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From: Peter Popov
Subject: Re: Opinions
Date: 4 Apr 2000 04:36:25
Message: <0ajpOOW+l7tH5i3AyoGJAYCujEOE@4ax.com>
On Tue, 04 Apr 2000 01:15:32 -0500, Dast <cfy### [at] ramsstateedu> wrote:

>Good start.  I'd say tone down the rust a tad, and add some more stuff
>to the model.  Like maybe some tubes running different places, maybe
>some sort of headlight type thing, or even landing lights.  I would go
>with Pab's logo idea.  Also, I would put one of those taxi advert things
>on top (I don't know what you call them).

Those, and some means of distinguishing where the glass ends and the
body starts. Mechanically, I mean. Something like a cleft where the
glass edge fits or insluation or...

I love the floor.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Bob Hughes
Subject: Re: Opinions
Date: 4 Apr 2000 05:51:21
Message: <38e9bb19$1@news.povray.org>
Road salt corrosion on something that stays in the air?  :-)
I like the ground too.  The cab needs a door.  Seems to me that the overall body
texture should be dirty and then a milder blending into the rust part, but still
with good paint left behind in places which seems the idea in the first place.

Bob

"Peter Popov" <pet### [at] usanet> wrote in message
news:0ajpOOW+l7tH5i3AyoGJAYCujEOE@4ax.com...
| On Tue, 04 Apr 2000 01:15:32 -0500, Dast <cfy### [at] ramsstateedu> wrote:
|
| >Good start.  I'd say tone down the rust a tad, and add some more stuff
| >to the model.  Like maybe some tubes running different places, maybe
| >some sort of headlight type thing, or even landing lights.  I would go
| >with Pab's logo idea.  Also, I would put one of those taxi advert things
| >on top (I don't know what you call them).
|
| Those, and some means of distinguishing where the glass ends and the
| body starts. Mechanically, I mean. Something like a cleft where the
| glass edge fits or insluation or...
|
| I love the floor.
|
|
| Peter Popov ICQ : 15002700
| Personal e-mail : pet### [at] usanet
| TAG      e-mail : pet### [at] tagpovrayorg


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From: Steve
Subject: Re: Opinions
Date: 4 Apr 2000 10:49:56
Message: <slrn8ejjor.1pk.sjlen@zero-pps.localdomain>
Tone the rust down by about 95%, and tyr putting a checkered
band round it.  

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  9:51am  up 12:25,  3 users,  load average: 1.57, 1.33, 1.14


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From: Francois Labreque
Subject: Re: Opinions
Date: 4 Apr 2000 11:11:31
Message: <38EA0596.989E3715@attglobal.net>
David Heys wrote:
> 
> o.k. This started out as a futuristic hover-taxi and so far it has evolved
> to this point. Quite frankly, I'm not sure what direction to take things
> now. I like the wind-scraped rust marks, though I may have a bit much of it.
> I tried to synchronize some scratches on the windscreen but they're not
> showing up very well. My thanks to Xplo for the inspiration on the
> texturing, though I used my own rust texture. The floor is an
> image_map/bump_map combo based on an image I snagged from
> http://www.bladestextures.com/ .
> 
> This is, of course, a work in progress. I'd appreciate an help, advice,
> flames anyone has to offer.

Nice.  Love the tiles.  Is it just me or doesn't that big yellow
flap-thingie in the middle of the windshield hinder vision too much?

In my opinion (some ideas stolen from others), it needs:

- Headlights,
- Doors/hatch,
- hints of a propulsion system (vents, tubes, exhaust pipe,
flux-capacitor, something...),
- Taxi sign on the roof,
- logo/checkered stripe on the side,

-- 
Francois Labreque | Make you a deal, I'll show you mine if you show 
     flabreq      | me yours.
        @         | 
  attglobal.net   |   - Pandora.


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From: David Heys
Subject: Re: Opinions
Date: 4 Apr 2000 13:19:32
Message: <38ea2424@news.povray.org>
Great comments folks. Lemme respond to them en masse:

>Little bits & bobs - like logos etc over it would look good

>I'd say tone down the rust a tad, and add some more stuff
>to the model.  Like maybe some tubes running different places, maybe
>some sort of headlight type thing, or even landing lights. ...  Also, I
>would put one of those taxi advert things on top

>Those, and some means of distinguishing where the glass ends and the
>body starts. Mechanically, I mean. Something like a cleft where the
>glass edge fits or insluation or...

>I love the floor.

>Road salt corrosion on something that stays in the air?  :-)
>I like the ground too.  The cab needs a door.  Seems to me that the overall
body
>texture should be dirty and then a milder blending into the rust part, but
still
>with good paint left behind in places which seems the idea in the first
place.

>Tone the rust down by about 95%, and tyr putting a checkered band round it.

>Nice.  Love the tiles.  Is it just me or doesn't that big yellow
>flap-thingie in the middle of the windshield hinder vision too much?

>In my opinion (some ideas stolen from others), it needs:

>- Headlights,
>- Doors/hatch,
>- hints of a propulsion system (vents, tubes, exhaust pipe, flux-capacitor,
>something...),
>- Taxi sign on the roof,
>- logo/checkered stripe on the side,


Headlights, a door or two, some sort of propulsion system, logo/checkered
strip all make sense, and are already percollating in my mind. Putting in a
cleft between the glass and the metal body is something I really want to do.
I just need to figure out the way to do it. So far, All I'm doing is
clipping. I need to figure it out though. Especially as I will need the same
technique for doors, etc..

Adding dirt, salt corrosion, toning down the rust, etc.. I agree, it needs
doing.

Flap-thingie obscuring vision. Yea.. I'm thinking of adding another segment
of glass right there in the front.

Taxi-advert thing on top. Man, I've always hated those. They're tacky as all
get-out. Maybe I'll make some kind of holographic projection advertisement
thingie.

Love the floor. Yea. So far, it's the best thing going in the scene. :{P

David
--
"The bridges between our dreams and
reality are built upon the three P's.
Patience, Planning, and Perseverance."


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From: Hartmut Wagener
Subject: Re: Opinions
Date: 4 Apr 2000 17:48:55
Message: <38ea6347$1@news.povray.org>
Perhaps the voyagers are beamed out of this ?

... "Good joke, scotty, but can you beam my clothes to me now ..."

Hartmut

Bob Hughes schrieb in Nachricht <38e9bb19$1@news.povray.org>...
>Road salt corrosion on something that stays in the air?  :-)
>I like the ground too.  The cab needs a door.  Seems to me that the overall
body
>texture should be dirty and then a milder blending into the rust part, but
still
>with good paint left behind in places which seems the idea in the first
place.
>
>Bob
...


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From: Wesley Credille
Subject: Re: Opinions
Date: 5 Apr 2000 09:01:49
Message: <38eb393d@news.povray.org>
O.K. Please forgive me , but I say Leave the rust just the way it is. Only
add a few feathers all over the craft. and a few empty broken crates around
with feathers all over the crates and the floor and it's a winner

I love the style of this craft I wish I could come up with ideas like that.

David Heys <sou### [at] gcinet> wrote in message
news:38e96606@news.povray.org...
> o.k. This started out as a futuristic hover-taxi and so far it has evolved
> to this point. Quite frankly, I'm not sure what direction to take things
> now. I like the wind-scraped rust marks, though I may have a bit much of
it.
> I tried to synchronize some scratches on the windscreen but they're not
> showing up very well. My thanks to Xplo for the inspiration on the
> texturing, though I used my own rust texture. The floor is an
> image_map/bump_map combo based on an image I snagged from
> http://www.bladestextures.com/ .
>
> This is, of course, a work in progress. I'd appreciate an help, advice,
> flames anyone has to offer.
>
> David
> --
> "The bridges between our dreams and
> reality are built upon the three P's.
> Patience, Planning, and Perseverance."
>
>
>
>


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From: David Heys
Subject: Re: Opinions
Date: 5 Apr 2000 13:57:53
Message: <38eb7ea1@news.povray.org>
Wesley Credille <Wes### [at] hawaiirrcom> wrote in message
news:38eb393d@news.povray.org...
> O.K. Please forgive me , but I say Leave the rust just the way it is. Only
> add a few feathers all over the craft. and a few empty broken crates
around
> with feathers all over the crates and the floor and it's a winner
>
> I love the style of this craft I wish I could come up with ideas like
that.
>

Feathers? Hmm.. Interesting.. Why feathers?

The ship's shape is actually a very simple shape compared to some I've seen
here (like H.E. Day's work). It's just a blob with 4 spheres and a cylinder
component.

David
--
"The bridges between our dreams and
reality are built upon the three P's.
Patience, Planning, and Perseverance."


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From: Wesley Credille
Subject: Re: Opinions
Date: 6 Apr 2000 13:11:06
Message: <38ecc52a$1@news.povray.org>
David Heys <sou### [at] gcinet> wrote in message
news:38eb7ea1@news.povray.org...
>
> Feathers? Hmm.. Interesting.. Why feathers?

Again Excuse my sense of humor but to me it looks like it flew through a
bunch of chickens or ducks in a chase or something. and the rust areas look
as though that is the areas where it hit a bunch of then>

> The ship's shape is actually a very simple shape compared to some I've
seen
> here (like H.E. Day's work). It's just a blob with 4 spheres and a
cylinder
> component.

It seem simple to you but the end result is that it is a very creative
endevor and I just can't seem to make anything turn out right and I don't
seem to have the internal vision to produce things of this nature.

>
> David
> --
> "The bridges between our dreams and
> reality are built upon the three P's.
> Patience, Planning, and Perseverance."
>
>
>


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From: David Heys
Subject: Re: Opinions
Date: 6 Apr 2000 13:48:03
Message: <38eccdd3$1@news.povray.org>
Wesley Credille <Wes### [at] hawaiirrcom> wrote in message
news:38ecc52a$1@news.povray.org...
> Again Excuse my sense of humor but to me it looks like it flew through a
> bunch of chickens or ducks in a chase or something. and the rust areas
look
> as though that is the areas where it hit a bunch of then>

Ahh! Now I see what you mean. <grin> Not a bad vision. :{)

> It seem simple to you but the end result is that it is a very creative
> endevor and I just can't seem to make anything turn out right and I don't
> seem to have the internal vision to produce things of this nature.

Internal vision? Heck.. your imaginings of what you'd thought my ship had
gone through shows you have such a vision. Try what I do sometimes. Just
play around with blob shapes. Put a couple of components together. Test
render. Scale, rotate, transform the components. Test render. Keep doing
this until your imagination starts to see something in the shape. I view
this as being much in the same way one would see a shape in a cloud whilst
lounging on the grass after a summer afternoon picnic.

David
--
"The bridges between our dreams and
reality are built upon the three P's.
Patience, Planning, and Perseverance."


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