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Hi
Well I changed the sand and water to RMF's. Made the clouds a bit less
fuzzy, although they still need some refinement (more intervals I thinks).
The water is a bit darker, but the sand below is a bit too bumpy, I'll add
an if() statement to the sand to make it a bit flatter below the water.
Now all I need is some objects to put in it, although I have a couple of
ideas. These should give a sense of direction of where the sun is, as it is
still not very obvious.
Comments and criticisms more than welcome
Kev
http://web.libertysurf.co.uk/kevin.ellis
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Attachments:
Download 'beach.jpg' (34 KB)
Preview of image 'beach.jpg'
![beach.jpg](/povray.binaries.images/attachment/%3C3a2d047b%40news.povray.org%3E/beach.jpg?preview=1)
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The clouds are much better now. The border where the sand becomes darker
should be smooth, not bozo-y. Have you experimented with the idea I
suggested for the clouds?
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Kevin Ellis wrote:
> Now all I need is some objects to put in it
A big umbrella, a wooden chaise lounge, a beach ball, a sand castle? A
towel, a discarded bikini top, a sun-tan oil bottle? Odd,
exterior-finished walls leaning inward, with a sign that says 'Welcome
to the asylum'?
> Comments and criticisms more than welcome
There's something odd about the water line. It should be darker, but
also smoother than it appears here... this looks 'noisy,' which is not
my memory of wave-washed sand.
Nice work, overall, and definite progress from the last one!
--
Dawn McKnight | "Who cares what the hipbone's connected to? I'm in Neurology!"
McK### [at] mac com | -- Justine Devlin, M.D.
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It's already much better, but as Dawn mentioned, the wet sand should have
a finer structure.
I also wonder about the large scale structures in the water. They don't
seem to be reflections from the clouds and look somewhat irritating.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Tony[B] wrote in message <3a2d0b20@news.povray.org>...
>The clouds are much better now. The border where the sand becomes darker
>should be smooth, not bozo-y. Have you experimented with the idea I
>suggested for the clouds?
The sand border would've been smoother but I scaled before I turbulated,
should've been the other way around. Damn, typos.
I did have a quick go at bounding the clouds with an iso, but it is really
really slow. So I gave up. I may go back when I have a bit more time.
Kev
http://web.libertysurf.co.uk/kevin.ellis
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Dawn McKnight wrote in message <3A2D0B4C.430F1EEB@mac.com>...
>A big umbrella, a wooden chaise lounge, a beach ball, a sand castle? A
>towel, a discarded bikini top, a sun-tan oil bottle? Odd,
>exterior-finished walls leaning inward, with a sign that says 'Welcome
>to the asylum'?
I like the last idea the best.
>There's something odd about the water line. It should be darker, but
>also smoother than it appears here... this looks 'noisy,' which is not
>my memory of wave-washed sand.
Thanks, that'll be me getting my scalings and turbulations in the wrong
order again.
>Nice work, overall, and definite progress from the last one!
Thanks, hopefully so will the next update :)
Kev
http://web.libertysurf.co.uk/kevin.ellis
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Christoph Hormann wrote in message <3A2D0E5D.D76AF46B@gmx.de>...
>
>
>It's already much better, but as Dawn mentioned, the wet sand should have
>a finer structure.
Thanks, that's now sorted.
>I also wonder about the large scale structures in the water. They don't
>seem to be reflections from the clouds and look somewhat irritating.
As I said, and have now done. I added an if() statement to the sand iso so
that the RMF pertubations are about 5 times less bumpy below the water level
than they are above it. i.e
function {
y
+0.07*if(-z,-z,1) // Sloping off in -z direction
-35*Func2(x/400,y/200,z/400) // Overall Shape
-1.9*Func2(x/30,y/30,z/30)*if(y+6,1,0.2) // Less bumpy below water line
}
actually the
+0.07*if(-z,-z,1)
should probably be
+0.07*if(-z,-z,min(z,1)) ,
I'll have to check this one now. That first one should create a problem at
z=0, but then again so should the other one at y=6. Oh well, they seem to
work ok :)
Kev
http://web.libertysurf.co.uk/kevin.ellis
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Seems I have little time to reply to things around here anymore but I had to
stop and say how the days of using a turbulent blue and white bozo pattern on
the inside of a sphere seem so long ago, although perhaps not gone completely.
Not only great clouds but overall good look to this. Except besides the
comments already made I thought it looks resized from a smaller rendering. No?
Bob H.
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Seems to be looking much better, whats the render time on this sucker?
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This is so awesome, looks more like an inland pool than a sea
shore, but it is very well done, and the clouds have come
along quite a bit since your last posting, there's still a
touch of fuzzieness there, but I think it's acceptable, the
layered appearance works well.
I hope we're going to see the code for this baby.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:16pm up 56 days, 41 min, 2 users, load average: 1.02, 1.07, 1.03
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