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4 Oct 2024 03:18:26 EDT (-0400)
  The Inner Self (Message 1 to 10 of 10)  
From: Ken
Subject: The Inner Self
Date: 29 Apr 1999 05:01:49
Message: <37281153.7F9A45FC@pacbell.net>
A proof of concept/technique image. Not bad considering the poor
quality of the solid half I used for the test.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Margus Ramst
Subject: Re: The Inner Self
Date: 29 Apr 1999 05:15:17
Message: <37281515.5F2CA3EA@peak.edu.ee>
The proportions of the halves are noticeably different. Correcting that may
prove difficult unless you find matching models or possess Poser (or some
such) to tweak them in. But maybe if you scale the solid half a bit taller
it might match close enough.
I'm eagerly awaiting to see what will evolve from this.

Margus

Ken wrote:
> 
> A proof of concept/technique image. Not bad considering the poor
> quality of the solid half I used for the test.
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net
>


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From: Bob Hughes
Subject: Re: The Inner Self
Date: 29 Apr 1999 06:28:07
Message: <372825F0.A5FD0DBF@aol.com>
He's walking Margus. Proportions are right I guess, what would be wrong
is the arm/leg positions. Normally asymmetrical(?) while walking,
running.
Actually you may be right though, the reflective ground seems to give
away the fact that the solid side foot is higher then the other and not
behind. Maybe...


Margus Ramst wrote:
> 
> The proportions of the halves are noticeably different. Correcting that may
> prove difficult unless you find matching models or possess Poser (or some
> such) to tweak them in. But maybe if you scale the solid half a bit taller
> it might match close enough.
> I'm eagerly awaiting to see what will evolve from this.
> 
> Margus
> 
> Ken wrote:
> >
> > A proof of concept/technique image. Not bad considering the poor
> > quality of the solid half I used for the test.
> >
> > --
> > Ken Tyler
> >
> > mailto://tylereng@pacbell.net
> >

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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From: GrimDude
Subject: Re: The Inner Self
Date: 29 Apr 1999 17:16:00
Message: <3728be00.0@news.povray.org>
It might be a scaling problem, and it might be an anatomical problem. :)

If you had your skin and muscles removed, wouldn't you slump? :)

GrimDude
vos### [at] arkansasnet


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From: Lewis
Subject: Re: The Inner Self
Date: 29 Apr 1999 18:18:59
Message: <3728CD5C.D79AB07F@netvision.net.il>
Ken wrote:
> 
> A proof of concept/technique image. Not bad considering the poor
> quality of the solid half I used for the test.
> 
> --
what technique is it that you're proving?


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From: Spider
Subject: Re: The Inner Self
Date: 29 Apr 1999 18:51:59
Message: <3728D2FE.3C71536F@bahnhof.se>
I like this one.. The concept is definitely worth more work... Considering the
mesh you have now, would it work to add some furr using Chris Colefax's macro? I
think it may cover some of the rougher edges, and make it look more
"neanderthalic" or something... 

Ken wrote:
> 
> A proof of concept/technique image. Not bad considering the poor
> quality of the solid half I used for the test.
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net
> 
>   --------------------------------------------------------------------------------
>  [Image]

-- 
//Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
	Get ahead, go figure, go ahead and pull the trigger
		Everything under the gun
			--"Sisters Of Mercy" -- "Under The Gun"


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From: Ken
Subject: Re: The Inner Self
Date: 29 Apr 1999 23:25:12
Message: <372913BF.BFE05F5B@pacbell.net>
Lewis wrote:
> 
> Ken wrote:
> >
> > A proof of concept/technique image. Not bad considering the poor
> > quality of the solid half I used for the test.
> >
> > --
> what technique is it that you're proving?

  How to halve a pre-made mesh object obtained from the net. It looks
easier that it really is. A lot of it depends on the tools you have to
work with and the order in which the mesh was created. Another aspect
is sizing of of two mesh objects from different sources. As it has been
pointed out on the thread the proportions are different between the two
objects. I need so somehow stretch the leg on the solid mesh while
leaving the body scaled as is. This means a simple linear scaling won't
work in this case.

  Another reason for trying this is I simply thought it would make for a
cool looking image ;^ )

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Ken
Subject: Re: The Inner Self
Date: 29 Apr 1999 23:26:18
Message: <37291405.4E1BDA95@pacbell.net>
GrimDude wrote:
> 
> It might be a scaling problem, and it might be an anatomical problem. :)
> 
> If you had your skin and muscles removed, wouldn't you slump? :)
> 
> GrimDude
> vos### [at] arkansasnet

  Why yes. Yes I do slump as a result. So that's what's causing that.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: GrimDude
Subject: Re: The Inner Self
Date: 30 Apr 1999 04:49:07
Message: <37296073.0@news.povray.org>
I'd be too tempted to load it into TruSpace and deform one or both meshes.

My hat's off to you if you work it out without sectioning.

GrimDude
vos### [at] arkansasnet


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From: RED-Cow
Subject: Re: The Inner Self
Date: 5 May 1999 19:15:33
Message: <3730C296.526D@erols.com>
Those are cool clouds


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