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From: Kyle
Subject: A bright, sunny, nice hallway. ~160kb
Date: 5 Apr 1999 01:40:28
Message: <37083E10.5BDE3D8@geocities.com>
As the title indicates, here it is.  This is a scene I'm working on for
a computer game.  It's not finished yet, obviously.  It's actually a
hallway in a hospital in the future.  Like the plant?  I'm not sure what
to do for the wall texture.  By the way, would this image benefit in any
way from Nathan's photon patch?  Just curious.  DOH!! I just noticed
this, it looks like that ledge on the right side wasn't quite up against
the wall, There's a bunch of light streaming in behind it!  man that
stinks...

Any suggestions? 

		Kyle


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From: Ken
Subject: Re: A bright, sunny, nice hallway. ~160kb
Date: 5 Apr 1999 02:28:24
Message: <370848D8.D9AC2244@pacbell.net>
Kyle wrote:
> 
> As the title indicates, here it is.  This is a scene I'm working on for
> a computer game.  It's not finished yet, obviously.  It's actually a
> hallway in a hospital in the future.  Like the plant?  I'm not sure what
> to do for the wall texture.  By the way, would this image benefit in any
> way from Nathan's photon patch?  Just curious.  DOH!! I just noticed
> this, it looks like that ledge on the right side wasn't quite up against
> the wall, There's a bunch of light streaming in behind it!  man that
> stinks...
> 
> Any suggestions?
> 
>                 Kyle

  I doubt it would benifit from the use of photons. The use of radiosity
on the other hand is suggested. Photons are better reserved for situations
where there is likely to be refracted light passing through a substance.
Flat panel glass has little if any refraction value. Flat panel glass with
water sandwiched inside like an aquarium would be a better example when to
use it as would prisms, drinking glasses, and hand blown glass works.

 Nice plant.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Kyle
Subject: Re: A bright, sunny, nice hallway. ~160kb
Date: 5 Apr 1999 02:33:04
Message: <37084AD2.C5776EE4@geocities.com>
Yeah, I didn't think it would really.  I had tried a rendering w/
radiosity but strangely, didn't see a difference really.  Maybe I'll try
that again.  You like the plant!  You really like the plant!  I knew it
was a winner :-)  Thanks for the comments Mr. Tyler.

		Kyle


> 
>   I doubt it would benifit from the use of photons. The use of radiosity
> on the other hand is suggested. Photons are better reserved for situations
> where there is likely to be refracted light passing through a substance.
> Flat panel glass has little if any refraction value. Flat panel glass with
> water sandwiched inside like an aquarium would be a better example when to
> use it as would prisms, drinking glasses, and hand blown glass works.
> 
>  Nice plant.
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net


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From: Ken
Subject: Re: A bright, sunny, nice hallway. ~160kb
Date: 5 Apr 1999 02:37:07
Message: <37084AE3.723FC7DF@pacbell.net>
Well it is a winner in the contest with an entry of one. But yes it
is a nice plant none the less.

Kyle wrote:
> 
> Yeah, I didn't think it would really.  I had tried a rendering w/
> radiosity but strangely, didn't see a difference really.  Maybe I'll try
> that again.  You like the plant!  You really like the plant!  I knew it
> was a winner :-)  Thanks for the comments Mr. Tyler.
> 
>                 Kyle
> 
> >
> >   I doubt it would benifit from the use of photons. The use of radiosity
> > on the other hand is suggested. Photons are better reserved for situations
> > where there is likely to be refracted light passing through a substance.
> > Flat panel glass has little if any refraction value. Flat panel glass with
> > water sandwiched inside like an aquarium would be a better example when to
> > use it as would prisms, drinking glasses, and hand blown glass works.
> >
> >  Nice plant.
> >
> > --
> > Ken Tyler
> >
> > mailto://tylereng@pacbell.net

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Kyle
Subject: Re: A bright, sunny, nice hallway. ~160kb
Date: 5 Apr 1999 02:59:39
Message: <3708510E.B47D9432@geocities.com>
I'm going to make some suggestions to my own pic.  I think it needs some
more *plants* :-)  I think I'll try to put some ivy looking stuff up on
top of those ledges.  Yeah, that's the ticket.  And um... then I'll try
to render it w/ radiosity, and I'll fix that ledge on the right.  Then,
after that, I'll make those white tiles a little bit whiter.  Then, I'll
put in a nice food cart w/ some green jello and rubbery salisbury steak
on a plate.  Anything I'm missing?


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From: Phil Clute
Subject: Re: A bright, sunny, nice hallway. ~160kb
Date: 5 Apr 1999 03:16:28
Message: <37085695.4578F988@tiac.net>
I like the plant.
Did you mean for the wood beam on the left to be reflecting the floor
and
cool plant? It looks as though the beam is supposed to be roughly cut
which
of course wouldn't reflect much if anything.Unless it's shellacked; I
had a bar
in the basement of the last house I lived in. The boards were cut very
roughly
and then about an 1/2inch(no kidding...I didn't build it)of shellac was
applied
over the top to make it smooth...

--
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Ph Gibone
Subject: Re: A bright, sunny, nice hallway. ~160kb
Date: 5 Apr 1999 03:40:54
Message: <37085af6.0@news.povray.org>

>Anything I'm missing?

Mr Clooney ?

BTW I think that the ledge on the left, is made of wood, isn't it, so made
be it should be less reflective (hard to polish every day !)

Philippe


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From: bankspad
Subject: Re: A bright, sunny, nice hallway. ~160kb
Date: 5 Apr 1999 05:01:51
Message: <37086A2D.68C4D960@pacbell.net>
Hello Kyle,
I have a couple of suggestions:
For the walls, perhaps scaling the "marbeling" down to be just a smidge
tighter, and then breaking up the walls with panel marks, then rotating the
texture just a hair on every few panels. Since the scene is based in the
future, perhaps some monitoring epuipment embedded in the walls, sliding
panels, comp. interface, holograph x-ray view screen. I really like the plant.
Maybe instead of being "potted" it could be set up for hydroponics, set into
an inset in the wall with grow lighting and an environment control panel
and ... and ... and ...
Well, if nothing else, your image definetly encourages the imagination.   ;-]
I hope I didn't overspeak myself.
KB-

Kyle wrote:

> As the title indicates, here it is.  This is a scene I'm working on for
> a computer game.  It's not finished yet, obviously.  It's actually a
> hallway in a hospital in the future.  Like the plant?  I'm not sure what
> to do for the wall texture.  By the way, would this image benefit in any
> way from Nathan's photon patch?  Just curious.  DOH!! I just noticed
> this, it looks like that ledge on the right side wasn't quite up against
> the wall, There's a bunch of light streaming in behind it!  man that
> stinks...
>
> Any suggestions?
>
>                 Kyle
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Kyle
Subject: Re: A bright, sunny, nice hallway. ~160kb
Date: 5 Apr 1999 10:49:15
Message: <3708BF0D.8DDA0E85@geocities.com>
Hi KB. 
>> For the walls, perhaps scaling the "marbeling" down to be just a smidge
>> tighter, and then breaking up the walls with panel marks, then rotating the
>> texture just a hair on every few panels.

 Thanks for the suggestion for the wall, I think that'll look MUCH
better. 

>> perhaps some monitoring epuipment embedded in the walls, sliding
>> panels, comp. interface, holograph x-ray view screen.

Ahh yes, computer screens, can never have too many of those :-)  

>> I really like the plant.

I knew you would like the plant, everyone likes the plant.  

> I hope I didn't overspeak myself.

Not at all. I like criticism.

	Kyle


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From: Kyle
Subject: Re: A bright, sunny, nice hallway. ~160kb
Date: 5 Apr 1999 10:56:52
Message: <3708C0D8.B08A26A6@geocities.com>
Oh, you like the plant?  Well, it was just a little something I threw
together...:-)
I did mean for the beam to be reflective, no good?  Is wood highly
polished in the future?  I'm not sure.  
Maybe I'll tone it down just a bit.  Thanks for the suggestions :-)

		Kyle


Phil Clute wrote:
> 
> I like the plant.
> Did you mean for the wood beam on the left to be reflecting the floor
> and
> cool plant? It looks as though the beam is supposed to be roughly cut
> which
> of course wouldn't reflect much if anything.Unless it's shellacked; I
> had a bar
> in the basement of the last house I lived in. The boards were cut very
> roughly
> and then about an 1/2inch(no kidding...I didn't build it)of shellac was
> applied
> over the top to make it smooth...
> 
> --
> ...coffee?...yes please! extra sugar,extra cream...Thank you.


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