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I think you have the problem with radiosity and transparent objects, radiosity
is not calculated behind the propellor. If this is the reason I think Nathan
Kopp can explain better why what happens.
ingo
--
Met dank aan de muze met het glazen oog.
GrimDude heeft geschreven in bericht <37313317.0@news.povray.org>...
>Cure a few problems, obviate a few more, and still more pop up. [sigh]
>
>render time 1hr 20min.s
>+a0.3 +j1 +q11 +am2 +r2 +sp32 +ep1 +qr
>
>Either, the prop is casting a shadow, or there is one severe reflection
>going on. :)
>
>--
>GrimDude
>vos### [at] arkansasnet
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>
>
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