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From: GrimDude
Subject: Angle dependant reflection on a P51 512x384 ~30K
Date: 6 May 1999 03:13:43
Message: <37313317.0@news.povray.org>
Cure a few problems, obviate a few more, and still more pop up. [sigh]

render time 1hr 20min.s
+a0.3 +j1 +q11 +am2 +r2 +sp32 +ep1 +qr

Either, the prop is casting a shadow, or there is one severe reflection
going on. :)

--
GrimDude
vos### [at] arkansasnet


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From: Marc Schimmler
Subject: Re: Angle dependant reflection on a P51 512x384 ~30K
Date: 6 May 1999 03:47:02
Message: <37313AE6.D29A0E3C@ica.uni-stuttgart.de>
GrimDude wrote:
> 
> Cure a few problems, obviate a few more, and still more pop up. [sigh]
> 
> render time 1hr 20min.s
> +a0.3 +j1 +q11 +am2 +r2 +sp32 +ep1 +qr
> 
> Either, the prop is casting a shadow, or there is one severe reflection
> going on. :)
> 
> --
> GrimDude
> vos### [at] arkansasnet

Wooow!

I can hear the engine. Now some tracer bullets and some fire from the
machine guns and I will duck for cover!

Congrats,

Marc

-- 
Marc Schimmler


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From: Bob Hughes
Subject: Re: Angle dependant reflection on a P51 512x384 ~30K
Date: 6 May 1999 04:24:38
Message: <373143A7.C39BEDD6@aol.com>
Looking really awesome (no, not AWSOME) anyhow. I was going to mention a
supposed white paint before and I was unsure whether to say anything about
it. I take it this has a single reflection finish over the entire body of
the plane? Don't suppose you have a way of changing it when on the blue
part. And should the other parts be whitish? Perhaps you have too high a
diffuse. The earlier image seemed to show it as a white paint anyway.
The "shadow" seen at the boundary of the color change does look like a
prop shadow, but there are also dark places elsewhere, under the air
intake for one, so there's a chance it is reflection from another external
object. About the air intake, is it supposed to be closed off? At least it
looks like it is.


GrimDude wrote:
> 
> Cure a few problems, obviate a few more, and still more pop up. [sigh]
> 
> render time 1hr 20min.s
> +a0.3 +j1 +q11 +am2 +r2 +sp32 +ep1 +qr
> 
> Either, the prop is casting a shadow, or there is one severe reflection
> going on. :)
> 
> --
> GrimDude
> vos### [at] arkansasnet
> 
>  [Image]

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto://inversez@aol.com?Subject=PoV-News


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From: GrimDude
Subject: Re: Angle dependant reflection on a P51 512x384 ~30K
Date: 6 May 1999 04:46:01
Message: <373148b9.0@news.povray.org>
Well, when I went back and modified the model include for the wyzpov test,
I did a cut and universal paste. Yes, the white, and even the blue, should
have a different reflectivity, etc. It would not be difficult to change the
individual properties. The "star-n-bar," invasion stripes, and just about
every other marking is an image_map. The aircraft featured should be a bare
metal finish (aircraft aluminum  of course), except for the wing, which is
dulled down a tad. I did take that into account, but for now most of the
fuselage has a universal finish. That will change.
  The intake is not closed off. In fact, you should be able to see a black
radiator grill within the enclosure. This image is not a very good
indication of the aircraft's true detail, but I do have it modeled in. It
really has too much detail. Still, there's a lot I could add.
  I'll give something away here (heh). The final image will feature rockets
and hard points on the wing. <G>

  Thanks for your input.

GrimDude
vos### [at] arkansasnet


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From: ingo
Subject: Re: Angle dependant reflection on a P51 512x384 ~30K
Date: 6 May 1999 05:08:04
Message: <37314de4.0@news.povray.org>
I think you have the problem with radiosity and transparent objects, radiosity
is not calculated behind the propellor. If this is the reason I think Nathan
Kopp can explain better why what happens.

ingo

--
Met dank aan de muze met het glazen oog.


GrimDude heeft geschreven in bericht <37313317.0@news.povray.org>...
>Cure a few problems, obviate a few more, and still more pop up. [sigh]
>
>render time 1hr 20min.s
>+a0.3 +j1 +q11 +am2 +r2 +sp32 +ep1 +qr
>
>Either, the prop is casting a shadow, or there is one severe reflection
>going on. :)
>
>--
>GrimDude
>vos### [at] arkansasnet
>
>
>


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From: GrimDude
Subject: Re: Angle dependant reflection on a P51 512x384 ~30K
Date: 6 May 1999 05:19:55
Message: <373150ab.0@news.povray.org>
I think you are referring to the bright nose portion? I rendered this same
perspective at a higher resolution, but deleted a silver light_source I was
using close to the aircraft. The highlighted section returned to normal, the
darker section at the bottom of the nose lightened up to a believable shade,
but still I find more areas demanding attention. [sigh]
  I'm starting to use up bandwidth, so I'll save any updates for a better
time (like when I have something more to present).

GrimDude
vos### [at] arkansasnet


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From: Rick (Kitty5)
Subject: Re: Angle dependant reflection on a P51 512x384 ~30K
Date: 6 May 1999 09:14:55
Message: <373187bf.0@news.povray.org>
This is getting better all the time, look formard to seeing what you do with
it, and is there an animation in the pipe line?

BTW, on aseperate note, what are you modelling the plane with?

Rick

GrimDude <vos### [at] arkansasnet> wrote in message
news:37313317.0@news.povray.org...
> Cure a few problems, obviate a few more, and still more pop up. [sigh]
>
> render time 1hr 20min.s
> +a0.3 +j1 +q11 +am2 +r2 +sp32 +ep1 +qr
>
> Either, the prop is casting a shadow, or there is one severe reflection
> going on. :)
>
> --
> GrimDude
> vos### [at] arkansasnet
>
>
>


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From: GrimDude
Subject: Re: Angle dependant reflection on a P51 512x384 ~30K
Date: 6 May 1999 15:01:48
Message: <3731d90c.0@news.povray.org>
Rick (Kitty5) wrote in message <373187bf.0@news.povray.org>...
>This is getting better all the time, look formard to seeing what you do
with
>it, and is there an animation in the pipe line?
>
>BTW, on aseperate note, what are you modelling the plane with?
>
>Rick
>

  Thanks <G>
  I think I'm off animations for awhile. Setting one up wouldn't be too
difficult, but media for smoke, tracers, rocket exhaust,...
  I used a demo copy of TruSpace 2 for the modeling. I like it for the way
it presents boolean operations, but it has its drawbacks as well (frequent
crashes on a model of this size and complexity). Somehow, there's always
been more important things to take care of, other then an upgrade. I do own
TruSpace S/E, which has everything but the boolean operations (well,
everything I used for this model).
   Soon, after I get the textures right, I'll be posting a B-17 I've been
working on. I modeled it roughly in TS S/E and used Pov primitives in place
of the boolean operations.This  is a little more haphazard, but it saves
over upgrading to, I think it is, version 4 of TS ($$$).
  Sure, I could use another modeler, but TS has the distinction of being
*very* easy to use. It's almost so easy, you can buy it and be using it
*well* the same day.
  Okay, /commercial advertisement.

GrimDude
vos### [at] arkansasnet


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From: Spider
Subject: Re: Angle dependant reflection on a P51 512x384 ~30K
Date: 6 May 1999 19:24:32
Message: <3732151B.5504995E@bahnhof.se>
i hear the roar of the big machine...
...two worlds and in between...
*sighs*

Wish i could do stuff like this... no improvement comments here, just stunned
awe.


GrimDude wrote:
> 
> Cure a few problems, obviate a few more, and still more pop up. [sigh]
> 
> render time 1hr 20min.s
> +a0.3 +j1 +q11 +am2 +r2 +sp32 +ep1 +qr
> 
> Either, the prop is casting a shadow, or there is one severe reflection
> going on. :)
> 
> --
> GrimDude
> vos### [at] arkansasnet
> 
>  [Image]

-- 
//Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
	Get ahead, go figure, go ahead and pull the trigger
		Everything under the gun
			--"Sisters Of Mercy" -- "Under The Gun"


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From: GrimDude
Subject: Re: Angle dependant reflection on a P51 512x384 ~30K
Date: 6 May 1999 19:30:02
Message: <373217ea.0@news.povray.org>
Heh, thanks. Surprised to hear you say that. :)

I am still in awe of some of your work.

GrimDude
vos### [at] arkansasnet


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