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*shudder*
Ken wrote:
>
> Fabien Mosen wrote:
>
> > LOL !!
> > If you want to see how far it could go, take a look at my IRTC entries
> > zip files. In fact, I don't like to scroll (vertically) too much within
> > a scene file, so, often, when an object's modelling is finished, I
> > "compress"
> > many lines of code into one, or just a few, lines :
> >
> > #declare Stuff=union {sphere ... cylinder difference ... torus
> > {intersection sphere ...{ difference ...union {...}}}...}}}} texture
> > {pigment finish normal}}
> >
> > Cheers,
> > Fabien.
>
> Then you would feel right at home in one of my scene files. Here
> is a short section of a scene I worked on 2 days ago unedited and
> pasted directly into this message.
>
> #declare Scrw_1=union{#declare aa=0; #while(aa<2000)union{
> cylinder{y*-1.4,y*1.4,.22}cone{x*.2,.35,x*.5,0 scale<1,.45,.51>
> translate<0,-1.2,0>rotate<0,-1.125*aa,0>translate<0,.00125*aa,0>}}
> #declare aa=aa+10; #end}
>
> Nothing is sacred and yes two objects on the same line people.
> Embrace the feelings you experience as you look into the face
> of the disdented Pov source code. Rejoice in the feel and look
> of what must surely come to pass as the future of Pov coding and
> know that you too can become one of it's early disciples.
>
> Remember to Repent - Remember to Disdent. It's not too late !
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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