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Christoph Hormann wrote in message
<397EBE9B.CF6DDBCA@schunter.etc.tu-bs.de>...
>
>
>Thanks,
>
>most of the features are quite conventional, no media, no isosurfaces. I'm
not
>going to publish the whole scene, but if you are interested in a specific
>element, that should not be the problem.
>
>Christoph
>
I'd be very interested to see the texture for the distant mountains. I
haven't
had much success with slope dependent textures.
Thanks
Gail
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* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* The best way to accelerate Windows NT is at 9.8 m/s^2 *
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Gail Shaw wrote:
>
>
> I'd be very interested to see the texture for the distant mountains. I
> haven't
> had much success with slope dependent textures.
>
Oh, that's really simple:
#declare T_ARCTIC_01 =
texture{
slope -z
texture_map{
[0.1 T_SnowA ] //flatter
[0.1 T_Rock ] //steeper
}
}
in left handed system, you would use slope y.
I use different settings for T_SnowA and T_Rock for w/o radiosity and changing
the values quite often, good values are also dependant on the lighting
situation.
one example (i think i used this for the radiosity version):
#declare T_SnowA =
texture {
pigment { rgb 1 }
finish {
ambient 0.0
diffuse 0.6
specular 0.3
roughness 0.6
brilliance 0.4
}
}
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Hi Christoph, great scene!
Christoph Hormann wrote:
>
> Marc-Hendrik Bremer wrote:
> >
> > Wow, I really like this one! Any change to see some code? I never tried most
> > of the features you used here and I would be glad to see them in action.
> > I really, really like it ....
> >
> > Marc-Hendrik
> >
>
> Thanks,
>
> most of the features are quite conventional, no media, no isosurfaces. I'm not
> going to publish the whole scene, but if you are interested in a specific
> element, that should not be the problem.
Ha, if this is so then let me ask for the most secret part
of the scene ;-)
Any chance to get the parameters of the RMFs? (I guess it's
a superposition of more than one RMF, right?)
Two other things that come to mind: Scaling down the ice floes
by say 0.5 or 0.3 would make the mountains look more majestic.
And then: Wouldn't the moving water leave dark areas on the snow
near the water line?
Well, I'm nitpicking, I know ...
-Hans-
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Hans-Detlev Fink wrote:
>
> Hi Christoph, great scene!
>
Thanks.
>
> Ha, if this is so then let me ask for the most secret part
> of the scene ;-)
> Any chance to get the parameters of the RMFs? (I guess it's
> a superposition of more than one RMF, right?)
No, it's one simple RMF:
H: 0.1
lacunarity: 3.1
octaves: 8
offset: 0.7
gain: 0.8
But it's generated with a seperate program using a different random number
generator, so results will not be the same in POV :-)
>
> Two other things that come to mind: Scaling down the ice floes
> by say 0.5 or 0.3 would make the mountains look more majestic.
maybe, i will think about it...
> And then: Wouldn't the moving water leave dark areas on the snow
> near the water line?
>
I'm already working on that.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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On Wed, 26 Jul 2000 11:06:40 +0200, Christoph Hormann wrote:
>
>last night i rendered a version with radiosity, took about 6 hours, here is the
>result, it's much more blueish, but i somehow like it too.
>
>http://www.schunter.etc.tu-bs.de/~chris/arctic_a03.jpg
Probably won't get to see this as I'll have to dial in
especially to see it.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:36pm up 11 days, 21:02, 2 users, load average: 1.00, 1.00, 1.00
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Steve wrote:
>
> On Wed, 26 Jul 2000 11:06:40 +0200, Christoph Hormann wrote:
> >
> >last night i rendered a version with radiosity, took about 6 hours, here is the
> >result, it's much more blueish, but i somehow like it too.
> >
> >http://www.schunter.etc.tu-bs.de/~chris/arctic_a03.jpg
>
> Probably won't get to see this as I'll have to dial in
> especially to see it.
>
Oh i'm sorry, but are you not curious enough to do that ?
I just did not want to occupy space with so many versions of the same scene. If
you really have problems, I can send it via email :-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Thanks for the parms, Christoph!
This is interesting. Just out of curiosity: Why do you use
an external program? Speed?
And how does this prog interface to pov? Do you import the
result as a height-field?
I found that iso's get _very_ slow when superposing eg 3 or
more RMFs, so using an external prog might speed it up a lot.
Eagerly waiting for Icy Coast 4 ...
-Hans-
Christoph Hormann wrote:
>
> Hans-Detlev Fink wrote:
> >
> > Hi Christoph, great scene!
> >
>
> Thanks.
>
> >
> > Ha, if this is so then let me ask for the most secret part
> > of the scene ;-)
> > Any chance to get the parameters of the RMFs? (I guess it's
> > a superposition of more than one RMF, right?)
>
> No, it's one simple RMF:
>
> H: 0.1
> lacunarity: 3.1
> octaves: 8
> offset: 0.7
> gain: 0.8
>
> But it's generated with a seperate program using a different random number
> generator, so results will not be the same in POV :-)
>
> >
> > Two other things that come to mind: Scaling down the ice floes
> > by say 0.5 or 0.3 would make the mountains look more majestic.
>
> maybe, i will think about it...
>
> > And then: Wouldn't the moving water leave dark areas on the snow
> > near the water line?
> >
>
> I'm already working on that.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Hans-Detlev Fink wrote:
>
> Thanks for the parms, Christoph!
>
> This is interesting. Just out of curiosity: Why do you use
> an external program? Speed?
It's faster to try different parameters and also easier.
In povray you have to render the scene to see the result. Furthermore, if you
do not like a particular arrangement, you have to do some translate stuff to get
something different, I only have to take a different random seed.
> And how does this prog interface to pov? Do you import the
> result as a height-field?
Yes.
> I found that iso's get _very_ slow when superposing eg 3 or
> more RMFs, so using an external prog might speed it up a lot.
As i already said, i currently only use one RMF. In my program, superposing 3
calculations would require 3x the time. I expect, it's the same with an
isosurface.
>
> Eagerly waiting for Icy Coast 4 ...
>
It will probably come... sometime
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Iceberg Lake, Glacier-Waterton...
Looks like a HF?
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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> Looks like a HF?
Of course, I missed that in the original
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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