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From: Bob Hughes
Subject: Re: Pov Now!
Date: 23 Apr 1999 18:19:16
Message: <3720E39F.FFBD0148@aol.com>
I sense the beginnings of an elite group of individuals to whom
indentation is not required to use pov, and the first convention meeting
held in a cramped basement somewhere with no room to use spaces, tabs,
or empty lines.
Wll, thanks a bunch Fabien, though the script wasn't necessary, what I
meant was the possible use of the GIF graphics themselves. Why
re-render? unless you're allowing me to change it too? They're fine
enough already.
No one else seems to have permissioned the use of theirs yet, so I'm not
going to add them to my web pages unless I hear otherwise.
I wonder, there isn't anything immoral about using non-approved buttons
is there? Figure any link is still a link. Just that the one used most
would be considered "official" I guess. And that would supposedly be the
one now at the www.povray.org page.


Ken wrote:
> 
> Fabien Mosen wrote:
> 
> > LOL !!
> > If you want to see how far it could go, take a look at my IRTC entries
> > zip files.  In fact, I don't like to scroll (vertically) too much within
> > a scene file, so, often, when an object's modelling is finished, I
> > "compress"
> > many lines of code into one, or just a few, lines :
> >
> > #declare Stuff=union {sphere ... cylinder difference ... torus
> > {intersection sphere ...{ difference  ...union {...}}}...}}}} texture
> > {pigment finish normal}}
> >
> > Cheers,
> > Fabien.
> 
>   Then you would feel right at home in one of my scene files. Here
> is a short section of a scene I worked on 2 days ago unedited and
> pasted directly into this message.
> 
>   #declare Scrw_1=union{#declare aa=0; #while(aa<2000)union{
>   cylinder{y*-1.4,y*1.4,.22}cone{x*.2,.35,x*.5,0 scale<1,.45,.51>
>   translate<0,-1.2,0>rotate<0,-1.125*aa,0>translate<0,.00125*aa,0>}}
>   #declare aa=aa+10; #end}
> 
>   Nothing is sacred and yes two objects on the same line people.
> Embrace the feelings you experience as you look into the face
> of the disdented Pov source code. Rejoice in the feel and look
> of what must surely come to pass as the future of Pov coding and
> know that you too can become one of it's early disciples.
> 
> Remember to Repent - Remember to Disdent. It's not too late !
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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From: GrimDude
Subject: Re: Pov Now!
Date: 23 Apr 1999 18:31:10
Message: <3720e69e.0@news.povray.org>
<snicker>

GrimDude
vos### [at] arkansasnet


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From: Fabien Mosen
Subject: Re: Pov Now!
Date: 23 Apr 1999 18:36:22
Message: <3720E759.8EF5AC41@compuserve.com>
Bob Hughes wrote:
> 
> Wll, thanks a bunch Fabien, though the script wasn't necessary, what I
> meant was the possible use of the GIF graphics themselves. Why
> re-render? unless you're allowing me to change it too? They're fine
> enough already.

Feel free to use, modify,...

Fabien.


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From: Margus Ramst
Subject: Re: Pov Now!
Date: 23 Apr 1999 20:03:57
Message: <3720fc5d.0@news.povray.org>
Ken wrote in message <3720DB1C.EFDB4B4F@pacbell.net>...
>Fabien Mosen wrote:
>
>> #declare Stuff=union {sphere ... cylinder difference ... torus
>> {intersection sphere ...{ difference  ...union {...}}}...}}}} texture
>> {pigment finish normal}}
>>
>
>  #declare Scrw_1=union{#declare aa=0; #while(aa<2000)union{
>  cylinder{y*-1.4,y*1.4,.22}cone{x*.2,.35,x*.5,0 scale<1,.45,.51>
>  translate<0,-1.2,0>rotate<0,-1.125*aa,0>translate<0,.00125*aa,0>}}
>  #declare aa=aa+10; #end}
>

OK, have it your way. But tell me, what method do you use to keep track of
the matching braces, unions within unions etc - all in one line? I must
admit I simply couldn't do it.

Margus


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From: Steve
Subject: Re: Pov Now!
Date: 23 Apr 1999 20:14:03
Message: <3720FED6.C91B85C2@ndirect.co.uk>
It looked ugly, I had to send the children out of the room. 
Don't want them to have nightmares. 

Steve

Ken wrote:
> 
> Fabien Mosen wrote:
> 
> > LOL !!
> > If you want to see how far it could go, take a look at my IRTC entries
> > zip files.  In fact, I don't like to scroll (vertically) too much within
> > a scene file, so, often, when an object's modelling is finished, I
> > "compress"
> > many lines of code into one, or just a few, lines :
> >
> > #declare Stuff=union {sphere ... cylinder difference ... torus
> > {intersection sphere ...{ difference  ...union {...}}}...}}}} texture
> > {pigment finish normal}}
> >
> > Cheers,
> > Fabien.
> 
>   Then you would feel right at home in one of my scene files. Here
> is a short section of a scene I worked on 2 days ago unedited and
> pasted directly into this message.
> 
>   #declare Scrw_1=union{#declare aa=0; #while(aa<2000)union{
>   cylinder{y*-1.4,y*1.4,.22}cone{x*.2,.35,x*.5,0 scale<1,.45,.51>
>   translate<0,-1.2,0>rotate<0,-1.125*aa,0>translate<0,.00125*aa,0>}}
>   #declare aa=aa; #end}
> 
>   Nothing is sacred and yes two objects on the same line people.
> Embrace the feelings you experience as you look into the face
> of the disdented Pov source code. Rejoice in the feel and look
> of what must surely come to pass as the future of Pov coding and
> know that you too can become one of it's early disciples.
> 
> Remember to Repent - Remember to Disdent. It's not too late !
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net


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From: Ken
Subject: Re: Pov Now!
Date: 23 Apr 1999 20:49:00
Message: <3721068A.68466A8@pacbell.net>
Margus Ramst wrote:

> OK, have it your way. But tell me, what method do you use to keep track of
> the matching braces, unions within unions etc - all in one line? I must
> admit I simply couldn't do it.
> 
> Margus

Since you asked for it...


  Perhaps there in lies the problem er I mean difference between
our different implementations of writing code. I presume that you
have some formal education in a programming environment. I on the
other hand have not had that influence thrust upon me. Therefore I
have no methods. Where no methods are employed no method is needed
to maintained it. I just simply write code as if I were sending a
letter to a close friend. I read and write it from left to right
and top to bottom. It makes perfect sense to me and I cannot imagine
doing it any other way except when I have to communicate it to
someone else who is too rigidly structured to see it any other way.

  Another possibility is that I have the advantage of being a left
handed person who is forced to live in a right hand dominate world.
Everything ever made for operation by hand was optimized for the
convenience of the right handers of the world. Even the written
language, as written in the western world, is specifically stylized
for right handed people.

  Overcoming these many obstacles has given me unique opportunities
for expanding my mental and physical capabilities, to compensate for
the discriminatory policies that have been brought to bear against
me, as a member of the left hand minority population of the world.
I can often for example use either hand equally well in tasks a right
handed person would never even consider. It is not an innate ability
but one that has been precipitated by the need to survive in a
backward world.

  Given these challenges and the obstacles that I have overcome it is
nothing for me to read code left to right and mentally keep track of
where my curly braces are at the beginning and ending of an operation
in my scene file. Several studies indicate that left handed people have
better 3D adn 4d spatial perception, both in physical tasks and in the
way they approach conceptual problem solving, than their right handed
counter parts. This may be one form of it manifesting itself.


-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Spider
Subject: Re: Pov Now!
Date: 23 Apr 1999 21:08:23
Message: <37210A44.33147E5F@bahnhof.se>
*shudder*

Ken wrote:
> 
> Fabien Mosen wrote:
> 
> > LOL !!
> > If you want to see how far it could go, take a look at my IRTC entries
> > zip files.  In fact, I don't like to scroll (vertically) too much within
> > a scene file, so, often, when an object's modelling is finished, I
> > "compress"
> > many lines of code into one, or just a few, lines :
> >
> > #declare Stuff=union {sphere ... cylinder difference ... torus
> > {intersection sphere ...{ difference  ...union {...}}}...}}}} texture
> > {pigment finish normal}}
> >
> > Cheers,
> > Fabien.
> 
>   Then you would feel right at home in one of my scene files. Here
> is a short section of a scene I worked on 2 days ago unedited and
> pasted directly into this message.
> 
>   #declare Scrw_1=union{#declare aa=0; #while(aa<2000)union{
>   cylinder{y*-1.4,y*1.4,.22}cone{x*.2,.35,x*.5,0 scale<1,.45,.51>
>   translate<0,-1.2,0>rotate<0,-1.125*aa,0>translate<0,.00125*aa,0>}}
>   #declare aa=aa+10; #end}
> 
>   Nothing is sacred and yes two objects on the same line people.
> Embrace the feelings you experience as you look into the face
> of the disdented Pov source code. Rejoice in the feel and look
> of what must surely come to pass as the future of Pov coding and
> know that you too can become one of it's early disciples.
> 
> Remember to Repent - Remember to Disdent. It's not too late !
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: Steve
Subject: Re: Pov Now!
Date: 23 Apr 1999 21:10:43
Message: <37210C14.E0D195A5@ndirect.co.uk>
Ken

I think you've raised an interesting point there, it would be
interesting to ask the indenters and disdenters about their
orientation when it comes to handidness.  It had never occurred
to me that indenting (the way we know it), was probably first
invented and then spread by a right handed person

Cheers
Steve

Ken wrote:
> 
> Margus Ramst wrote:
> 
> > OK, have it your way. But tell me, what method do you use to keep track of
> > the matching braces, unions within unions etc - all in one line? I must
> > admit I simply couldn't do it.
> >
> > Margus
> 
> Since you asked for it...
> 
>   Perhaps there in lies the problem er I mean difference between
> our different implementations of writing code. I presume that you
> have some formal education in a programming environment. I on the
> other hand have not had that influence thrust upon me. Therefore I
> have no methods. Where no methods are employed no method is needed
> to maintained it. I just simply write code as if I were sending a
> letter to a close friend. I read and write it from left to right
> and top to bottom. It makes perfect sense to me and I cannot imagine
> doing it any other way except when I have to communicate it to
> someone else who is too rigidly structured to see it any other way.
> 
>   Another possibility is that I have the advantage of being a left
> handed person who is forced to live in a right hand dominate world.
> Everything ever made for operation by hand was optimized for the
> convenience of the right handers of the world. Even the written
> language, as written in the western world, is specifically stylized
> for right handed people.
> 
>   Overcoming these many obstacles has given me unique opportunities
> for expanding my mental and physical capabilities, to compensate for
> the discriminatory policies that have been brought to bear against
> me, as a member of the left hand minority population of the world.
> I can often for example use either hand equally well in tasks a right
> handed person would never even consider. It is not an innate ability
> but one that has been precipitated by the need to survive in a
> backward world.
> 
>   Given these challenges and the obstacles that I have overcome it is
> nothing for me to read code left to right and mentally keep track of
> where my curly braces are at the beginning and ending of an operation
> in my scene file. Several studies indicate that left handed people have
> better 3D adn 4d spatial perception, both in physical tasks and in the
> way they approach conceptual problem solving, than their right handed
> counter parts. This may be one form of it manifesting itself.
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net


Post a reply to this message

From: Margus Ramst
Subject: Re: Pov Now!
Date: 23 Apr 1999 22:38:42
Message: <372120a2.0@news.povray.org>
Ken wrote in message <372### [at] pacbellnet>...
>
>  Perhaps there in lies the problem er I mean difference between
>our different implementations of writing code. I presume that you
>have some formal education in a programming environment.

None whatsoever, I'm sorry to say.

>I on the
>other hand have not had that influence thrust upon me. Therefore I
>have no methods. Where no methods are employed no method is needed
>to maintained it.

In other words, methods exist by themselves, in themselves and for
themselves? Well...

>I just simply write code as if I were sending a
>letter to a close friend. I read and write it from left to right
>and top to bottom. It makes perfect sense to me and I cannot imagine
>doing it any other way except when I have to communicate it to
>someone else who is too rigidly structured to see it any other way.
>

We are talking about totally different levels of structuring here. Correct
structure is imperative for a working script; no slip-ups allowed. And the
easiest way to grasp the structure of something is to do so visually.

>  Another possibility is that I have the advantage of being a left
>handed person who is forced to live in a right hand dominate world.
>Everything ever made for operation by hand was optimized for the
>convenience of the right handers of the world. Even the written
>language, as written in the western world, is specifically stylized
>for right handed people.
>

Aha. So it's a way of getting back at the right-handed world, is it?
I kind of doubt left-handedness hampers indenting, though. You push the TAB
key with your left hand, after all...
BTW, the latin script was originally written from right to left, if I'm not
mistaken. Da Vinci also did the same.

>  Given these challenges and the obstacles that I have overcome it is
>nothing for me to read code left to right and mentally keep track of
>where my curly braces are at the beginning and ending of an operation
>in my scene file. Several studies indicate that left handed people have
>better 3D adn 4d spatial perception, both in physical tasks and in the
>way they approach conceptual problem solving, than their right handed
>counter parts. This may be one form of it manifesting itself.
>


And you exhibit no false modesty in declaring this :)

Anyway, if you manage to create a compex scene without too many mistakes,
later come back to it and instantly perceive what is what - I can only bow
my head in reverent awe. For those f us who are less lucky, indenting
remains a necessity...

Margus


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From: TonyB
Subject: Re: Pov Now!
Date: 24 Apr 1999 00:40:03
Message: <37212FE3.41D2490F@panama.phoenix.net>
> Another possibility is that I have the advantage of being a left
> handed person who is forced to live in a right hand dominate world.
> Everything ever made for operation by hand was optimized for the
> convenience of the right handers of the world. Even the written
> language, as written in the western world, is specifically stylized
> for right handed people.

I feel your pain and your pride, my left-handed brother.
(=        (left-handed smiley...)

>   Overcoming these many obstacles has given me unique opportunities
> for expanding my mental and physical capabilities, to compensate for
> the discriminatory policies that have been brought to bear against
> me, as a member of the left hand minority population of the world.
> I can often for example use either hand equally well in tasks a right
> handed person would never even consider. It is not an innate ability
> but one that has been precipitated by the need to survive in a
> backward world.

Actually, I've heard that one side of the body is controlled by the opposite
side of the brain, so if I am a lefty, then I am using both sides, since I have
to use my right hand to cope with this messed-up right-handed world. At least a
few things are ours, like POV... need I remind you what system of coordinates it
uses? (=

Lefty power! Wooo! (=


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