 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Geoff Wedig wrote:
> This is an incomplete render, but the bottom hasn't changed much, so I'm going
> ahead and posting it.
>
> Geoff
>
> ------------------------------------------------------------------------
> [Image]
I agree, the moss is much better. However I am confused by the radar/satellite
dish. I this a high or low tech society? Maybe something else should be added to
make it one or the other.
Keep at it, it looks great,
Bob
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Loving the picture a lot, working on something similar myself.. how did you do the
brick texture? I've been trying to accomplish an effect like that for ages.
Anthony D. Baye
Bob Franke wrote:
> Geoff Wedig wrote:
>
> > This is an incomplete render, but the bottom hasn't changed much, so I'm going
> > ahead and posting it.
> >
> > Geoff
> >
> > ------------------------------------------------------------------------
> > [Image]
>
> I agree, the moss is much better. However I am confused by the radar/satellite
> dish. I this a high or low tech society? Maybe something else should be added to
> make it one or the other.
>
> Keep at it, it looks great,
> Bob
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Bob Franke <bob### [at] hotmail com> wrote:
> Geoff Wedig wrote:
>> This is an incomplete render, but the bottom hasn't changed much, so I'm going
>> ahead and posting it.
>>
>> Geoff
>>
>> ------------------------------------------------------------------------
>> [Image]
> I agree, the moss is much better. However I am confused by the radar/satellite
> dish. I this a high or low tech society? Maybe something else should be added
> to
> make it one or the other.
Well, that's always a question, isn't it. On the one hand, there are things
like the satellite dish and the control panel. There are medium tech things
like the piping and the maching in the shadows on the left. On the other,
all the tech is rusting and/or decaying while the castle itself is mostly
pristine.
To be honest, I'm not sure what's going on here. I've just been following
my muse. If you must, you can chalk it up to an attempt to be 'evocative'
;)
Geoff
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
banty <ban### [at] rapidnet com> wrote:
> Loving the picture a lot, working on something similar myself.. how did you do t
> he
> brick texture? I've been trying to accomplish an effect like that for ages.
The blocks are ~14000 isosurfaces, arranged by an algorithm I wrote myself
after been unhappy with the mur.inc (it doesn't scale well, and there are
glitches) The textures are done on a stone by stone basis (well, stones
above the pathway have a common texture at the moment, but that might
change), based on position and random factors. All in all, it's a real
memory hog, and slow as well, but the effect is, I think, worth the time.
All I can say is Thank the Heavens for PVMegapov. :/
Geoff
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> There seems
> > to be a seam in the stones just behind the fireball-thingie.
>
> Yeah, that's a join between the curve outward and the curve inward. Very
> hard to get rid of (ie, I don't know how just yet)
Hide it behing a pipe ?.. a ladder ?.. something ?
> Geoff
--
FD aka Freddy D. aka Prof D.
Pro### [at] wanadoo fr
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Freddy D. <Fde### [at] wanadoo fr> wrote:
>> There seems
>> > to be a seam in the stones just behind the fireball-thingie.
>>
>> Yeah, that's a join between the curve outward and the curve inward. Very
>> hard to get rid of (ie, I don't know how just yet)
> Hide it behing a pipe ?.. a ladder ?.. something ?
>
Well, hiding was tried. I put a pipe in with more spewage like under the
rightmost tower, but it didn't work well, and looked a bit odd with the
glow. I'm trying to put in an observation deck, to see if that works any
better. My test renders aren't bad, but I'm not totally happy yet.
The other option is to try to cut blocks out of one side and add them to the
other in some organic fashion. Probably more than I want to deal with.
Geoff
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Geoff Wedig schrieb in Nachricht <3acb6eff@news.povray.org>...
>The other option is to try to cut blocks out of one side and add them to
the
>other in some organic fashion. Probably more than I want to deal with.
Just position some blocks by hand over the seam - a little bit "outside the
wall". As there is no easy visible pattern in your stones, you are quite
free in choosing them. And the curvature is at zero at that seam anyway, so
you won't have to deal with some fancy bricks - rounded boxes should do.
Or do I miss something essential?
Marc-Hendrik
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Marc-Hendrik Bremer <Mar### [at] t-online de> wrote:
> Geoff Wedig schrieb in Nachricht <3acb6eff@news.povray.org>...
>>The other option is to try to cut blocks out of one side and add them to
> the
>>other in some organic fashion. Probably more than I want to deal with.
> Just position some blocks by hand over the seam - a little bit "outside the
> wall". As there is no easy visible pattern in your stones, you are quite
> free in choosing them. And the curvature is at zero at that seam anyway, so
> you won't have to deal with some fancy bricks - rounded boxes should do.
> Or do I miss something essential?
Well, curvature is only 0 right at the seam, and not elsewhere. It's tricky
to get blocks that don't cast really obvious shadows because of this.
I've added a viewing platform at that space, with another row of stones.
It's not perfect yet, but it actually looks kinda neat. Adds a little more
interest to that back wall. Still tweaking settings, though.
Geoff
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
3acb6eff@news.povray.org...
> Well, hiding was tried. I put a pipe in with more spewage like under the
> rightmost tower, but it didn't work well, and looked a bit odd with the
> glow. I'm trying to put in an observation deck, to see if that works any
> better. My test renders aren't bad, but I'm not totally happy yet.
well.. a used and half-destroyed banner ??
:)
FD
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Freddy D. <Fde### [at] wanadoo fr> wrote:
> Geoff Wedig <wed### [at] darwin epbi cwru edu> a ?crit dans le message :
> 3acb6eff@news.povray.org...
>> Well, hiding was tried. I put a pipe in with more spewage like under the
>> rightmost tower, but it didn't work well, and looked a bit odd with the
>> glow. I'm trying to put in an observation deck, to see if that works any
>> better. My test renders aren't bad, but I'm not totally happy yet.
> well.. a used and half-destroyed banner ??
Been wanting to do these, actually. I just haven't come to any conclusions
about what should be *on* the banners. :/
Geoff
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |