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banty <ban### [at] rapidnet com> wrote:
> Loving the picture a lot, working on something similar myself.. how did you do t
> he
> brick texture? I've been trying to accomplish an effect like that for ages.
The blocks are ~14000 isosurfaces, arranged by an algorithm I wrote myself
after been unhappy with the mur.inc (it doesn't scale well, and there are
glitches) The textures are done on a stone by stone basis (well, stones
above the pathway have a common texture at the moment, but that might
change), based on position and random factors. All in all, it's a real
memory hog, and slow as well, but the effect is, I think, worth the time.
All I can say is Thank the Heavens for PVMegapov. :/
Geoff
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