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21 Feb 2025 13:12:31 EST (-0500)
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From: Steve
Subject: Re: Garden - Work in Progress
Date: 4 Oct 1999 14:02:29
Message: <37F8E9F3.6754ADFB@ndirect.co.uk>
A bit of grass for you.  If you want the source just ask. 

Tika wrote:
> 
> Well, I'm gaining. <G> Excuse the jpg compression. I say work in progress
> because I have some ideas on what to do with it, like maybe a rock-pond or
> river in the back. I would probably like to use a texture map for grass as
> opposed to scaling bumps on a plane. The trees and flowers are from a plant
> model set I found on the web.
> 
> <humor>
> If you look closely at the birdhouse post, you'll see that the post apparently
> goes right through the center of a flower and leaf cluster! I have no idea how
> that happened and didn't even notice it until after I rendered an 800 x 600
> image. Only a computer could think of such things! <LOL>
> </humor>
> 
> --
> 
> Tika
> 
> Tika's Graphics: http://www.5thpower.com/tika/
> 
>  [Image]

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjeln/

or  http://start.at/zero-pps


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From: Bob Hughes
Subject: Re: Garden - Work in Progress
Date: 4 Oct 1999 20:40:18
Message: <37f948f2@news.povray.org>
I hadn't even considered the frame being 2D the dop shadow might have been a
tip-off but you have good area light shadows in the picture besides too,
unless of course you were post-processing on those also. heh-heh
I don't think it's a bad thing to make 3D look 2D, just another form really
using a different medium.  It's all relative anyhow, someone else is not
going to see what I see, exactly anyway.

Bob

Tika <sum### [at] hotmailcom> wrote in message
news:37f84457@news.povray.org...
> Well, I'm gaining. <G> Excuse the jpg compression. I say work in progress
> because I have some ideas on what to do with it, like maybe a rock-pond or
> river in the back. I would probably like to use a texture map for grass as
> opposed to scaling bumps on a plane. The trees and flowers are from a
plant
> model set I found on the web.
>
> <humor>
> If you look closely at the birdhouse post, you'll see that the post
apparently
> goes right through the center of a flower and leaf cluster! I have no idea
how
> that happened and didn't even notice it until after I rendered an 800 x
600
> image. Only a computer could think of such things! <LOL>
> </humor>
>
>
> --
>
> Tika
>
> Tika's Graphics: http://www.5thpower.com/tika/
>
>
>
>
>


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From: Tika
Subject: Re: Garden - Work in Progress
Date: 4 Oct 1999 20:56:58
Message: <37f94cda@news.povray.org>
I saved your suggestions. :)

Bob Hughes <inv### [at] aolcom> wrote in message
news:37f8b5ec@news.povray.org...

> Appears to be too much 'ambient' for the birdhouse and maybe even the rest
> too,

What is 'ambient'? I mean, I have heard the term before but never really
understood it's meaning. Is it too light? Too dark? Sometimes the gamma on my
system is different than that on others. I've noticed downloading pics, that
some appear too dark to see any detail. And too, the .jpg compression (eww...)

I tried to add some shine to the birdhouse but no luck yet...

>the hole should probably go dark, almost black.

I was thinking about that but I wanted a hole one could actually be able to
peer into, sort of give it realistic depth... Probably would been easier your
way though. Just slap a circle on the face of that cube. :)

> I think this is great, has a paper cutout graphics look to it.

Ick.. Here I was hoping for more realism. <G> I'm working on it though.

> Nice going so far, hope to see the additions to the landscape.  You might
> try looking into the clouds technique which Jaime Vives Piqueres did in
> Stsky.pov posted at the povray.text.scene-files (or p.binaries.s-f.?) group
> a month or so ago, I think you would like it.

Problem with me is, I'm finding that most of these files are way over my
head - very difficult to impossible to understand. I'm just learning so if it
looks way too complex, I just don't bother with it right now. I have Terragen
and Paint Shop Pro 5 so... anything's possible! <G> But I hope to make this
scene 100% POV-Ray... I'll get there.


--

Tika

Tika's Graphics: http://www.5thpower.com/tika/


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From: Tika
Subject: Re: Garden - Work in Progress
Date: 4 Oct 1999 20:57:00
Message: <37f94cdc@news.povray.org>
Steve <sjl### [at] ndirectcouk> wrote in message
news:37F8E9F3.6754ADFB@ndirect.co.uk...
> A bit of grass for you.  If you want the source just ask.

Hey! I think I know how to do that! :) Thanks for the idea...


--

Tika

Tika's Graphics: http://www.5thpower.com/tika/


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From: Bob Hughes
Subject: Re: Garden - Work in Progress
Date: 4 Oct 1999 21:14:31
Message: <37f950f7@news.povray.org>
'ambient', if too high (1 max is typical, 0.1 is default) will tend to
flatten the colors on shapes and leave you without enough contrast.  Same
can happen if adding 'no_shadow' to the object or 'shadowless' to your
light.  Takes some learning time, just keep at it.  The variations are so
endless that unless you use defaults you could end up with anything
practically.
If by "shine" you mean let the light shine off of it like a reflected glare,
that can be tough since it gets based upon orientation of all three things,
camera, light and object.  You have to think in terms of real world
instances of things and position accordingly.  Other than that, by varying
the 'roughness' for 'specular' you can change how much and how wide a
surface area gets affected.  Using a roughness of 1 and specular of 1 will
almost certainly show a highlight, unless the object is a box with only a
corner pointing in the direction of both light and camera.  Which kind of
resembles your birdhouses in a way.  Adding and raising reflection sort of
goes hand in hand with specular highlighting usually.
Anyhow the possiblities of the real and unreal are so much that it isn't
something easily taught without the basics being covered foremost.
Btw, please don't put a black 'disc' on there for the openings, okay?  : )

Bob

Tika <sum### [at] hotmailcom> wrote in message
news:37f94cda@news.povray.org...
> I saved your suggestions. :)
>
> Bob Hughes <inv### [at] aolcom> wrote in message
> news:37f8b5ec@news.povray.org...
>
> > Appears to be too much 'ambient' for the birdhouse and maybe even the
rest
> > too,
>
> What is 'ambient'? I mean, I have heard the term before but never really
> understood it's meaning. Is it too light? Too dark? Sometimes the gamma on
my
> system is different than that on others. I've noticed downloading pics,
that
> some appear too dark to see any detail. And too, the .jpg compression
(eww...)
>
> I tried to add some shine to the birdhouse but no luck yet...
>
> >the hole should probably go dark, almost black.
>
> I was thinking about that but I wanted a hole one could actually be able
to
> peer into, sort of give it realistic depth... Probably would been easier
your
> way though. Just slap a circle on the face of that cube. :)
>
> > I think this is great, has a paper cutout graphics look to it.
>
> Ick.. Here I was hoping for more realism. <G> I'm working on it though.
>
> > Nice going so far, hope to see the additions to the landscape.  You
might
> > try looking into the clouds technique which Jaime Vives Piqueres did in
> > Stsky.pov posted at the povray.text.scene-files (or p.binaries.s-f.?)
group
> > a month or so ago, I think you would like it.
>
> Problem with me is, I'm finding that most of these files are way over my
> head - very difficult to impossible to understand. I'm just learning so if
it
> looks way too complex, I just don't bother with it right now. I have
Terragen
> and Paint Shop Pro 5 so... anything's possible! <G> But I hope to make
this
> scene 100% POV-Ray... I'll get there.
>
>
> --
>
> Tika
>
> Tika's Graphics: http://www.5thpower.com/tika/
>
>


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From: Jerome M  BERGER
Subject: Re: Garden - Work in Progress
Date: 4 Oct 1999 21:24:48
Message: <37F95350.975D0136@enst.fr>
Bob Hughes wrote:
> 
> Btw, please don't put a black 'disc' on there for the openings, okay?  : )
	OTOH you could difference a box inside: right now it looks like a solid
box with a circular hole rather than an empty box with a circular
opening...

		Jerome

-- 
*******************************

* they'll tell you what can't * mailto:ber### [at] inamecom
* be done and why...          * http://www.enst.fr/~jberger
* Then do it.                 *
*******************************


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From: Tika
Subject: Re: Garden - Work in Progress
Date: 5 Oct 1999 14:11:22
Message: <37fa3f4a@news.povray.org>
Bob Hughes <inv### [at] aolcom> wrote in message
news:37f948f2@news.povray.org...

> I hadn't even considered the frame being 2D the dop shadow might have been a
> tip-off but you have good area light shadows in the picture besides too,
> unless of course you were post-processing on those also.

I don't think I did any post-processing of the lighting. Sometimes I do adjust
gamma and brightness but this one I didn't have to. The frame is two Blade Pro
Presets (www.flamingpear.com) for Photoshop/Paint Shop Pro. The basket weave
is one of my own presets and the golden frame color is one I found on the
'net. I just put one over the other (white area, basketweave, then again with
gold). I normally add drop shadow for frames.

I'm so used to "framing" my objects for two reasons: One being that I frequent
alt.binaries.comp-graphics which is 2D and 3D art and I like to keep the
images small, and picture-like, and two - I like to have it look like
something for a gallery (ie. my art gallery found at my site :) I have to get
with it and update the gallery, too, and add my models I made.


--

Tika

Tika's Graphics: http://www.5thpower.com/tika/


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From: Tika
Subject: Re: Garden - Work in Progress
Date: 5 Oct 1999 14:11:24
Message: <37fa3f4c@news.povray.org>
Bob Hughes <inv### [at] aolcom> wrote in message
news:37f950f7@news.povray.org...
> 'ambient', if too high (1 max is typical, 0.1 is default) will tend to
> flatten the colors on shapes and leave you without enough contrast.  Same
> can happen if adding 'no_shadow' to the object or 'shadowless' to your
> light.  Takes some learning time, just keep at it.  The variations are so
> endless that unless you use defaults you could end up with anything
> practically.

Well, I never set any 'ambient' in the picture that I know of... I just used
defaults that came up when I inserted code from the code menu or made myself.
I'll have to experiement with ambient to see what it does to the picture.

> If by "shine" you mean let the light shine off of it like a reflected glare,
> that can be tough since it gets based upon orientation of all three things,
> camera, light and object.  You have to think in terms of real world
> instances of things and position accordingly.  Other than that, by varying
> the 'roughness' for 'specular' you can change how much and how wide a
> surface area gets affected.

Ah, ok. I'm thinking, I want the treehouse roof, house, hole and perch to look
like painted wood, and the post to look like painted rough metal (you know,
the kind of posts with little dimples in it :) I think I'll try and make my
own textures (not image maps :) for that - if I learn how to make textures,
that is. <G>

> Btw, please don't put a black 'disc' on there for the openings, okay?  : )

I don't want to either. :) I wanted the hole to look real - like you can peer
into it, so I think I'll leave the hole as is. After all, a real birdhouse
actually has a *hole* in it, so thus should my model, IMHO.


--

Tika

Tika's Graphics: http://www.5thpower.com/tika/


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From: Tika
Subject: Re: Garden - Work in Progress
Date: 5 Oct 1999 14:11:25
Message: <37fa3f4d@news.povray.org>
Jerome M. BERGER <jbe### [at] enstfr> wrote in message
news:37F95350.975D0136@enst.fr...

> Bob Hughes wrote:
>> Btw, please don't put a black 'disc' on there for the openings, okay?  : )

> OTOH you could difference a box inside: right now it looks like a solid
> box with a circular hole rather than an empty box with a circular
> opening...

Oh, NOW I see what you're saying... I think instead of the cube I made up in
sPatch, I will use some planes to make a hollow box intead. That'll be
tricky - not sure if POV-Ray has square surfaces that can be put together.


--

Tika

Tika's Graphics: http://www.5thpower.com/tika/


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From: Jerome M  BERGER
Subject: Re: Garden - Work in Progress
Date: 5 Oct 1999 14:24:06
Message: <37FA423A.38626F35@enst.fr>
Tika wrote:
> 
> Jerome M. BERGER <jbe### [at] enstfr> wrote in message
> news:37F95350.975D0136@enst.fr...
> 
> > Bob Hughes wrote:
> >> Btw, please don't put a black 'disc' on there for the openings, okay?  : )
> 
> > OTOH you could difference a box inside: right now it looks like a solid
> > box with a circular hole rather than an empty box with a circular
> > opening...
> 
> Oh, NOW I see what you're saying... I think instead of the cube I made up in
> sPatch, I will use some planes to make a hollow box intead. That'll be
> tricky - not sure if POV-Ray has square surfaces that can be put together.
> 
> --
> 
> Tika
> 
> Tika's Graphics: http://www.5thpower.com/tika/

	I'm not sure planes would do what you want: plane are actually solid
object, not surfaces, in POV: one side is "inside" and the other is
"outside" so if you difference a cylinder from a plane you won't get a
hole that allows you to see what's on the other side, but you'll get the
same kind of hole you already have with your box. I believe the easiest
way to get what you want is to difference a slightly smaller box from
the birdhouse:

difference {
  box { -1, 1 }
  box { -0.9, 0.9 }
  cylinder { 0, x, 0.3 }
  pigment { color Yellow }
}

		Jerome

-- 
*******************************

* they'll tell you what can't * mailto:ber### [at] inamecom
* be done and why...          * http://www.enst.fr/~jberger
* Then do it.                 *
*******************************


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