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> I solved it by using the phong-highlights instead of specular.
> Hope this helps...
i'll look into that.
> Your images remind me that I should finish my Falcon-model :-)
yes you should because i want it! have you been to the site where the
guy has something like 40 pages of the inconsistancies of the exterior
and interior sets? in the end he produces plans for how big the
exterior should be (the current one is WAY too small), and makes the
much needed inside layout changes. i really like the way he did it,
even if it isn't EXACTLY the way the real interior set was. if you
finish the exterior and size it correctly (did you know the ertl/amt
model is all messed up? the outer ring is too tall, the upper and lower
dishes not deep enough etc.) then i'd like to try and put the above
mentioned interior inside! i bet i could literally cram a million
object inside that model. btw, what scale are you using? please say 1
unit = 1 meter! if you need more reference pictures, i think i have
about 100. some are very huge. i just sent either bob or bill (bill i
think) a couple even though some one else already had and he was going
to do the project over because they are great images. i'm still redoing
my xwing fuselage. i'm giving up on the solid mesh idea and am going to
cut out what i need in the original model. then i'm going to uv map
images on it to be used as material maps (i hope that's possible), so
the final textures will still be procedural, but each area will be
defined via the uvmap. although i've got to fix r2 first. wish me
luck.
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