POV-Ray : Newsgroups : povray.binaries.images : A bright, sunny, nice hallway. ~160kb : Re: A bright, sunny, nice hallway. ~160kb Server Time
4 Oct 2024 09:17:23 EDT (-0400)
  Re: A bright, sunny, nice hallway. ~160kb  
From: bankspad
Date: 5 Apr 1999 05:01:51
Message: <37086A2D.68C4D960@pacbell.net>
Hello Kyle,
I have a couple of suggestions:
For the walls, perhaps scaling the "marbeling" down to be just a smidge
tighter, and then breaking up the walls with panel marks, then rotating the
texture just a hair on every few panels. Since the scene is based in the
future, perhaps some monitoring epuipment embedded in the walls, sliding
panels, comp. interface, holograph x-ray view screen. I really like the plant.
Maybe instead of being "potted" it could be set up for hydroponics, set into
an inset in the wall with grow lighting and an environment control panel
and ... and ... and ...
Well, if nothing else, your image definetly encourages the imagination.   ;-]
I hope I didn't overspeak myself.
KB-

Kyle wrote:

> As the title indicates, here it is.  This is a scene I'm working on for
> a computer game.  It's not finished yet, obviously.  It's actually a
> hallway in a hospital in the future.  Like the plant?  I'm not sure what
> to do for the wall texture.  By the way, would this image benefit in any
> way from Nathan's photon patch?  Just curious.  DOH!! I just noticed
> this, it looks like that ledge on the right side wasn't quite up against
> the wall, There's a bunch of light streaming in behind it!  man that
> stinks...
>
> Any suggestions?
>
>                 Kyle
>
>   ------------------------------------------------------------------------
>  [Image]


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