3.5 is out (up to 10 times faster Isos -
> will this help with a simple RigdedMF?).
> Thanks to all the people I could borrow some code or models from, esp.
> Christoph Hormann for his 'realistic water' site, Peter Houston for the

>
> Comments?
>
> Marc-Hendrik
>


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From: Chris Huff
Subject: Re: Enter the port - 114 kbau
Date: 26 Apr 2001 20:17:41
Message: <chrishuff-ADDE9A.19150626042001@news.povray.org>
In article <3ae8b507@news.povray.org>, "Ross Litscher" 
<lit### [at] osuedu> wrote:

> Hmm. There is something not quite right. Maybe it's a scale problem. 
> I think it is. But i don't know what is out of scale. Maybe the flame 
> in the lighthouse. Maybe the waves. I'm trying to picture everything 
> in relation to a human standing in the scene some place.

The chain looks like it's links are about 3 feet wide, maybe bigger when 
comparing with the ship...either that's a really tiny ship made for tiny 
people, or that building and chain are really huge.
The masts on the ship don't seem to taper, which looks odd. The flagpole 
on the building looks too thick to me.
That building will be engulfed in flames pretty soon, with that bonfire 
going in it.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: ken
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 00:16:23
Message: <3AE8F16B.1B0299D2@pacbell.net>
Looks good, but the ship has no shear! You need to curve the side from
stem to stern. This curve should be the bottom part of a circle. The
earlier the time period of the ship, the smaller the circle. This curve
is called the shear. This ship looks like it dates from about the 1300's
to 1500's,  so the shear should be pronounced.

Ken Matassa


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From: Marc-Hendrik Bremer
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 02:26:22
Message: <3ae9110e@news.povray.org>
Christoph Hormann schrieb in Nachricht <3AE89D29.637FE205@gmx.de>...
>>(up to 10 times faster Isos -
>> will this help with a simple RigdedMF?).
>
>With a simple RMF there is probably not that much gain in speed.
>
You might well be right - what a pitty!

>BTW, the water looks - hmm - not much like water :-)
>The surface turbulence seems quite strong, therefore the reflections of
>building and ship are hardly visible.  Maybe making the water flatter
>would help.
>

Yeah, I don't like it either. Flatten it might work and it should probably
be scaled a bit larger in x and z.

>The rest of the scene looks good, especially the atmosphere.
>
Thanks!

>Thanks, I did some new stuff with water recently and should really update
>that tutorial.  Things are quite incomplete and misleading right now.
>
At least it's a starting point and a reference to look at. It was of great
help for me, 'cause I did not work that much with finishes before.

Marc-Hendrik


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From: Marc-Hendrik Bremer
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 02:31:45
Message: <3ae91251$1@news.povray.org>
Well, it might be a tiny sun ;-)
It's always difficult for me to find the right balance. I wanted the ship to
be visible and not just a silhouette. Lowering the sun might give some
problems with the glow used for it, too.
In fact I'm quite pleased with the lighting, even if it's not totally
realistic.

Marc-Hendrik

Phil Clute schrieb in Nachricht <3AE892F8.3BF20DA0@tiac.net>...
>I think maybe everything would be brighter with the sun that high
>in the sky. If you put the sun behind the mountain--just peeking
>over the top--that might work nicely.
>
>
>--
>Phil
>...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Marc-Hendrik Bremer
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 02:35:28
Message: <3ae91330@news.povray.org>
Steve schrieb in Nachricht ...
>Hi Marc
>
>Beautiful image, the water doesn't look at all real but still
>looks great the way it is. I like the light house.


Thank you! I agree, the water has it's own great touch. If it only would not
take that long to render! This image without the water takes a bit over one
hour to render IIRC - the other 29 hours were spend on that water Iso!

Marc-Hendrik


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