|
![](/i/fill.gif) |
Ben Birdsey wrote:
>
> Here goes my attempt ar using "cleverness" in criticism...
>
> Good:
>
> I really like the modeling you did on the snow fort. It has just the
> right bumpiness, etc.
>
> I like the mountains and the use of fog.
>
> "Bad":
>
> Some of the elements are just too perfect. The flags are really tall
> and the same height,
That's going to change.*
> the fabric looks like it was bought (i.e. not made by Calvin).
That too.*
> The snow balls are stacked too neatly and are exactly the same size, etc.
As well as that.*
> It looks pretty desolate, kinda like it's in the middle of nowhere.
> Maybe you could put in some trees or something. There are some good tree
> macros out there.
As I said to Geoff, trees are on their way.
>
> "Ugly":
>
> The other thing is that there is too much crand in the picture. The far
> away snow just wouldn't reflect the light that way. Maybe you could use
> some kind of material_map of texture_map or something to reduce the
> crand farther away.
It's not crand, it's a crackle normal, as I mentioned in an earlier
post, it looks a lot better with Anti-aliasing method 2.
> I have no idea what the yellow thing is poking up above the fort. Is it
> Calvin's hat???
Yes it is. Still working on it.*
> Plus, where is Hobbes?
Hrm... On a scouting mission?
>
> Encouragement:
> Keep going, this will be pretty cool when it is fully developed.
Thanks.
* That's why it's called a "work in progress"!
--
Francois Labreque | The surest sign of the existence of extra-
flabreque | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
videotron.ca - Calvin
Post a reply to this message
|
![](/i/fill.gif) |