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Fabien Mosen wrote:
> I don't quite understand what you want to do, but here is the source
> code :
> (unindented, that's my (bad ?) habit !)
>
> Cheers,
> Fabien.
>
> //OK, HERE IT GOES; the Gothic font comes from the Corel 7 pack.
> #include "colors.inc"
>
> camera {location <25,5,0> direction z*1.8 right x*87/30 look_at <0,2,0>}
>
> plane {y,0 pigment {checker color Gray50 color Gray60 scale 3 rotate
> y*25}}
>
> text {ttf "c:\windows\fonts\timesbd.ttf","POV-Ray",.1,0 scale 6 rotate
> y*-90 translate <3,3,-9>
> pigment {Wheat*1.5}}
> text {ttf "c:\windows\fonts\timesbd.ttf","3",.1,0 scale 3 rotate y*-90
> translate <15.1,1.1,5.8>
> pigment {Wheat*12}}
>
> text {ttf "c:\windows\fonts\goth821c.ttf","now!",.1,0 rotate y*10 scale
> 6 rotate y*-90 translate <9,0,-4>
> pigment {Orange}}
>
> box {<0,0,0>,<.01,25,2.5> rotate x*45 translate <15,0,3> pigment
> {Firebrick*1.2} finish {ambient 1}}
>
> #declare Z2_1 =
> julia_fractal {<-0.083,0.0,-0.83,-0.025> quaternion sqr
> max_iteration 8 precision 15}
> object {Z2_1 rotate y*90 scale 2.8 rotate <45,45,45> translate <9,3,-9>
> pigment {Orange/2+White/2}
> finish {phong .8 reflection .2}
> }
>
> light_source {<15,25,15> White*2 area_light z*5,x*5,3,3 jitter adaptive
> 2}
> light_source {<25,15,-15> White*.5 area_light z*5,x*5,3,3 jitter
> adaptive 2}
> light_source {<20,5,-8> rgb <1,.85,.7>*3.5 spotlight point_at <9,0,0>
> radius 18 falloff 21}
That is some of the most <sniff> beuatifuly presented code <sniff>
I have seen posted around <sniff> here in a long time. I't so beautiful
I'm almost <smiff> ready to break out in tears at the site of <sniff>
it !
Thank you with sharing that with me fellow disdenter.
--
Ken Tyler
mailto://tylereng@pacbell.net
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