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"Geoff Wedig" <wed### [at] darwin cwru edu> wrote in message
news:3A9### [at] darwin cwru edu...
> > So what do folks think so far? I'd like to increase the realism if
possible,
> because, somewhat counterintuitively, the more real I can get this, the
less
> real it'll seem.
Mr.Wedig, I think this is fantastic. My humble suggestion to increase the
realism would be to add snow to the top of the stone wall and maybe throw a
little snow onto the tree.
I really like the way the radiosity (I guess...) lights up the right side of
the portal - looks great! I'll really be looking forward to seeing how this
project develops.
Regards,
Dave
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> Well, I'm planning a copse of trees back on the horizon to the left, and
> yeah, I'd like to do a fog effect, but I'm not sure how to do fog on just
> the half of the scene I want it for.
I'm not sure by what you mean by 'half of the scene'. If you mean the
colourful scene is one half and the grey scene as the other half then I'd
suggest you put the fog on both bparts of the scen becaouse both horizons
seem 'flat' if you get what I mean.
I could do media, I suppose, but how
> far is enough?
Sorry, I don't know.
Keep up the good work.
Nekar
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Sander <san### [at] stols com> wrote:
> In article <3A9### [at] darwin cwru edu>, Geoff Wedig says...
>> Well, I just saw the thread on Chris Huff's portal patch, so I thought I'd
>> post this. This is one type of image that would be much easier to do with
>> such a patch, I'd imagine (though the patch doesn't allow light to pass
>> through) It would certainly be faster than my method.
>>
>> Speaking of which, my method isn't a camera trick. I can place the camera
>> wherever I like and the scene doesn't go funky, up to and including the other
>> side of the doorway.
>>
>> So what do folks think so far? I'd like to increase the realism if possible,
>> because, somewhat counterintuitively, the more real I can get this, the less
>> real it'll seem.
>>
>> Geoff
> I have been looking for a door like this for a long time now: wouldn't
> it be nice to really find one?
> Reminds me of a nice short story where one could get a ticket for a
> journey to the land of eternal summer and happiness; you were herded
> into a shabby shack and had to wait for a long time before the journey
> would begin; the impatient chap got bored and left, and as he was
> returning into the rain he just could see the others leaving through
> another door into the sunshine... Of course he was too late and he got
> no refund.
Well, I've seen similar sorts of work done in drawings and paintings and the
like. It's a good concept, and it speaks to us. But that's easy. To
render it, now that's a challenge. ;) IMO, of course.
Geoff
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David Fontaine <dav### [at] faricy net> wrote:
> Why not a portal from summer into winter? What's so great about summer? Wh...
> never mind.
That actually works too. Just put the camera through the portal.... I'll
see about posting a pic.
Geoff
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Setepenaset <ron### [at] hotmail com> wrote:
> Geoff -
> I like the 'feel' of this. Plus, as a separate thing, all the details seem
> superbly done (to me - but I'm no expert). The tree, the wall, the urns, the
> grass - all extremely nice!
I can't take any real credit for the tree or grass. Those were thanks to
Gilles Trans macros. I did have to try a lot of combinations to get one I
liked, but that's hardly the same thing as building them myself. I also had
to play with the textures a lot to get something reasonable, but I started
from the textures provided with the macros to begin with.
Everything else is my code, though.
Geoff
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Nekar Xenos <vir### [at] icon co za> wrote:
>> Well, I'm planning a copse of trees back on the horizon to the left, and
>> yeah, I'd like to do a fog effect, but I'm not sure how to do fog on just
>> the half of the scene I want it for.
> I'm not sure by what you mean by 'half of the scene'. If you mean the
> colourful scene is one half and the grey scene as the other half then I'd
> suggest you put the fog on both bparts of the scen becaouse both horizons
> seem 'flat' if you get what I mean.
I would like the fog to be on the winter side, but not the summer. The
summer side should be almost preternaturally clear, IMO. I'm considering
focal blur plus some 'hiding' of the horizon: trees or hills or something
off in the distance.
Geoff
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ddombrow <ddo### [at] vt edu> wrote:
> Personally, I want to see some cool skies, maybe Jaime's cload plane or some
> other, this would increase realism dramatically, I feel. More variation in
> the color of the bricks and maybe a tad less bump would do good. Some
> crownwork or a flat railing on the stonework would be nice as well.
> Something to break that horizon would be good.
> I really like this, keep up the good work.
I want to leave the winter side flat, because it looks a little barren and
desolate, upping the contrast. My experiments with clouds on the summer
side met with limited success (the clouds on a skysphere don't flatten
towards the horizon, so it looked really fake) So I just did a gradient of
blues. I may try again, if I can find some good, fast rendering clouds.
Geoff
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> I would like the fog to be on the winter side, but not the summer. The
> summer side should be almost preternaturally clear, IMO. I'm considering
> focal blur plus some 'hiding' of the horizon: trees or hills or something
> off in the distance.
You're right - fog in summer !?!
I think the sky is too dark as well. Add a bit more green to it and let the
sky fade to an even lighter blue toward the horizon.
Nekar
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Nekar Xenos <vir### [at] icon co za> wrote:
>> I would like the fog to be on the winter side, but not the summer. The
>> summer side should be almost preternaturally clear, IMO. I'm considering
>> focal blur plus some 'hiding' of the horizon: trees or hills or something
>> off in the distance.
> You're right - fog in summer !?!
> I think the sky is too dark as well. Add a bit more green to it and let the
> sky fade to an even lighter blue toward the horizon.
It currently fades to a darker blue towards the horizon, but I must admit, I
couldn't remember which way it went. It should also be brighter 'sunwards',
but I'm not certain how to accomplish that.
Geoff
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Hi Goeff!
> (the clouds on a skysphere don't flatten
> towards the horizon, so it looked really fake)
You can flatten them by attaching a scale like <1,.2,1> to the
sky_sphere's pigment.
But you shouldn't look upwards then. There are strange circles of
clouds above you...
Just an idea
Nice picture, btw. And I can't imagine how you did it - not using the
portal_pigment.
cukk
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