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Geoff Wedig wrote:
>
> You stole my idea! My second choice for a pic was going to be a snow fort,
> perhaps surrounding a treehouse. But I decided to go with my first
> instincts.
>
> Honestly, it looks good.
Thanks.
> I'd like to see more footprints or churned up snow.
There wer more footprints, but last night, it snowed, so most of them
have been covered. ;)
> Also, perhaps some signed of 'reality'. Maybe a house near enough by
> for hot chocolate later on.
A house in in the works. And a few trees.
>
> Also, it's awfully static at the moment. Get some kids to throw snowballs.
> ;)
It looks static because the 3-Star General of G.R.O.S.S. (Get Rid Of
Slimy girlS) is well hidden in his undefeatable stronghold, patiently
waiting for Suzy Derkins to carelessly wander by, unaware of the
impending doom that awaits her!
She might be in the pic, too.
--
Francois Labreque | The surest sign of the existence of extra-
flabreque | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
videotron.ca - Calvin
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I like this pic!
And Calvin and Hobbes is my favorite cartoon. :)
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org
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Here goes my attempt ar using "cleverness" in criticism...
Good:
I really like the modeling you did on the snow fort. It has just the
right bumpiness, etc.
I like the mountains and the use of fog.
"Bad":
Some of the elements are just too perfect. The flags are really tall
and the same height, the fabric looks like it was bought (i.e. not made
by Calvin). The snow balls are stacked too neatly and are exactly the
same size, etc.
It looks pretty desolate, kinda like it's in the middle of nowhere.
Maybe you could put in some trees or something. There are some good tree
macros out there.
"Ugly":
The other thing is that there is too much crand in the picture. The far
away snow just wouldn't reflect the light that way. Maybe you could use
some kind of material_map of texture_map or something to reduce the
crand farther away.
I have no idea what the yellow thing is poking up above the fort. Is it
Calvin's hat??? Plus, where is Hobbes?
Encouragement:
Keep going, this will be pretty cool when it is fully developed.
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Ben Birdsey wrote:
>
> Here goes my attempt ar using "cleverness" in criticism...
>
> Good:
>
> I really like the modeling you did on the snow fort. It has just the
> right bumpiness, etc.
>
> I like the mountains and the use of fog.
>
> "Bad":
>
> Some of the elements are just too perfect. The flags are really tall
> and the same height,
That's going to change.*
> the fabric looks like it was bought (i.e. not made by Calvin).
That too.*
> The snow balls are stacked too neatly and are exactly the same size, etc.
As well as that.*
> It looks pretty desolate, kinda like it's in the middle of nowhere.
> Maybe you could put in some trees or something. There are some good tree
> macros out there.
As I said to Geoff, trees are on their way.
>
> "Ugly":
>
> The other thing is that there is too much crand in the picture. The far
> away snow just wouldn't reflect the light that way. Maybe you could use
> some kind of material_map of texture_map or something to reduce the
> crand farther away.
It's not crand, it's a crackle normal, as I mentioned in an earlier
post, it looks a lot better with Anti-aliasing method 2.
> I have no idea what the yellow thing is poking up above the fort. Is it
> Calvin's hat???
Yes it is. Still working on it.*
> Plus, where is Hobbes?
Hrm... On a scouting mission?
>
> Encouragement:
> Keep going, this will be pretty cool when it is fully developed.
Thanks.
* That's why it's called a "work in progress"!
--
Francois Labreque | The surest sign of the existence of extra-
flabreque | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
videotron.ca - Calvin
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From: Christoph Hormann
Subject: Re: Alright, here's my IRTC WIP! (15Kbu)
Date: 19 Mar 2001 17:41:30
Message: <3AB68B1C.5BD2C730@gmx.de>
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Francois Labreque wrote:
>
> Since everybody else is doing it!
>
> Criticism (good and bad) will be much appreciated.
Nice idea for the topic.
The snow should have some more medium scale structure in the foreground
IMO.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann wrote:
>
> Nice idea for the topic.
Thanks.
>
> The snow should have some more medium scale structure in the foreground
> IMO.
Good point.
Darn, that "to do list" is getting long!
--
Francois Labreque | The surest sign of the existence of extra-
flabreque | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
videotron.ca - Calvin
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Nice idea, but yet another that the IRTC judges will
be fed up with by the time it comes to voting.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
11:39pm up 46 days, 1:22, 2 users, load average: 1.61, 1.36, 1.20
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Great idea! hehe
I think it's a bit too perfect. I'd maybe use RMF with very slight features
for the foreground, but whatever it is looks a bit too spherey. I think the
flags look too rigid. Someone here who's written cloth-simulation can
probably help immensely with that. Right now that's probably the majority of
my ciriticism. And add some slight perturbation to the snowballs and snowball
piles.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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David Fontaine wrote:
>
> Great idea! hehe
Thanks.
> I think it's a bit too perfect. I'd maybe use RMF with very slight
> features for the foreground, but whatever it is looks a bit too
> spherey.
Duly noted.
> I think the flags look too rigid. Someone here who's written cloth-
> simulation can probably help immensely with that.
No problem. I just used default stiffness and strenght (sic - see my
post in p.u.p). I'm currently noodling around with the values.
> Right now that's probably the majority of my criticism. And add
> some slight perturbation to the snowballs and snowball piles.
Already on the "to do list". The snowball piles, flags and hat are
currently just "place-holders", while i finish building the scene.
--
Francois Labreque | The surest sign of the existence of extra-
flabreque | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
videotron.ca | - Calvin
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You have GOT to ad some of Calvin's weardo snow sculptures in there
somewhere. Would'nt be a Calvin & Hobbs scene without them.
Ken Matassa
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