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From: Sebastian Strand
Subject: Re: Final SteadFast (Big)
Date: 12 Mar 2000 19:02:24
Message: <38cc3010@news.povray.org>
Forgot to say that there is one thing I don't like: the panels that make up
the hull of the ship should follow the contour of the ship instead of being
arranged in straight rows and columns. Unfortunately this would be very
difficult since you can't uv-map blobs :/







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From: Ross Litscher
Subject: Re: Final SteadFast (Big)
Date: 12 Mar 2000 19:10:43
Message: <38cc3203$1@news.povray.org>
David Fontaine <dav### [at] faricynet> wrote in message
news:38CC28CC.7F57CED2@faricy.net...
> What are those brown panels? They have the same problem the windows did
IMHO.
> The windows look a little better, but I don't know exactly how you could
> improve them. They shouldn't neccessarily be the color of the light
inside,
> but then you'd have to have tiny pics of the rooms or something...
> The front view is awesome!
>
>

Yeah, i agree with you on those panels. The overall texture of the ship is
much bettter. except for these panels. whatever they are...

As Sebastian said, the front view is pretty cool looking. I do like how the
large blue glowing things (i don't know any ship terminology) have some kind
of texture on them. same with the yellow-orange glowing thing in the front
view.

from the side, the front of the ship looks like the body of a snook (warm
saltwater fish, very fun to catch... and release) It even has the dark line
going lengthwise down the body.

I really think this ship would benefit from being in a space scene. It
looses a lot just on a white background.

ross.


ps, i'll give you a job. you can start by cleaning my room and making me a
pot of coffee :)


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From: H E  Day
Subject: Re: Final SteadFast (Big)
Date: 12 Mar 2000 19:22:06
Message: <38CC3359.D7642F0A@fci.net>
> As Sebastian said, the front view is pretty cool looking. I do like how the
> large blue glowing things (i don't know any ship terminology) have some kind
> of texture on them. same with the yellow-orange glowing thing in the front
> view.

Yeah, detail helps.


> from the side, the front of the ship looks like the body of a snook (warm
> saltwater fish, very fun to catch... and release) It even has the dark line
> going lengthwise down the body.

Well, I was going for aquatic.

> ps, i'll give you a job. you can start by cleaning my room and making me a
> pot of coffee :)

For that pay?  I don't think so.


--
H.E. Day


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From: Darcy Johnston
Subject: Re: Final SteadFast (Big)
Date: 12 Mar 2000 22:36:14
Message: <38cc622e$1@news.povray.org>
H.E. Day <hed### [at] fcinet> wrote in message news:38CC19AD.E92369E6@fci.net...
> That is, of course, if there is nothing wrong with it.  Fixed the
> windows (added a bump_map), and hull texture (increased phong_size and
> decreased phong). I'm not gonna change the nacelles, Kettch.  Official
> trek style my foot.  How much of an official trek style was the
> Dauntless?  Or the Prometheus? Ha.

The windows look alot better. I was curious, how manu blob objects are
invloved in a project such as this?
And how do you place them? I assume you create some patterns a use while
loops (or something similar) to place them all?
How do you come up with your general shapes and patterns? Are they
mathematical in essence?

Darcy


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From: H E  Day
Subject: Re: Final SteadFast (Big)
Date: 12 Mar 2000 22:56:38
Message: <38CC659C.B1F5D83F@fci.net>
> The windows look alot better. I was curious, how manu blob objects are
> invloved in a project such as this?

Well, the saucer-section is one blob.  the Nacelles are each separate blobs, as
are the struts connecting them to the fuselage.

> And how do you place them?

By hand.

> I assume you create some patterns a use while
> loops (or something similar) to place them all?

Not really.  I did all of it by trial-and-error.  Not as efficient, but it
allows me greater control.

> How do you come up with your general shapes and patterns? Are they
> mathematical in essence?

Pencil and paper. Pencil and paper.  I'm good with traditional art, and usually
start with sketches and doodling.  This helps with the final shape and
textures.

--
H.E. Day


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From: Psychomek
Subject: Re: Final SteadFast (Big)
Date: 13 Mar 2000 08:19:29
Message: <38CCEE7C.728E20F4@cyberhighway.net>
If those Blue thingies are lights they are great but if they are windows they
need to be inset a slight bit.  But otherwise FANTASTIC!

"H.E. Day" wrote:

> That is, of course, if there is nothing wrong with it.  Fixed the
> windows (added a bump_map), and hull texture (increased phong_size and
> decreased phong). I'm not gonna change the nacelles, Kettch.  Official
> trek style my foot.  How much of an official trek style was the
> Dauntless?  Or the Prometheus? Ha.
>
> Also added a "below" view and the lights now are, well, lights.
> Comments? Job? Jobs? Pleeeease?
> Enjoy!
>
> --
> H.E. Day
>
>   ------------------------------------------------------------------------
>  [Image]  [Image]  [Image]  [Image]


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From: Rick [Kitty5]
Subject: Re: Final SteadFast (Big)
Date: 13 Mar 2000 10:39:23
Message: <38cd0bab@news.povray.org>
How about a few 3d shots on a neutral wht background?

Rick

"H.E. Day" <hed### [at] fcinet> wrote in message
news:38CC19AD.E92369E6@fci.net...
> That is, of course, if there is nothing wrong with it.  Fixed the
> windows (added a bump_map), and hull texture (increased phong_size and
> decreased phong). I'm not gonna change the nacelles, Kettch.  Official
> trek style my foot.  How much of an official trek style was the
> Dauntless?  Or the Prometheus? Ha.
>
> Also added a "below" view and the lights now are, well, lights.
> Comments? Job? Jobs? Pleeeease?
> Enjoy!
>
> --
> H.E. Day
>
>


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From: H E  Day
Subject: Re: Final SteadFast (Big)
Date: 13 Mar 2000 14:27:32
Message: <38CD3FC8.71E30464@fci.net>
> If those Blue thingies are lights they are great but if they are windows they
> need to be inset a slight bit.  But otherwise FANTASTIC!

Windows. And they are inset.  The bump_map had a bump_size of 15000.
--
H.E. Day


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From: Darcy Johnston
Subject: Re: Final SteadFast (Big)
Date: 13 Mar 2000 22:44:36
Message: <38cdb5a4@news.povray.org>
H.E. Day <hed### [at] fcinet> wrote in message news:38CC659C.B1F5D83F@fci.net...
> > The windows look alot better. I was curious, how manu blob objects are
> > invloved in a project such as this?
>
> Well, the saucer-section is one blob.  the Nacelles are each separate
blobs, as
> are the struts connecting them to the fuselage.

Oh, and I forgot to add, how many blob elements within each blob object?
Is there a trick to getting two or more seperate blob objects to meld well
together?

> > And how do you place them?
>
> By hand.
>
> > I assume you create some patterns a use while
> > loops (or something similar) to place them all?
>
> Not really.  I did all of it by trial-and-error.  Not as efficient, but it
> allows me greater control.

I think that makes all this even more impressive.
I don't know if I'll have the patience to master blobs in a similar manner.

> > How do you come up with your general shapes and patterns? Are they
> > mathematical in essence?
>
> Pencil and paper. Pencil and paper.  I'm good with traditional art, and
usually
> start with sketches and doodling.  This helps with the final shape and
> textures.

Well, there's a portion which I lack.

Oh, another question (I seem to have quite a few lately). When you first
start placing your sphere and cylinders (do you use both, or just spheres?)
do you place them outside the blob to get a general look, or do your objects
start as blobs right from the start?

Thanks again for taking the time to answer these questions.
Darcy


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From: H E  Day
Subject: Re: Final SteadFast (Big)
Date: 14 Mar 2000 21:03:36
Message: <38CEEE17.CD35525D@fci.net>
> Oh, and I forgot to add, how many blob elements within each blob object?
> Is there a trick to getting two or more seperate blob objects to meld well
> together?

To the first question, anywhere from 4 to 150. To the second, the best method I
can think of is to use a macro.


>
> Oh, another question (I seem to have quite a few lately). When you first
> start placing your sphere and cylinders (do you use both, or just spheres?)
> do you place them outside the blob to get a general look, or do your objects
> start as blobs right from the start?

Both. They are born as blobs and grow up nicely.


> Thanks again for taking the time to answer these questions.

No prob.

--
H.E. Day


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