POV-Ray : Newsgroups : povray.binaries.images : Baseball, 24kbu Server Time
3 Oct 2024 10:21:04 EDT (-0400)
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From: Peter Popov
Subject: Re: Baseball, 24kbu
Date: 21 Feb 2000 17:46:25
Message: <b7+xOPHz+iuedMj1OdzCW298RzmT@4ax.com>
On Mon, 21 Feb 2000 11:21:36 +0100, Sigmund Kyrre Aas
<as### [at] studntnuno> wrote:

>I can see this working, but won't the differencing make the scene a lot slower?
>
>sig.

Probably, try clipping it with a plane instead.


Peter Popov
pet### [at] usanet
ICQ: 15002700


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From: Steve
Subject: Re: Baseball, 24kbu
Date: 21 Feb 2000 17:48:21
Message: <slrn8b3amu.hd7.sjlen@zero-pps.localdomain>
Real nice photograph,  but if you want to render it
be prepared to be dissapointed, it'll take you hours
and hours, and you'll still be nowhere close to the
photo version.

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  8:55pm  up 7 days,  7:58,  5 users,  load average: 2.10, 2.04, 1.79


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From: Sigmund Kyrre Aas
Subject: Baseball, strike two 28kbu
Date: 21 Feb 2000 18:10:27
Message: <38B1C5D8.DFBABF96@stud.ntnu.no>
Josh English wrote:
..
> http://www.spiritone.com/~english/cyclopdia/bottle.html
.. 

cyclop_e_dia
Hm, yes, using radial is a bit more elegant than gradient. Ah, well who cares
as long as it works.. 

I also found a thread in this group concerning my other problem:

On 23 Nov 1999 11:29:02 -0500, Nieminen Juha wrote:
>  When I was making my irtc animation entry, povray told me this:
>
>error: Cannot layer over a patterned texture.

but I got around this since I didn't actually need a texture_map, just a
pigment_map.

Btw I'm planning to make a bunch of baseball artifacts for the Knickers web
site. Can't wait to start on that glove :-[ Nice excuse to learn spatch..

sig.


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Attachments:
Download 'baseball2.jpg' (28 KB)

Preview of image 'baseball2.jpg'
baseball2.jpg


 

From: Eric Freeman
Subject: Re: Baseball, strike two 28kbu
Date: 21 Feb 2000 18:26:42
Message: <38b1c9b2@news.povray.org>
"Sigmund Kyrre Aas" <as### [at] studntnuno> wrote in message
news:38B1C5D8.DFBABF96@stud.ntnu.no...
>
> Btw I'm planning to make a bunch of baseball artifacts
> for the Knickers web site. Can't wait to start on that
> glove :-[ Nice excuse to learn spatch..

Very nice image.  You might consider Rhino for making that glove.  You can
download a fully functional demo that limits you to a total of 25 saves.  It
exports to POV and is VERY powerful.  If you're a student they offer a great
discount (my wife just started back to school to finish her MBA... time to
buy it!!!).

http://www.rhino3d.com/

Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts."
--Bertrand Russel


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From: Peter Popov
Subject: Re: Baseball, strike two 28kbu
Date: 21 Feb 2000 18:31:41
Message: <icmxOENZS=HNRkK3xJBEpCLUsq+o@4ax.com>
On Mon, 21 Feb 2000 17:25:37 -0600, "Eric Freeman"
<eri### [at] datasynccom> wrote:

>"Sigmund Kyrre Aas" <as### [at] studntnuno> wrote in message
>news:38B1C5D8.DFBABF96@stud.ntnu.no...
>>
>> Btw I'm planning to make a bunch of baseball artifacts
>> for the Knickers web site. Can't wait to start on that
>> glove :-[ Nice excuse to learn spatch..
>
>Very nice image.  You might consider Rhino for making that glove.  You can
>download a fully functional demo that limits you to a total of 25 saves.  It
>exports to POV and is VERY powerful.  If you're a student they offer a great
>discount (my wife just started back to school to finish her MBA... time to
>buy it!!!).

That was 15 uses last that I checked (the day before). If you can keep
an uptime of two or three days you'll learn most of the stuff you'll
need. The tutorials are good and the help, though a bit on the
reference side, is, well, quite helpful. I was able to create a pretty
complex (for me, anyway) model in less than 6 hours and I don't think
I am any exception to the learning curve statistics.


Peter Popov
pet### [at] usanet
ICQ: 15002700


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From: Eric Freeman
Subject: Re: Baseball, strike two 28kbu
Date: 21 Feb 2000 22:27:20
Message: <38b20218@news.povray.org>
"Peter Popov" <pet### [at] usanet> wrote in message
news:icmxOENZS=HNRkK3xJBEpCLUsq+o@4ax.com...
>
> On Mon, 21 Feb 2000 17:25:37 -0600, "Eric Freeman"
> <eri### [at] datasynccom> wrote:
> >
> > Very nice image.  You might consider Rhino for making
> > that glove.  You can download a fully functional demo
> > that limits you to a total of 25 saves.  It exports to POV
> > and is VERY powerful.  If you're a student they offer a
> > great discount (my wife just started back to school to
> > finish her MBA... time to buy it!!!).
>
> That was 15 uses last that I checked (the day before).

They must have changed it... I just checked mine and it said I have 25 saves
left (I haven't made anything good enuf to save yet).

Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts."
--Bertrand Russel


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From:
Subject: Re: Baseball, strike two 28kbu
Date: 22 Feb 2000 06:43:00
Message: <k8eg0ulbgze.fsf@jeeves.stud.ntnu.no>
"Eric Freeman" <eri### [at] datasynccom> writes:

> Very nice image.  You might consider Rhino for making that glove.  You can
...

I'll check it out. I've seen some very nice models done with Rhino, but I
didn't know there was a trial version. How good is the pov-export? Do you
have good control of object groups/unions?

-- 
Sigmund Kyrre Aas


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From: Peter Warren
Subject: Re: Baseball, strike two 28kbu
Date: 22 Feb 2000 08:17:49
Message: <38b28c7d@news.povray.org>
Kill Rhino and, while your at it, destroy your gifs.

Just My Not So Humble Opinion.

Peter Warren
war### [at] hotmailcom


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From: Peter Warren
Subject: Re: Baseball, 24kbu
Date: 22 Feb 2000 08:32:20
Message: <38b28fe4@news.povray.org>
Very nice.

Is that a bat?

Personal to me:  Jr is now #30. But who will break 714(?).
Mac or the Cry Baby?

Peter Warren
war### [at] hotmailcom


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From: Peter Popov
Subject: Re: Baseball, strike two 28kbu
Date: 22 Feb 2000 10:05:52
Message: <vqSyOCPWxO94M0toMU+R120R4MuZ@4ax.com>
On 22 Feb 2000 12:43:01 +0100, as### [at] jeevesstudntnuno (Sigmund Kyrre


>"Eric Freeman" <eri### [at] datasynccom> writes:
>
>> Very nice image.  You might consider Rhino for making that glove.  You can
>...
>
>I'll check it out. I've seen some very nice models done with Rhino, but I
>didn't know there was a trial version. How good is the pov-export? Do you
>have good control of object groups/unions?

The POV export is pretty good. It can export a big POV file or a small
POV file and a separate INC for every object. It would have been good
if all elements on a layer could be made into a single mesh, but even
now preparing a 50 MB exported mesh for rendering takes about 5
minutes.


Peter Popov
pet### [at] usanet
ICQ: 15002700


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