POV-Ray : Newsgroups : povray.binaries.images : Pov Now! : Re: Pov Now! Server Time
4 Oct 2024 03:18:48 EDT (-0400)
  Re: Pov Now!  
From: Ken
Date: 23 Apr 1999 17:43:44
Message: <3720DB1C.EFDB4B4F@pacbell.net>
Fabien Mosen wrote:

> LOL !!
> If you want to see how far it could go, take a look at my IRTC entries
> zip files.  In fact, I don't like to scroll (vertically) too much within
> a scene file, so, often, when an object's modelling is finished, I
> "compress"
> many lines of code into one, or just a few, lines :
> 
> #declare Stuff=union {sphere ... cylinder difference ... torus
> {intersection sphere ...{ difference  ...union {...}}}...}}}} texture
> {pigment finish normal}}
> 
> Cheers,
> Fabien.

  Then you would feel right at home in one of my scene files. Here
is a short section of a scene I worked on 2 days ago unedited and
pasted directly into this message.

  #declare Scrw_1=union{#declare aa=0; #while(aa<2000)union{
  cylinder{y*-1.4,y*1.4,.22}cone{x*.2,.35,x*.5,0 scale<1,.45,.51>
  translate<0,-1.2,0>rotate<0,-1.125*aa,0>translate<0,.00125*aa,0>}}
  #declare aa=aa+10; #end}


  Nothing is sacred and yes two objects on the same line people.
Embrace the feelings you experience as you look into the face
of the disdented Pov source code. Rejoice in the feel and look
of what must surely come to pass as the future of Pov coding and
know that you too can become one of it's early disciples.

Remember to Repent - Remember to Disdent. It's not too late !

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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