POV-Ray : Newsgroups : povray.binaries.images : Give ma a P! (hotons) Server Time
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From: Equiprawn
Subject: Re: Give ma a P! (hotons)
Date: 18 Mar 1999 16:05:54
Message: <36f16ab2.0@news.povray.org>
Thanks!

Read my responses to other posts to hear my own ideas on where to go from
here.

Equiprawn


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From: Equiprawn
Subject: Re: Give ma a P! (hotons)
Date: 18 Mar 1999 16:05:59
Message: <36f16ab7.0@news.povray.org>
Hi,

>Good image.. Neat colours.


Thanks!

>Settings, rendertime?


Ok, in global settings I had:

  photons

    gather 20, 100
    radius 0.1, 1 //[, <step size>]
    //[jitter <jitter amount>]
    //[autostop <angle>]
  }

For the central crystal I had:

  photons {density .02
           refraction on
           reflection on
           ignore_photons
           //photons_pass_through
           }

And for the outer crystals I had:

  photons {density .02
           reflection on
           ignore_photons
           //photons_pass_through
           }

Some Render Statistics:

Number of Photons Shot:        1786260
Number of Photons stored:     1584213
Peak Memory Used:                74.417793 megs
Parse Time:                              0h 11m 52s
Trace Time:                              3h 20m 41s
Total Time:                                3h 32m 33s

My machine is a 450MHz Pentium II, 128 megs of RAM. The thing that took
about 90% of that render time was the central crystal.

>Well, SOMONE, do the Discoball, ok?


I've never actually seen one of those up close - how do they work? Is it
just a reflective metal geometric shape that reflects lights to create thos
spots, or are some of the facets transparent, and let light out from the
inside? If I get enough animation, I'll do an animation of a disco ball, it
ought to be fun. I'll make a square room with four coloured spotlights to
reflect light.

Vote NOW for your four favourite colours! I'll check the votes next
Wednesday (March 24th) at 1830 GMT, and start rendering the animation that
evening. Also what resolution and file type? 320x240? Mov, Mpg, Avi?

Equiprawn


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From: Equiprawn
Subject: Re: Give ma a P! (hotons)
Date: 18 Mar 1999 16:06:01
Message: <36f16ab9.0@news.povray.org>
Hi,

+AD4-Really nice, I've been looking at this for ages.


Thanks. I thought it might make a nice test for reflective caustics.

+AD4-Is the floor totally black, and the colour coming from reflections?

No the floor is a sort of off-white, beige colour - like in the middle of
the circle. There is only one light, an overhead spotlight that just about
encompases the crystals. The floor is totally black outside the circle
because I gave it an ambient value of 0.0 in the finish settings for that
texture. All the patches of colour on the ground come from reflective
caustics

+AD4-And
+AD4-how long does this take to render?

It took about three and a half hours. See my reply to Spider's post for a
more detailed breakdown of the render time.

+AD4-Can you make a 600x800 version and
+AD4-post it so that I can use it as my wallpaper?

I'll render it at the week end, and post it then sometime too. Your best bet
would be to check back on Monday.

Equiprawn


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From: Equiprawn
Subject: Re: Give ma a P! (hotons)
Date: 18 Mar 1999 16:06:03
Message: <36f16abb.0@news.povray.org>
Hi,

+AD4-I second that, this image does say +ACI-Animation,.... Animation+ACEAIg-.


I actually had some ideas for animation. I was thinking of making the
outside crystals rotate through 360 degrees, so as to create shifting
caustic patterns on the floor. Should I rotate them all the same direction,
or have every second one rotate in the opposite direction? And what should I
do with the middle crystal? It has the feature that it's colours change
depending on the angle you look at it from - at right angles or parallel to
the ground. If I was to take advantage of this though, I would have to make
the camera move in the animation, which would make it more difficult to loop
(and it's the kind of scene that would need looping to look best). I could
rotate the central crystal on different axises (what is the plural of
axis?), but that would show up the half sphere I used to get the different
colours, and it looks ugly+ACE-

I want to hear people's oppinions on what I should do.

Equiprawn


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From: Equiprawn
Subject: Re: Give ma a P! (hotons)
Date: 18 Mar 1999 16:08:01
Message: <36f16b31.0@news.povray.org>
Hi,

>Awesome!

Thanks.

>What I really like is the circular color spectrum (?) all around the
>crystals....

Yeah, that turned out really nice, I like it myself.

>to bad it is cutten on the top and bottom of the image... why dont you try
>to render another version with some symetrical settings,  such as
>+w640 +h640 ?


Great idea! Roll on version 2...

Equiprawn


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From: Bob Hughes
Subject: Re: Give ma a P! (hotons)
Date: 18 Mar 1999 22:24:25
Message: <36F1C361.34BDC69C@aol.com>
Just a ball with rectangular little mirrors glued on is about all they
are. They achieve their "boogie" effect via colored spotlights aimed at
it from various locations around the room which go on and off to the
music. No big deal at all.
I hated disco and always will I suppose. Sometimes I can actually listen
to the music though because of an affliction called "love of music".

Colors to use? I vote for Sasy Red, Moody Blue, Vibrant Green and Mellow
Yellow (Cool Pink too if five colors).
 Btw, anyone else think this resembles X-ray spectrograms of crystalline
structures?


Equiprawn wrote:
> 
> >Well, SOMONE, do the Discoball, ok?
> 
> I've never actually seen one of those up close - how do they work? Is it
> just a reflective metal geometric shape that reflects lights to create thos
> spots, or are some of the facets transparent, and let light out from the
> inside? If I get enough animation, I'll do an animation of a disco ball, it
> ought to be fun. I'll make a square room with four coloured spotlights to
> reflect light.
> 
> Vote NOW for your four favourite colours! I'll check the votes next
> Wednesday (March 24th) at 1830 GMT, and start rendering the animation that
> evening. Also what resolution and file type? 320x240? Mov, Mpg, Avi?
> 
> Equiprawn

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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From: Ken
Subject: Re: Give ma a P! (hotons)
Date: 19 Mar 1999 03:56:56
Message: <36F2107C.B67A59BF@pacbell.net>
Bob Hughes wrote:
> 
> Just a ball with rectangular little mirrors glued on is about all they
> are. They achieve their "boogie" effect via colored spotlights aimed at
> it from various locations around the room which go on and off to the
> music. No big deal at all.
> I hated disco and always will I suppose. Sometimes I can actually listen
> to the music though because of an affliction called "love of music".
> 
> Colors to use? I vote for Sasy Red, Moody Blue, Vibrant Green and Mellow
> Yellow (Cool Pink too if five colors).
>  Btw, anyone else think this resembles X-ray spectrograms of crystalline
> structures?

  I was thinking that it looked more like what a roulette wheel would
look like to someone on LSD. I think maybe I'm having flashbacks.
Whoa dude ! Did you see that ?

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Spider
Subject: Re: Give ma a P! (hotons)
Date: 19 Mar 1999 09:30:28
Message: <36F25962.4DE229CF@bahnhof.se>
hm, I just love theese colours for starters..
rgb 6/8, 3/4, 1 in different combinations..


Equiprawn wrote:
> 
> Hi,
> 
> >Good image.. Neat colours.
> 
> Thanks!
> 
> >Settings, rendertime?
> 
> Ok, in global settings I had:
> 
>   photons
> 
>     gather 20, 100
>     radius 0.1, 1 //[, <step size>]
>     //[jitter <jitter amount>]
>     //[autostop <angle>]
>   }
> 
> For the central crystal I had:
> 
>   photons {density .02
>            refraction on
>            reflection on
>            ignore_photons
>            //photons_pass_through
>            }
> 
> And for the outer crystals I had:
> 
>   photons {density .02
>            reflection on
>            ignore_photons
>            //photons_pass_through
>            }
> 
> Some Render Statistics:
> 
> Number of Photons Shot:        1786260
> Number of Photons stored:     1584213
> Peak Memory Used:                74.417793 megs
> Parse Time:                              0h 11m 52s
> Trace Time:                              3h 20m 41s
> Total Time:                                3h 32m 33s
> 
> My machine is a 450MHz Pentium II, 128 megs of RAM. The thing that took
> about 90% of that render time was the central crystal.
> 
> >Well, SOMONE, do the Discoball, ok?
> 
> I've never actually seen one of those up close - how do they work? Is it
> just a reflective metal geometric shape that reflects lights to create thos
> spots, or are some of the facets transparent, and let light out from the
> inside? If I get enough animation, I'll do an animation of a disco ball, it
> ought to be fun. I'll make a square room with four coloured spotlights to
> reflect light.
> 
> Vote NOW for your four favourite colours! I'll check the votes next
> Wednesday (March 24th) at 1830 GMT, and start rendering the animation that
> evening. Also what resolution and file type? 320x240? Mov, Mpg, Avi?
> 
> Equiprawn

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: Spider
Subject: Re: Give ma a P! (hotons)
Date: 19 Mar 1999 09:30:30
Message: <36F259B5.C956492F@bahnhof.se>
Check the camera angle as well, or it'll be distorted..
> 
> >to bad it is cutten on the top and bottom of the image... why dont you try
> >to render another version with some symetrical settings,  such as
> >+w640 +h640 ?
> 
> Great idea! Roll on version 2...
> 
> Equiprawn

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: Equiprawn
Subject: Re: Give ma a P! (hotons)
Date: 23 Mar 1999 14:43:57
Message: <36f7eefd.0@news.povray.org>
Here is an 800x600 version, compressed in a zip (un compressed is 1.37
megs+ACE-)

Equiprawn


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Attachments:
Download 'Crystal86.zip' (283 KB)

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