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Well, I tried to fix the clouds, as well as give the water a sense of
speed whilst going over the edge. The latter didn't turn out too
well... Anyhoo, I also added area_lights, and got rid of the "flatness"
of the falls. Fixed the water vapor as well.
Comment and tell me what I missed!
H.E. Day
<><
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"H.E. Day" wrote:
>
> Well, I tried to fix the clouds, as well as give the water a sense of
> speed whilst going over the edge. The latter didn't turn out too
> well... Anyhoo, I also added area_lights, and got rid of the "flatness"
> of the falls. Fixed the water vapor as well.
> Comment and tell me what I missed!
>
Me liked previous sky (i.e. clouds) more. But this is matter of taste,
of course.
However, this gray line on horizon is still there and does not look
good, better to use more "bluish" colour for fog (or whatever it is).
Other note: station is centered vertically, perhaps it would be better
to move it upward to downward a little bit to follow "golden section"
rule. This will require change in scene or camera setup probably...
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"H.E. Day" wrote:
> Comment and tell me what I missed!
Vapor mostly causes a rainbow... perhaps it would be the counterpart on
the left side of the image floating into to dephts of the right side.
Just an idea.
Besides that, it is far beyond my capabilities. <lift my hat>
Karl
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"H.E. Day" <The### [at] heday freeservers com> wrote in message
news:3AAF9B68.6B6EBD76@heday.freeservers.com...
> Well, I tried to fix the clouds, as well as give the water a sense of
> speed whilst going over the edge. The latter didn't turn out too
> well... Anyhoo, I also added area_lights, and got rid of the "flatness"
> of the falls. Fixed the water vapor as well.
> Comment and tell me what I missed!
>
IMHO (sorry Vahur), the clouds look much better, although still a little
hard-edged. How are you doing them? K.Wampler and M.Hazelgrove have done
some nice things with clouds from blob densities - I posted a sample (with
an error) to text.scene-files on 6.3.01 "media for jrg".
I don't think the water-speed effect works, but I have no idea how to fix
it. IMHO there is a bit of a problem here. It would appear that the sides of
your hole rise almost to the surface of the ocean, rather than the sea-bed
as I would expect. What would a cross section of the hole, ocean and ocean
bed look like IYHO?
I'm not sure about the the falling water, but it's a matter of taste rather
than strong objection (it looks as though I'm looking at it through frosted
glass).
The water-mist seems a little hard edged with an overly strong demarcation
between the light mist and the denser mist.
(hey, if we can keep nitpicking at this rate, we'll soon stuff his chances
in the irtc).
Seriously, remember that a camel is a horse designed by committee (which
rathe ignores the fact that a camel is a superb piece of engineering).
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H.E. Day <The### [at] heday freeservers com> wrote in message
news:3AAF9B68.6B6EBD76@heday.freeservers.com...
> Well, I tried to fix the clouds, as well as give the water a sense of
> speed whilst going over the edge. The latter didn't turn out too
> well... Anyhoo, I also added area_lights, and got rid of the "flatness"
> of the falls. Fixed the water vapor as well.
>
> H.E. Day
> <><
Nice. Very nice. I was planning on entering this round, but now I'm scared!
I have to agree with Vahur about the grey horizon, might I suggest you try
white instead? Usually works for me :)
Are those birds flying round the top of the fortress? Whatever they are they
look good, IMHO. Hopefully the final render will be high-res enough for us
to see more detail, 'cause there's certainly a lot of detail in this image.
Nice one. What are you gonna do with the rest of the two months?
--
Tek
"There's definitely, definitely, definitely no logic... to human
behaviour." - Bjork
http://www.evilsuperbrain.com
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"H.E. Day" wrote:
>
> Well, I tried to fix the clouds, as well as give the water a sense of
> speed whilst going over the edge. The latter didn't turn out too
> well... Anyhoo, I also added area_lights, and got rid of the "flatness"
> of the falls. Fixed the water vapor as well.
> Comment and tell me what I missed!
>
The right part of the foreground still looks a bit ugly, the water looked
better in the first version IMO.
The change of the sky seems very promising, only the clouds look a bit too
uniformly distributed.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"H.E. Day" wrote:
>
> Well, I tried to fix the clouds,
Fixed, they are! (Sorry Vahur!)
> as well as give the water a sense of speed whilst going over the edge.
I agree with Tom and you here, it doesn't work very well. maybe if you
"reduced" the dimension of the area where this occurs. You might want
to take a lookt at some real waterfalls such as:
http://falls.net/picttour/pict2/pic9.html
> The latter didn't turn out too
> well... Anyhoo, I also added area_lights, and got rid of the "flatness"
> of the falls. Fixed the water vapor as well.
> Comment and tell me what I missed!
What? You want US to do YOUR work, now?
;)
--
Francois Labreque | And a four year old carelessly banging on a toy
flabreque | piano is not only 'music', it's probably the last
@ | moment of 'artistic purity' they'll ever enjoy
videotron.ca | before outside influences start corrupting their
| expression. - Chris R.
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"Francois Labreque" <fla### [at] videotron ca> wrote :
>
> I agree with Tom and you here, it doesn't work very well. maybe if you
> "reduced" the dimension of the area where this occurs. You might want
> to take a lookt at some real waterfalls such as:
>
> http://falls.net/picttour/pict2/pic9.html
This shows what I was thinking, that his first image was more realistic,
in that there is no real "sense of speed" at the edges of waterfalls.
> What? You want US to do YOUR work, now?
Maybe -that- is how he gets them done so quickly!
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Bill DeWitt wrote:
>
> "Francois Labreque" <fla### [at] videotron ca> wrote :
> >
> > I agree with Tom and you here, it doesn't work very well. maybe if you
> > "reduced" the dimension of the area where this occurs. You might want
> > to take a lookt at some real waterfalls such as:
> >
> > http://falls.net/picttour/pict2/pic9.html
>
> This shows what I was thinking, that his first image was more realistic,
> in that there is no real "sense of speed" at the edges of waterfalls.
Exactly. Water is not viscous enough so that the free-falling water
"drags" the upstream water in. Water at the very top of a water fall
will be flowing at the exact same speed it was 3 miles upstream
(provided the river bed size is constant).
>
> > What? You want US to do YOUR work, now?
>
> Maybe -that- is how he gets them done so quickly!
--
Francois Labreque | And a four year old carelessly banging on a toy
flabreque | piano is not only 'music', it's probably the last
@ | moment of 'artistic purity' they'll ever enjoy
videotron.ca | before outside influences start corrupting their
| expression. - Chris R.
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you missed the words 'awsome rollex' in the subject <g>
the clouds dont look right to me, you might be better with some of the
clouds scenes posted here a while back, and i am not to sure about the water
fall, maybe its just the camera angle...
--
Rick
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