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From: Bryan Valencia
Subject: Pov Now!
Date: 21 Apr 1999 16:19:07
Message: <371E248A.D9EAB18D@gte.net>
--
Bryan Valencia
Software Services
Software Services Home Page  http://www.209software.com
Pascal for Delphi Programmers  http://www.209software.com/p4dp/Book.html

Resume: Delphi Programmer  http://www.209software.com/resume/resume.html


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From: Lewis
Subject: Re: Pov Now!
Date: 21 Apr 1999 16:45:44
Message: <371E2B66.9A3838FB@netvision.net.il>
Nice radiosity, but this image needs anti-aliasing badly, and higher
resolution.
The image itself is great!

Bryan Valencia wrote:
> 
> --
> Bryan Valencia
> Software Services
> Software Services Home Page  http://www.209software.com
> Pascal for Delphi Programmers  http://www.209software.com/p4dp/Book.html
> 
> Resume: Delphi Programmer  http://www.209software.com/resume/resume.html
> 
>   ------------------------------------------------------------------------
>  [Image]


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From: Fabien Mosen
Subject: Re: Pov Now!
Date: 21 Apr 1999 17:32:07
Message: <371E353D.D4B20D11@compuserve.com>
BTW, if you go to the povray.org page, the new logo
seems to have been chosen, and it's miiiiiiiine, yoo-hoo !

Cheers,
Fabien.

P.S. : about your image, using radiosity is fine, but it
should look much better (and less confusing) with matte, non-reflective
materials.


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From: Bob Hughes
Subject: Re: Pov Now!
Date: 21 Apr 1999 19:42:26
Message: <371E5423.26A5A7D0@aol.com>
Hey, congrats! No email or not posted somewhere about "winning"? :)
Looks nice there, even if non-povers wouldn't realize that is a julia
fractal (it is, isn't it?).
I may want to use any one of the ones made at my web pages, scattered
around some. Do I get permission now if I try that? Asking here now I
guess. I could even add the button authors name into the ALT= of the
image.


Fabien Mosen wrote:
> 
> BTW, if you go to the povray.org page, the new logo
> seems to have been chosen, and it's miiiiiiiine, yoo-hoo !
> 
> Cheers,
> Fabien.
> 
> P.S. : about your image, using radiosity is fine, but it
> should look much better (and less confusing) with matte, non-reflective
> materials.

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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From: TonyB
Subject: Re: Pov Now!
Date: 22 Apr 1999 16:25:00
Message: <371F6500.32825353@panama.phoenix.net>
> BTW, if you go to the povray.org page, the new logo
> seems to have been chosen, and it's miiiiiiiine, yoo-hoo !

I noticed that, but I was waiting for the POV Team to announce it
officially. Congratulations, sir!


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From: TonyB
Subject: Re: Pov Now!
Date: 22 Apr 1999 16:27:41
Message: <371F65A1.FA44109B@panama.phoenix.net>
> Looks nice there, even if non-povers wouldn't realize that is a julia
> fractal (it is, isn't it?).

You mean it isn't just a reflective sphere? I thought I was getting good at
identifying objects... :_(


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From: Fabien Mosen
Subject: Re: Pov Now!
Date: 23 Apr 1999 13:18:10
Message: <37209CCA.7D16EA83@compuserve.com>
Bob Hughes wrote:
> 
> Hey, congrats! No email or not posted somewhere about "winning"? :)
> Looks nice there, even if non-povers wouldn't realize that is a julia
> fractal (it is, isn't it?).
> I may want to use any one of the ones made at my web pages, scattered
> around some. Do I get permission now if I try that? Asking here now I
> guess. I could even add the button authors name into the ALT= of the
> image.
> 

I don't quite understand what you want to do, but here is the source
code :
(unindented, that's my (bad ?) habit !)

Cheers,
Fabien.

//OK, HERE IT GOES; the Gothic font comes from the Corel 7 pack.
#include "colors.inc"

camera {location <25,5,0> direction z*1.8 right x*87/30 look_at <0,2,0>}

plane {y,0 pigment {checker color Gray50 color Gray60 scale 3 rotate
y*25}}

text {ttf "c:\windows\fonts\timesbd.ttf","POV-Ray",.1,0 scale 6 rotate
y*-90 translate <3,3,-9>
        pigment {Wheat*1.5}}
text {ttf "c:\windows\fonts\timesbd.ttf","3",.1,0 scale 3 rotate y*-90
translate <15.1,1.1,5.8>
        pigment {Wheat*12}}
        
text {ttf "c:\windows\fonts\goth821c.ttf","now!",.1,0 rotate y*10 scale
6 rotate y*-90 translate <9,0,-4>
        pigment {Orange}}        

box {<0,0,0>,<.01,25,2.5> rotate x*45 translate <15,0,3> pigment
{Firebrick*1.2} finish {ambient 1}}

#declare Z2_1 =
julia_fractal {<-0.083,0.0,-0.83,-0.025> quaternion sqr
max_iteration 8 precision 15}
object {Z2_1 rotate y*90 scale 2.8 rotate <45,45,45> translate <9,3,-9>
pigment {Orange/2+White/2}
        finish {phong .8 reflection .2}
        }

light_source {<15,25,15> White*2 area_light z*5,x*5,3,3 jitter adaptive
2}
light_source {<25,15,-15> White*.5 area_light z*5,x*5,3,3 jitter
adaptive 2}
light_source {<20,5,-8> rgb <1,.85,.7>*3.5 spotlight point_at <9,0,0>
radius 18 falloff 21}


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From: Ken
Subject: Re: Pov Now!
Date: 23 Apr 1999 14:15:39
Message: <3720AA57.F54B0FA7@pacbell.net>
Fabien Mosen wrote:

> I don't quite understand what you want to do, but here is the source
> code :
> (unindented, that's my (bad ?) habit !)
> 
> Cheers,
> Fabien.
> 
> //OK, HERE IT GOES; the Gothic font comes from the Corel 7 pack.
> #include "colors.inc"
> 
> camera {location <25,5,0> direction z*1.8 right x*87/30 look_at <0,2,0>}
> 
> plane {y,0 pigment {checker color Gray50 color Gray60 scale 3 rotate
> y*25}}
> 
> text {ttf "c:\windows\fonts\timesbd.ttf","POV-Ray",.1,0 scale 6 rotate
> y*-90 translate <3,3,-9>
>         pigment {Wheat*1.5}}
> text {ttf "c:\windows\fonts\timesbd.ttf","3",.1,0 scale 3 rotate y*-90
> translate <15.1,1.1,5.8>
>         pigment {Wheat*12}}
> 
> text {ttf "c:\windows\fonts\goth821c.ttf","now!",.1,0 rotate y*10 scale
> 6 rotate y*-90 translate <9,0,-4>
>         pigment {Orange}}
> 
> box {<0,0,0>,<.01,25,2.5> rotate x*45 translate <15,0,3> pigment
> {Firebrick*1.2} finish {ambient 1}}
> 
> #declare Z2_1 =
> julia_fractal {<-0.083,0.0,-0.83,-0.025> quaternion sqr
> max_iteration 8 precision 15}
> object {Z2_1 rotate y*90 scale 2.8 rotate <45,45,45> translate <9,3,-9>
> pigment {Orange/2+White/2}
>         finish {phong .8 reflection .2}
>         }
> 
> light_source {<15,25,15> White*2 area_light z*5,x*5,3,3 jitter adaptive
> 2}
> light_source {<25,15,-15> White*.5 area_light z*5,x*5,3,3 jitter
> adaptive 2}
> light_source {<20,5,-8> rgb <1,.85,.7>*3.5 spotlight point_at <9,0,0>
> radius 18 falloff 21}


  That is some of the most <sniff> beuatifuly presented code <sniff>
I have seen posted around <sniff> here in a long time. I't so beautiful
I'm almost <smiff> ready to break out in tears at the site of <sniff>
it !

  Thank you with sharing that with me fellow disdenter.


-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Fabien Mosen
Subject: Re: Pov Now!
Date: 23 Apr 1999 17:09:08
Message: <3720D2EB.BBDEC1C9@compuserve.com>
Ken wrote:
>   That is some of the most <sniff> beuatifuly presented code <sniff>
> I have seen posted around <sniff> here in a long time. I't so beautiful
> I'm almost <smiff> ready to break out in tears at the site of <sniff>
> it !
> 
>   Thank you with sharing that with me fellow disdenter.

LOL !!
If you want to see how far it could go, take a look at my IRTC entries
zip files.  In fact, I don't like to scroll (vertically) too much within 
a scene file, so, often, when an object's modelling is finished, I
"compress"
many lines of code into one, or just a few, lines :

#declare Stuff=union {sphere ... cylinder difference ... torus
{intersection sphere ...{ difference  ...union {...}}}...}}}} texture
{pigment finish normal}}

Cheers,
Fabien.


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From: Ken
Subject: Re: Pov Now!
Date: 23 Apr 1999 17:43:44
Message: <3720DB1C.EFDB4B4F@pacbell.net>
Fabien Mosen wrote:

> LOL !!
> If you want to see how far it could go, take a look at my IRTC entries
> zip files.  In fact, I don't like to scroll (vertically) too much within
> a scene file, so, often, when an object's modelling is finished, I
> "compress"
> many lines of code into one, or just a few, lines :
> 
> #declare Stuff=union {sphere ... cylinder difference ... torus
> {intersection sphere ...{ difference  ...union {...}}}...}}}} texture
> {pigment finish normal}}
> 
> Cheers,
> Fabien.

  Then you would feel right at home in one of my scene files. Here
is a short section of a scene I worked on 2 days ago unedited and
pasted directly into this message.

  #declare Scrw_1=union{#declare aa=0; #while(aa<2000)union{
  cylinder{y*-1.4,y*1.4,.22}cone{x*.2,.35,x*.5,0 scale<1,.45,.51>
  translate<0,-1.2,0>rotate<0,-1.125*aa,0>translate<0,.00125*aa,0>}}
  #declare aa=aa+10; #end}


  Nothing is sacred and yes two objects on the same line people.
Embrace the feelings you experience as you look into the face
of the disdented Pov source code. Rejoice in the feel and look
of what must surely come to pass as the future of Pov coding and
know that you too can become one of it's early disciples.

Remember to Repent - Remember to Disdent. It's not too late !

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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