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Well. I moved the Fortress in closer and got rid of the docks and
connecting bridges. A good idea, I think. I also added some rocks off
to the left to make the water have something to "cascade" around. Looks
good, I think. Besides the ugly box where the water cascades, I don't
think I have to do anything more in that area. I also translated the
clouds 100*z.
Comments?
H.E. Day
<><
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Download 'adventure001.jpg' (100 KB)
Preview of image 'adventure001.jpg'
![adventure001.jpg](/povray.binaries.images/attachment/%3C3AB3AB0A.E0FFFF71%40heday.freeservers.com%3E/adventure001.jpg?ttop=443840&toff=11150&preview=1)
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Nope.
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> Nope.
Eloquent.
H.E. Day
<><
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I don't know. The station is great, but the waterfall isn't doing much for
me. The middle of it looks fine, but as you go farther left or right the
depth just isn't there. The Rocks would be good normally, but if this is a
sea vortex, then where did they come from? They look out of place. Maybe you
could try using a different camera angle to get the waterfall looking okay.
--
Dan D.
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Not very helpful am I? Sorry.
The station design and texture and the water texture are wonderful. I also
think the composition is good.
The spray in the foreground looks to bright, the clouds were better in Take
3, there is something very strange going on in the waterfall at the left (my
eyes/brain won't resolve what the lighter-than-background rectangle is...
perhaps a sheet of glass?), what is likely intended as a rock looks a bit
like a tunnel, and the dark patches on the left (shadows) are also hard to
figure out.
I really like your work but this one seems to be getting away from you. I
look forward to Take 5 :-)
"H.E. Day" <The### [at] heday freeservers com> wrote in message
news:3AB3DAFC.3800D6BE@heday.freeservers.com...
> > Nope.
>
> Eloquent.
>
> H.E. Day
> <><
>
>
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In article <3AB3AB0A.E0FFFF71@heday.freeservers.com>, "H.E. Day"
<The### [at] heday freeservers com> wrote:
> Well. I moved the Fortress in closer and got rid of the docks and
> connecting bridges. A good idea, I think. I also added some rocks off
> to the left to make the water have something to "cascade" around. Looks
> good, I think. Besides the ugly box where the water cascades, I don't
> think I have to do anything more in that area. I also translated the
> clouds 100*z.
> Comments?
I liked it better with the docks...even if it wasn't even connected
physically, it helped fill in the waterfall and take the place of those
odd looking diagonal lines on the far left. I really don't think the
idea was without hope...maybe the base portion, a retracted bridge, and
power cable or energy beam.
Also, the texture seems to be more reflective, you can see the sky on
the domes...this makes sense on the lower portion, where it looks like
it's damp from spray, but it looks out of place on the top parts, which
should be dry.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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>Well. I moved the Fortress in closer and got rid of the docks and
>connecting bridges. A good idea, I think. I also added some rocks off
>to the left to make the water have something to "cascade" around. Looks
>good, I think. Besides the ugly box where the water cascades, I don't
>think I have to do anything more in that area. I also translated the
>clouds 100*z.
>Comments?
>
>H.E. Day
><><
I really liked the docks, but it looks awesome either way. I think some of
people here tend to be overly critical (there's a difference between
constructive criticism and close-minded nit-picking), and the simple fact
of the matter is that your work is usually better than theirs. So, I'd
take their "criticisms" with a grain of salt if I were you.
Jordan
<><
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Jordan Ellis <hookflash@hotmail_anti-spam_.com> wrote:
>>Well. I moved the Fortress in closer and got rid of the docks and
>>connecting bridges. A good idea, I think. I also added some rocks off
>>to the left to make the water have something to "cascade" around. Looks
>>good, I think. Besides the ugly box where the water cascades, I don't
>>think I have to do anything more in that area. I also translated the
>>clouds 100*z.
>>Comments?
>>
>>H.E. Day
>><><
> I really liked the docks, but it looks awesome either way. I think some of
> people here tend to be overly critical (there's a difference between
> constructive criticism and close-minded nit-picking), and the simple fact
> of the matter is that your work is usually better than theirs. So, I'd
> take their "criticisms" with a grain of salt if I were you.
I don't think anyone has been saying anything but constructive criticisms.
There certainly hasn't been any rancor involved. Most people *love* to see
what people can achieve with this free little program, after all.
As for this pic, I like the rocks but the pray looks a little too smooth
compared to the highly variable falls nearby. The station position is nice,
since it affords a much better view, though I really liked the floating
aspect and now it looks like it's standing on a tall tower. Not sure what
to do about this, as moving it to center frame will make the picture too
symmetrical. You said to ignore the boxes, so I will, though in the far
right, it looks like the water texture goes funny, going from the hazy fuzz
into a smoother texture. This might be caused by the boxes, but just in
case, I'm calling it to your attention.
Geoff
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I like this. The stuff seems to fit together better than previously. I like
that you can see a lot more detail in the fortress now too. The flow lines
before the waterfall don't really stick out as artificial anymore. Maybe it
should have something on the left part, but if I were you, I would think fix
the rectangles behind the waterfall and it's done.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Geoff Wedig wrote:
> As for this pic, I like the rocks but the pray looks a little too smooth
> compared to the highly variable falls nearby. The station position is nice,
> since it affords a much better view, though I really liked the floating
> aspect and now it looks like it's standing on a tall tower. Not sure what
> to do about this, as moving it to center frame will make the picture too
> symmetrical.
I didn't really notice that. It needs some kind of visible termination, or the
start of one (like tapering or fragmenting (like at the top)). Whatever the haze
at bottom-right is, pull it back some.
> You said to ignore the boxes, so I will, though in the far
> right, it looks like the water texture goes funny, going from the hazy fuzz
> into a smoother texture. This might be caused by the boxes, but just in
> case, I'm calling it to your attention.
I thought that was some sort of atmospheric effect...
What's with the ring on the left side of the waterfall?
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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