POV-Ray : Newsgroups : povray.binaries.images : Pov Now! : Re: Pov Now! Server Time
4 Oct 2024 09:15:24 EDT (-0400)
  Re: Pov Now!  
From: Spider
Date: 23 Apr 1999 21:08:23
Message: <37210A44.33147E5F@bahnhof.se>
*shudder*

Ken wrote:
> 
> Fabien Mosen wrote:
> 
> > LOL !!
> > If you want to see how far it could go, take a look at my IRTC entries
> > zip files.  In fact, I don't like to scroll (vertically) too much within
> > a scene file, so, often, when an object's modelling is finished, I
> > "compress"
> > many lines of code into one, or just a few, lines :
> >
> > #declare Stuff=union {sphere ... cylinder difference ... torus
> > {intersection sphere ...{ difference  ...union {...}}}...}}}} texture
> > {pigment finish normal}}
> >
> > Cheers,
> > Fabien.
> 
>   Then you would feel right at home in one of my scene files. Here
> is a short section of a scene I worked on 2 days ago unedited and
> pasted directly into this message.
> 
>   #declare Scrw_1=union{#declare aa=0; #while(aa<2000)union{
>   cylinder{y*-1.4,y*1.4,.22}cone{x*.2,.35,x*.5,0 scale<1,.45,.51>
>   translate<0,-1.2,0>rotate<0,-1.125*aa,0>translate<0,.00125*aa,0>}}
>   #declare aa=aa+10; #end}
> 
>   Nothing is sacred and yes two objects on the same line people.
> Embrace the feelings you experience as you look into the face
> of the disdented Pov source code. Rejoice in the feel and look
> of what must surely come to pass as the future of Pov coding and
> know that you too can become one of it's early disciples.
> 
> Remember to Repent - Remember to Disdent. It's not too late !
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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