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H.E. Day <The### [at] heday freeservers com> wrote in message
news:3AAF9B68.6B6EBD76@heday.freeservers.com...
> Well, I tried to fix the clouds, as well as give the water a sense of
> speed whilst going over the edge. The latter didn't turn out too
> well... Anyhoo, I also added area_lights, and got rid of the "flatness"
> of the falls. Fixed the water vapor as well.
>
> H.E. Day
> <><
Nice. Very nice. I was planning on entering this round, but now I'm scared!
I have to agree with Vahur about the grey horizon, might I suggest you try
white instead? Usually works for me :)
Are those birds flying round the top of the fortress? Whatever they are they
look good, IMHO. Hopefully the final render will be high-res enough for us
to see more detail, 'cause there's certainly a lot of detail in this image.
Nice one. What are you gonna do with the rest of the two months?
--
Tek
"There's definitely, definitely, definitely no logic... to human
behaviour." - Bjork
http://www.evilsuperbrain.com
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"H.E. Day" wrote:
>
> Well, I tried to fix the clouds, as well as give the water a sense of
> speed whilst going over the edge. The latter didn't turn out too
> well... Anyhoo, I also added area_lights, and got rid of the "flatness"
> of the falls. Fixed the water vapor as well.
> Comment and tell me what I missed!
>
The right part of the foreground still looks a bit ugly, the water looked
better in the first version IMO.
The change of the sky seems very promising, only the clouds look a bit too
uniformly distributed.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"H.E. Day" wrote:
>
> Well, I tried to fix the clouds,
Fixed, they are! (Sorry Vahur!)
> as well as give the water a sense of speed whilst going over the edge.
I agree with Tom and you here, it doesn't work very well. maybe if you
"reduced" the dimension of the area where this occurs. You might want
to take a lookt at some real waterfalls such as:
http://falls.net/picttour/pict2/pic9.html
> The latter didn't turn out too
> well... Anyhoo, I also added area_lights, and got rid of the "flatness"
> of the falls. Fixed the water vapor as well.
> Comment and tell me what I missed!
What? You want US to do YOUR work, now?
;)
--
Francois Labreque | And a four year old carelessly banging on a toy
flabreque | piano is not only 'music', it's probably the last
@ | moment of 'artistic purity' they'll ever enjoy
videotron.ca | before outside influences start corrupting their
| expression. - Chris R.
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"Francois Labreque" <fla### [at] videotron ca> wrote :
>
> I agree with Tom and you here, it doesn't work very well. maybe if you
> "reduced" the dimension of the area where this occurs. You might want
> to take a lookt at some real waterfalls such as:
>
> http://falls.net/picttour/pict2/pic9.html
This shows what I was thinking, that his first image was more realistic,
in that there is no real "sense of speed" at the edges of waterfalls.
> What? You want US to do YOUR work, now?
Maybe -that- is how he gets them done so quickly!
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Bill DeWitt wrote:
>
> "Francois Labreque" <fla### [at] videotron ca> wrote :
> >
> > I agree with Tom and you here, it doesn't work very well. maybe if you
> > "reduced" the dimension of the area where this occurs. You might want
> > to take a lookt at some real waterfalls such as:
> >
> > http://falls.net/picttour/pict2/pic9.html
>
> This shows what I was thinking, that his first image was more realistic,
> in that there is no real "sense of speed" at the edges of waterfalls.
Exactly. Water is not viscous enough so that the free-falling water
"drags" the upstream water in. Water at the very top of a water fall
will be flowing at the exact same speed it was 3 miles upstream
(provided the river bed size is constant).
>
> > What? You want US to do YOUR work, now?
>
> Maybe -that- is how he gets them done so quickly!
--
Francois Labreque | And a four year old carelessly banging on a toy
flabreque | piano is not only 'music', it's probably the last
@ | moment of 'artistic purity' they'll ever enjoy
videotron.ca | before outside influences start corrupting their
| expression. - Chris R.
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you missed the words 'awsome rollex' in the subject <g>
the clouds dont look right to me, you might be better with some of the
clouds scenes posted here a while back, and i am not to sure about the water
fall, maybe its just the camera angle...
--
Rick
POV-Ray News & Resources - http://povray.co.uk
Kitty5 WebDesign - http://kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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this is easily one of the coolest pov images i've ever seen! excellent work so
far :) I like the clouds, though the edges are a little sharp. I don't have
any issues with the fog in the distance, though I suggest either a darker grey
or something closer to the color of the sky. i like those dots around the
tower, it gives the image more life. i like the water; the streaks where the
water is going over the falls could use some work, though the only way I can
think of to render realistic water is with a particle generator of some
sorts. i realy like the color scheme and modelling of the spaceship
great work,
eugene
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I liked the old clouds better as well.
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I liked the old clouds better. If I were you I would ditch realism and go for
surrealism and a paintlike texture to the image. You're 99% there!
BTW, the turbulence before the waterfall... suck. Well, I had to give one
criticism... :)
This one looks darkened a bit. That I like.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Hi, H.E.,
H.E. Day wrote:
>
> Well, I tried to fix the clouds, ...etc
[snip]
well, I like this image as is. The "flaws" in the picture/code are what
gives the scene your own "artistic" touch. Great work! Any detail
shots of the flying city?
Blessings,
Brendan
--
Michael Brendan Hurley ShadowDancerEnterprizes, LTD.
POV: http://www.geocities.com/mbrendanh/index.html
HOME: http://www.saber.net/~mbhcgc/index.shtml
mbh### [at] saber net
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