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From: ryan constantine
Subject: Re: wip needs help
Date: 13 Sep 2000 17:18:15
Message: <39BFEE10.B6DDB31@yahoo.com>
> I solved it by using the phong-highlights instead of specular.
> Hope this helps...

i'll look into that.
 
> Your images remind me that I should finish my Falcon-model :-)

yes you should because i want it!  have you been to the site where the
guy has something like 40 pages of the inconsistancies of the exterior
and interior sets?  in the end he produces plans for how big the
exterior should be (the current one is WAY too small), and makes the
much needed inside layout changes.  i really like the way he did it,
even if it isn't EXACTLY the way the real interior set was.  if you
finish the exterior and size it correctly (did you know the ertl/amt
model is all messed up? the outer ring is too tall, the upper and lower
dishes not deep enough etc.) then i'd like to try and put the above
mentioned interior inside!  i bet i could literally cram a million
object inside that model.  btw, what scale are you using?  please say 1
unit = 1 meter!  if you need more reference pictures, i think i have
about 100.  some are very huge.  i just sent either bob or bill (bill i
think) a couple even though some one else already had and he was going
to do the project over because they are great images.  i'm still redoing
my xwing fuselage.  i'm giving up on the solid mesh idea and am going to
cut out what i need in the original model.  then i'm going to uv map
images on it to be used as material maps (i hope that's possible), so
the final textures will still be procedural, but each area will be
defined via the uvmap.  although i've got to fix r2 first.  wish me
luck.


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From: Zeger Knaepen
Subject: Re: wip needs help
Date: 13 Sep 2000 18:09:58
Message: <39bffb36$1@news.povray.org>
> > Your images remind me that I should finish my Falcon-model :-)
>
> yes you should because i want it!
I want it too :-)

> have you been to the site where the
> guy has something like 40 pages of the inconsistancies of the exterior
> and interior sets?  in the end he produces plans for how big the
Sure I have!  Almost all the information I used came from that site!

> exterior should be (the current one is WAY too small), and makes the
> much needed inside layout changes.  i really like the way he did it,
> even if it isn't EXACTLY the way the real interior set was.  if you
> finish the exterior and size it correctly (did you know the ertl/amt
I will, but it's not very likely I make the interior.
What's ertl/amt?  I thought I knew most of the SW-shorts.

> model is all messed up? the outer ring is too tall, the upper and lower
> dishes not deep enough etc.) then i'd like to try and put the above
> mentioned interior inside!  i bet i could literally cram a million
> object inside that model.  btw, what scale are you using?  please say 1
> unit = 1 meter!  if you need more reference pictures, i think i have
I'm not really using a fixed scale right now...
Well, of course I am, but I don't know what it is.  It's about as big as my
previous model was, but I don't know that scale.  But It shouldn't be too
difficult to scale it to 1unit=1 meter.

> about 100.  some are very huge.  i just sent either bob or bill (bill i
I think I have about everything I need to finish it.  Maybe a more detailed
picture of the bottom (for the armor-plating)

> think) a couple even though some one else already had and he was going
> to do the project over because they are great images.  i'm still redoing
I think that 'someone else' might have been me :-)

> my xwing fuselage.  i'm giving up on the solid mesh idea and am going to
> cut out what i need in the original model.  then i'm going to uv map
> images on it to be used as material maps (i hope that's possible), so
If you're using MegaPov (which I believe you are) I recommend you use
image_pattern.  I think it's more flexible.

> the final textures will still be procedural, but each area will be
Oh, in that case material_maps might be more useful.

> defined via the uvmap.  although i've got to fix r2 first.  wish me
> luck.
I wish you luck.

What's your next project?  I believe you once mentioned the DeathStar?

Cu!
ZK
http://www.povplace.be.tf


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From: Zeger Knaepen
Subject: Re: wip needs help
Date: 13 Sep 2000 18:54:32
Message: <39c005a8$1@news.povray.org>
> have you been to the site where the
> guy has something like 40 pages of the inconsistancies of the exterior
> and interior sets?
You did mean 'B squared StarWars stuff' didn't you?

ZK
http://www.povplace.be.tf


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From: ryan constantine
Subject: Re: wip needs help
Date: 13 Sep 2000 19:27:37
Message: <39C00C2E.AE816093@yahoo.com>
> > have you been to the site where the
> > guy has something like 40 pages of the inconsistancies of the exterior
> > and interior sets?  in the end he produces plans for how big the
> Sure I have!  Almost all the information I used came from that site!

great.
 
> > exterior should be (the current one is WAY too small), and makes the
> > much needed inside layout changes.  i really like the way he did it,
> > even if it isn't EXACTLY the way the real interior set was.  if you
> > finish the exterior and size it correctly (did you know the ertl/amt
> I will, but it's not very likely I make the interior.
> What's ertl/amt?  I thought I knew most of the SW-shorts.

ertl/amt makes plastic model kits.  i used their model as the basis for
my xwing, using dial calipers to measure the parts, but comparing to
pics from the movies to make up for problems in the model.
 
>  But It shouldn't be too
> difficult to scale it to 1unit=1 meter.

my xwing was roughly a meter=unit, but had to scale it a little in the
end to make it longer.  i knew the overall length, and i knew my
proportions were correct, so i just made a box the right length and then
made sure it barely fit inside length wise.
 
> I think I have about everything I need to finish it.  Maybe a more detailed
> picture of the bottom (for the armor-plating)

i have a huge one of the bottom straight on.  want me to email it to
you?
 
> If you're using MegaPov (which I believe you are) I recommend you use
> image_pattern.  I think it's more flexible.

i'll look at that route.  thanks.
 
> Oh, in that case material_maps might be more useful.

still, it's good to have options.
 
> I wish you luck.

thanks again.
 
> What's your next project?  I believe you once mentioned the DeathStar?

next project is a far model of the death star (i'll eventually do 3
models; far (low detail), medium (a chunk of it where you can see
detail, but also the curvature), and a close model (for running through
the trench)).  right after i do the far model, i'm going to blow it up
using a combination of several explosions others have posted that i feel
i can modify and put together to get EXACTLY the same result as the
movie.  that'll be exciting.  thanks for asking!


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From: ryan constantine
Subject: Re: wip needs help
Date: 13 Sep 2000 19:28:01
Message: <39C00C48.EE4BDBB4@yahoo.com>
oh yeah, that's what it was called!

Zeger Knaepen wrote:
> 
> > have you been to the site where the
> > guy has something like 40 pages of the inconsistancies of the exterior
> > and interior sets?
> You did mean 'B squared StarWars stuff' didn't you?
> 
> ZK
> http://www.povplace.be.tf


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From: GrimDude
Subject: Re: wip needs help
Date: 13 Sep 2000 21:51:20
Message: <39c02f18@news.povray.org>
First of all, very nice work! :) (My son says, "Awesome Rolex!") heh

I am very interested in looking at your finish statement. Obviously, your
phong/specular settings are at odds with R2, but your reflection settings
intrigue me for some reason.

Grim


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From: Halbert
Subject: Re: wip needs help
Date: 13 Sep 2000 22:15:09
Message: <39c034ad@news.povray.org>
> next project is a far model of the death star (i'll eventually do 3
> models; far (low detail), medium (a chunk of it where you can see
> detail, but also the curvature), and a close model (for running through
> the trench)).  right after i do the far model, i'm going to blow it up
> using a combination of several explosions others have posted that i feel
> i can modify and put together to get EXACTLY the same result as the
> movie.  that'll be exciting.  thanks for asking!

You are soooo lazy!
All sarcasm aside, do you find time to sleep. -- Oh yeah, when the scenes
are rendering!

Anyway that all sounds real cool, hope to see these soon. Although, I
somehow doubt we'll see the Deathstar explosion scene too soon.


--


http://www.capital.net/~hhawkins


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From: ryan constantine
Subject: Re: wip needs help
Date: 13 Sep 2000 22:51:07
Message: <39C03B58.EC9C3713@yahoo.com>
here are the settings for the blue, if you'd like more, let me know.

color is .179,.171,.517
normal is granite with .01 for bump depth and bumpsize
in finish, ambient is zero, diffuse is .4, brilliance is 1, phong zero,
specular 0.9, roughness 0.05, reflection is on and set to 0.1, metallic
is on with influence of 1.2.  that is all.  any ideas about my
problems?  i was going to use blurred reflection and one other megapov
feature, but i'm not sure i need to.  on the other hand, maybe it would
help with the problem i'm having.

if anyone would like the model, the mdl should fit on this server, and
i'm sure the pov file can't be too big since it parses in no time at
all.  i gave a copy to lutz, but he hasn't had time to update the
website.  i also gave him the texture libraries for r2 and the xwing.  i
even gave him the original texture i used to make r2d2's head.  it was
1000 lines long in pov code (mostly because moray doesn't let you
reference other textures), and i used it to turn his head into an image
which i now use as a material map and a bump map.

> First of all, very nice work! :) (My son says, "Awesome Rolex!") heh

thanks, although i don't think i'm quite there yet <g>


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From: Doug Eichenberg
Subject: Re: wip needs help
Date: 13 Sep 2000 22:59:57
Message: <39c03f2d$1@news.povray.org>
These look REALLY good!

--
- Doug Eichenberg
  http://www.getinfo.net/douge
  dou### [at] nlsnet


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From: ryan constantine
Subject: Re: wip needs help
Date: 13 Sep 2000 23:06:22
Message: <39C03EF2.629B2DAB@yahoo.com>
thanks.  i'm blushing.

Doug Eichenberg wrote:
> 
> These look REALLY good!
> 
> --
> - Doug Eichenberg
>   http://www.getinfo.net/douge
>   dou### [at] nlsnet


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