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H.E. Day <hed### [at] fcinet> wrote in message news:38CC19AD.E92369E6@fci.net...
> That is, of course, if there is nothing wrong with it. Fixed the
> windows (added a bump_map), and hull texture (increased phong_size and
> decreased phong). I'm not gonna change the nacelles, Kettch. Official
> trek style my foot. How much of an official trek style was the
> Dauntless? Or the Prometheus? Ha.
The windows look alot better. I was curious, how manu blob objects are
invloved in a project such as this?
And how do you place them? I assume you create some patterns a use while
loops (or something similar) to place them all?
How do you come up with your general shapes and patterns? Are they
mathematical in essence?
Darcy
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