POV-Ray : Newsgroups : povray.binaries.images : Star City Server Time
4 Oct 2024 03:16:33 EDT (-0400)
  Star City (Message 1 to 9 of 9)  
From: Andrew Cocker
Subject: Star City
Date: 27 Apr 1999 23:03:51
Message: <37266c87.0@news.povray.org>
Hi,

    A work in progress, although it's not far from finished. I just need to find a
texture
for the huge buildings that conveys a sense of massive scale, whilst retaining their
sleek
look. A kind of 'dirtying-down' weathered look, along with many tiny windows. Also,
some
ground detail, once more to emphasise the vastness of the star.
    Any comments appreciated.

--
----------------------
Andy
------------------------------------------------------------------------------------------
-
--The Home Of Lunaland--
--visit my POV-Ray gallery--
--listen to my music--
www.acocker.freeserve.co.uk


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From: Ken
Subject: Re: Star City
Date: 27 Apr 1999 23:15:09
Message: <37266E1A.A75BBF8@pacbell.net>
Andrew Cocker wrote:
> 
> Hi,
> 
>     A work in progress, although it's not far from finished. I just need to find a
texture
> for the huge buildings that conveys a sense of massive scale, whilst retaining their
sleek
> look. A kind of 'dirtying-down' weathered look, along with many tiny windows. Also,
some
> ground detail, once more to emphasise the vastness of the star.
>     Any comments appreciated.
> 
> --
> ----------------------
> Andy

 It's a cool looking shape. As far as conveying the idea of vastness or
a sense of grand scale you need some element in the scene to give it
comaparative value. I do not think that textures alone can do this. You
need an object of known size to give the obsever something which gives
him a frame of reference. To me this looks like an exhibit at an abstract
art gallery or one of of those unknown pieces of work in an alcove
somewhere in front of a new building somewhere. Maybe a space suited
figure on the pad below it or a small cargo vehicle or some such would be
enough to give the reference to great size you seek.


-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Spider
Subject: Re: Star City
Date: 27 Apr 1999 23:19:59
Message: <37266F12.82C92A2A@bahnhof.se>
This is absurdly beautiful and interesting in shape..
As Uncle Ken responded, it really need something to relate to. Perhaps the
windows will become this, but I don't know..


It's a good image in any case, and i must wonder.. did you model this in
POV(script) or did you use an  external modeller ???

Why I ask now, is that I've lately taken interest in nifty shapes... and this is
definitely one ..


Andrew Cocker wrote:
> 
> Hi,
> 
>     A work in progress, although it's not far from finished. I just need to find a
texture
> for the huge buildings that conveys a sense of massive scale, whilst retaining their
sleek
> look. A kind of 'dirtying-down' weathered look, along with many tiny windows. Also,
some
> ground detail, once more to emphasise the vastness of the star.
>     Any comments appreciated.
> 
> --
> ----------------------
> Andy
>
------------------------------------------------------------------------------------------
> -
> --The Home Of Lunaland--
> --visit my POV-Ray gallery--
> --listen to my music--
> www.acocker.freeserve.co.uk
> 
>  [Image]

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: bankspad
Subject: Re: Star City
Date: 28 Apr 1999 02:00:46
Message: <372691DC.BBE63600@pacbell.net>
Hello,
Fascinating shape construction - very impressive. I have a couple ideas for the
scaling: 1)
your lighting - for something as structuraly large as you wish the towers to be, your
lighting
needs to be "stretched" vertically along their height. Check out Mike Metheny's
"Fractal City"
in another thread - perhaps with something like this added to the towers or perhaps a
very
scaled down version of it along the base of the towers and surrounding areas will give
that
sense of comparison that Ken and Spider were talking about.
;-]

KB-

Andrew Cocker wrote:

> Hi,
>
>     A work in progress, although it's not far from finished. I just need to find a
texture
> for the huge buildings that conveys a sense of massive scale, whilst retaining their
sleek
> look. A kind of 'dirtying-down' weathered look, along with many tiny windows. Also,
some
> ground detail, once more to emphasise the vastness of the star.
>     Any comments appreciated.
>
> --
> ----------------------
> Andy
>
------------------------------------------------------------------------------------------
> -
> --The Home Of Lunaland--
> --visit my POV-Ray gallery--
> --listen to my music--
> www.acocker.freeserve.co.uk
>
>  [Image]


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From: Steve
Subject: Re: Star City
Date: 28 Apr 1999 08:54:02
Message: <3726EF81.25D31BCF@ndirect.co.uk>
Andy

Looks like you've got the fractal bug.

Cheers
Steve

Andrew Cocker wrote:
> 
> Hi,
> 
>     A work in progress, although it's not far from finished. I just need to find a
texture
> for the huge buildings that conveys a sense of massive scale, whilst retaining their
sleek
> look. A kind of 'dirtying-down' weathered look, along with many tiny windows. Also,
some
> ground detail, once more to emphasise the vastness of the star.
>     Any comments appreciated.
> 
> --
> ----------------------
> Andy
>
------------------------------------------------------------------------------------------
> -
> --The Home Of Lunaland--
> --visit my POV-Ray gallery--
> --listen to my music--
> www.acocker.freeserve.co.uk
> 
>  [Image]


Post a reply to this message

From: Margus Ramst
Subject: Re: Star City
Date: 28 Apr 1999 09:01:46
Message: <3726f8aa.0@news.povray.org>
Interesting shape. What is it made of? Torus segments?
Like the others said, it lacks the sense of huge scale. I have never been
able to accomplish this in a satisfactory way. Perhaps one thing: make the
horizon curve quite a bit. I see you already use a wide camera angle,
perhaps increase it even more.
Also, as it's a skyscraper, make it scrape the sky :) - introduce a cloud
layer, which the object either enters or is very close to.
Some reference objects may be needed; maybe a group tiny houses and roads
near the base? Surface texture may improve the effect, but this will be
tricky - the wrong texture may actually make the object look smaller. And I
really like the clean, minimalistic look of this image, which would be
ruined by too prominent textures.

If you do manage to make the object look huge, I would be very interested in
the methods you used for the effect.

Margus

Andrew Cocker wrote in message <37266c87.0@news.povray.org>...
>Hi,
>
>    A work in progress, although it's not far from finished. I just need to
find a texture
>for the huge buildings that conveys a sense of massive scale, whilst
retaining their sleek
>look. A kind of 'dirtying-down' weathered look, along with many tiny
windows. Also, some
>ground detail, once more to emphasise the vastness of the star.
>    Any comments appreciated.
>
>--
>----------------------
>Andy
>---------------------------------------------------------------------------
---------------
>-
>--The Home Of Lunaland--
>--visit my POV-Ray gallery--
>--listen to my music--
>www.acocker.freeserve.co.uk
>
>
>
>
>


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From: Andrew Cocker
Subject: Re: Star City
Date: 28 Apr 1999 10:41:32
Message: <3727100c.0@news.povray.org>
Spider <spi### [at] bahnhofse> wrote in message news:37266F12.82C92A2A@bahnhof.se...

> This is absurdly beautiful and interesting in shape..

Thanks. Ask me to model a pen or a lamp or something real, and I wouldn't be
interested,
but abstract stuff really inspires me.


> As Uncle Ken responded, it really need something to relate to. Perhaps the
> windows will become this, but I don't know..

No, I think Ken was right, suggesting adding an object/objects that the observer can
relate to. I was thinking myself of adding a roadway leading into the picture with
tiny
streetlamps along it and maybe a tiny vehicle or too.

> It's a good image in any case, and i must wonder.. did you model this in
> POV(script) or did you use an  external modeller ???
>
> Why I ask now, is that I've lately taken interest in nifty shapes... and this is
> definitely one ..

Thanks..I like it too. It just emerged from experimentation, but it really is
extremely
easy. Just the following object scaled, rotated and translated a number of times.

#declare Single_Curve=
union {
#declare r=0.01;
#declare A=10; // number of rods
#declare Count=0; #while (Count<=A)
#declare Horiz=Count; #declare Vert=A-Count;
cylinder {<Horiz/A,0,0>,<0,Vert/A,0>,r  }
#declare Count=Count+1; #end
}

We used to make these at junior school, wrapping string around nails in a block of
wood...all the straight lines give a curved effect.

all the best,

--
----------------------
Andy
------------------------------------------------------------------------------------------
-
--The Home Of Lunaland--
--visit my POV-Ray gallery--
--listen to my music--
www.acocker.freeserve.co.uk


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From: Rick (Kitty5)
Subject: Re: Star City
Date: 28 Apr 1999 10:45:59
Message: <37271117.0@news.povray.org>
This is really nice, and good use of the focal blure, prob one of the best i
have seen to date, damn nice.

try replacing the main light with something like a small 10x10 area light,
just to soften the shadows a little.

as for the buildings, try modelling one floor, and copying it over and over,
up and up, or then again, bugger that, try a brick based texture, with a
slightly dull, reflective silver morter, and blue glass like bricks, with
the focal blurit should look perfect.

Rick
Andrew Cocker <and### [at] acockerfreeservecouk> wrote in message
news:37266c87.0@news.povray.org...
> Hi,
>
>     A work in progress, although it's not far from finished. I just need
to find a texture
> for the huge buildings that conveys a sense of massive scale, whilst
retaining their sleek
> look. A kind of 'dirtying-down' weathered look, along with many tiny
windows. Also, some
> ground detail, once more to emphasise the vastness of the star.
>     Any comments appreciated.
>
> --
> ----------------------
> Andy
> --------------------------------------------------------------------------
----------------
> -
> --The Home Of Lunaland--
> --visit my POV-Ray gallery--
> --listen to my music--
> www.acocker.freeserve.co.uk
>
>
>
>
>


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From: Spider
Subject: Re: Star City
Date: 28 Apr 1999 15:55:59
Message: <372743A0.B016605D@bahnhof.se>
Andrew Cocker wrote:
> 
> Spider <spi### [at] bahnhofse> wrote in message news:37266F12.82C92A2A@bahnhof.se...
> 
> > This is absurdly beautiful and interesting in shape..
> 
> Thanks. Ask me to model a pen or a lamp or something real, and I wouldn't be
interested,
> but abstract stuff really inspires me.
I really agree with you :-)
 
> > As Uncle Ken responded, it really need something to relate to. Perhaps the
> > windows will become this, but I don't know..
> 
> No, I think Ken was right, suggesting adding an object/objects that the observer can
> relate to. I was thinking myself of adding a roadway leading into the picture with
tiny
> streetlamps along it and maybe a tiny vehicle or too.
yes, this would be nice...
 
> > It's a good image in any case, and i must wonder.. did you model this in
> > POV(script) or did you use an  external modeller ???
> >
> > Why I ask now, is that I've lately taken interest in nifty shapes... and this is
> > definitely one ..
> 
> Thanks..I like it too. It just emerged from experimentation, but it really is
extremely
> easy. Just the following object scaled, rotated and translated a number of times.

 
thanx. :-)


-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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