Gail Shaw wrote:
>
>
> I'd be very interested to see the texture for the distant mountains. I
> haven't
> had much success with slope dependent textures.
>
Oh, that's really simple:
#declare T_ARCTIC_01 =
texture{
slope -z
texture_map{
[0.1 T_SnowA ] //flatter
[0.1 T_Rock ] //steeper
}
}
in left handed system, you would use slope y.
I use different settings for T_SnowA and T_Rock for w/o radiosity and changing
the values quite often, good values are also dependant on the lighting
situation.
one example (i think i used this for the radiosity version):
#declare T_SnowA =
texture {
pigment { rgb 1 }
finish {
ambient 0.0
diffuse 0.6
specular 0.3
roughness 0.6
brilliance 0.4
}
}
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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