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From: Mike
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 9 Mar 1999 04:22:19
Message: <36E4E6ED.96CBA0A5@aol.com>
If you're going to be out in the desert, you want something to give you
more traction on the dunes (and any hostiles you may encounter). :)

camera {location <0, 4, -10> look_at <0, 2, 2>}

light_source {<10, 15, -30> color White}

background {color White}

#declare evil_tire =

difference {

union {
superellipsoid {<1, .3>
rotate 90*x
scale <2, 1, 2>
pigment {color rgb <.1, .1, .1>}
finish {phong .5 phong_size 30 ambient 0 diffuse .8}
normal {gradient y scallop_wave bump_size 1 scale .3}
}



#declare tread = union {

#declare this = 0
#while (this < 360)

cone {<1, 0, 0>, .2, <3, 0, 0>, 0
rotate <0, this, 0>
}

#declare this = this + 22.5
#end
}

#declare that = 0
#while (that < 1.5)
object {tread
rotate that*15*y
translate (-.7+that)*y
pigment {color rgb <.5, .5, .5>}
finish {ambient 0 phong 1 phong_size 20}
}
#declare that = that + .2
#end


}
cylinder {<0, -3, 0>, <0, 3, 0>, 1.5}

pigment {color White}
finish {phong 1 phong_size 20 diffuse .6 ambient .1}
}

object {evil_tire}

object {evil_tire rotate <90, -30, 0> translate <-6, 3, 5>}

object {evil_tire rotate <90, 40, 0> translate <5, 4, 3>}

object {evil_tire rotate <90, 60, 0> translate <-2, 2, 6>}


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tire.jpg


 

From: Mike Metheny
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 9 Mar 1999 04:29:32
Message: <36e4e9fc.0@news.povray.org>
<<If you're going to be out in the desert, you want something to give you
more traction on the dunes (and any hostiles you may encounter). :)>>

Ouchie!



Mike Metheny
lon### [at] vtedu
http://loneshepherd.ml.org/

"When one's words are no better than silence, one should keep silent."


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From: Colorman (Kraxmel)
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 9 Mar 1999 19:14:32
Message: <36e5b968.0@news.povray.org>
Thanks for the tires guys!!!!

The ones from Ken would do good for the track, and the ones from Mike M
would be good for the sand!!!

If you haven't seen the ones from Mike, they are killer (pun intended)!

Cman

--


Bob Hughes wrote in message <36E4E06B.2D3A2612@aol.com>...
>I like all the tires. However... I believe he mentioned a track. So
>could be paved, or could be dirt. Either way, how can he lose now?
>
>
>Mike Metheny wrote:
>>
>> Now, no disrespect to your tires Ken, but I think for the dune buggies
he'd
>> be looking for some more rugged type tires, whereas yours look more like
>> something to be used on highways and in cities.  Here's about 20 minutes
of
>> fooling around with toruses.  Some tweaking is necessary to make them
look
>> just how you want'em, but i think something along these lines (with some
>> decent texture) would work well.
>>
>> code attached.
>>
>> Mike Metheny
>> lon### [at] vtedu
>> http://loneshepherd.ml.org/
>>
>> "When one's words are no better than silence, one should keep silent."
>>
>>  [Image]
>>
>> #include "colors.inc"
>> #include "stones.inc"
>>
>> camera{location <5,15,-20>
>>        look_at<0,0,0>
>>       }
>>
>>
>> light_source{<1000,1000,-1000> White}
>>
>> sky_sphere
>> {
>>   pigment
>>   {
>>     gradient y
>>     color_map { [0.0 color rgb <0.7,0.7,1.0>] [1.0 color blue 0.5] }
>>   }
>> }
>>
>>
>> #declare base = torus{5,2scale <1,1.1,1>}
>>
>> #declare halft =
>> difference{
>> torus{2,.5 rotate 90*x scale 1.3*x}
>> box{<-5,-5,-5><0,5,5>}
>> }
>>
>> #declare tire=
>> difference{
>> object{base pigment{Gray50}}
>>
>> #declare i=1;
>> #while(i<25)
>> object{halft pigment{Gray60} rotate 25*x translate<5.1,0,0> rotate
15*i*y}
>> #declare i=i+1;
>> #end
>> }
>>
>> object{tire rotate <90 90,0> translate <-6,0,3>}
>> object{tire rotate <90 90,0> translate <6,0,3>}
>> object{tire rotate <90 90,0> translate <-6,0,25>}
>> object{tire rotate <90 90,0> translate <6,0,25>}
>
>--
> omniVERSE: beyond the universe
>  http://members.aol.com/inversez/POVring.htm
> mailto:inv### [at] aolcom?PoV


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From: Colorman (Kraxmel)
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 9 Mar 1999 19:17:14
Message: <36e5ba0a.0@news.povray.org>
I remember some movie around 10+ years ago with trucks and cars that had
tires that were probably like that (as well as other weapons too!)

All I can say is if one of those blow out, watch out!!!

Cman

--


Mike wrote in message <36E4E6ED.96CBA0A5@aol.com>...
>If you're going to be out in the desert, you want something to give you
>more traction on the dunes (and any hostiles you may encounter). :)
>
>camera {location <0, 4, -10> look_at <0, 2, 2>}
>
>light_source {<10, 15, -30> color White}
>
>background {color White}
>
>#declare evil_tire =
>
>difference {
>
>union {
>superellipsoid {<1, .3>
>rotate 90*x
>scale <2, 1, 2>
>pigment {color rgb <.1, .1, .1>}
>finish {phong .5 phong_size 30 ambient 0 diffuse .8}
>normal {gradient y scallop_wave bump_size 1 scale .3}
>}
>
>
>
>#declare tread = union {
>
>#declare this = 0
>#while (this < 360)
>
>cone {<1, 0, 0>, .2, <3, 0, 0>, 0
>rotate <0, this, 0>
>}
>
>#declare this = this + 22.5
>#end
>}
>
>#declare that = 0
>#while (that < 1.5)
>object {tread
>rotate that*15*y
>translate (-.7+that)*y
>pigment {color rgb <.5, .5, .5>}
>finish {ambient 0 phong 1 phong_size 20}
>}
>#declare that = that + .2
>#end
>
>
>}
>cylinder {<0, -3, 0>, <0, 3, 0>, 1.5}
>
>pigment {color White}
>finish {phong 1 phong_size 20 diffuse .6 ambient .1}
>}
>
>object {evil_tire}
>
>object {evil_tire rotate <90, -30, 0> translate <-6, 3, 5>}
>
>object {evil_tire rotate <90, 40, 0> translate <5, 4, 3>}
>
>object {evil_tire rotate <90, 60, 0> translate <-2, 2, 6>}


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From: Colorman (Kraxmel)
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 9 Mar 1999 19:25:26
Message: <36e5bbf6.0@news.povray.org>
Thanks a lot for the comments on the buggy modeling!  I sat down with a
peice of graph paper and used my drafting skills from college, and built
them based on some pics I found on the net.

I also know bout them tires, and by the time I got this pic to where it is,
I decided to let them go.  The buggies are eventually going on a race track
that I plan to animate.

Cman

--


Ken wrote in message <36E496F0.41AA8AE8@pacbell.net>...
>Colorman (Kraxmel) wrote:
>>
>> I got to the point where I really started to hate the other picture I
posted
>> (Subject: Dune Buggies), so I reworked a couple things.
>>
>> Cman
>
>  That is som very good modeling on the buggy bodies. The tires on the
> other hand. Ok I know that you know, I just wanted you to know, that
> I know you knew.
>
>  I have a presnt for you. Those tires were bothering me so much that
> I hacked out a couple of possible solutions for you. The small image
> pretty much tells it all and the script is short so enjoy.
> Please have them installed before you post again.
>
>
>   // This is the single scaled torus on the right
>
>         torus{.8,.4 rotate 90*x scale<1,1,1.7>
>       pigment{rgb .05}
>        finish{ambient .3 specular .41}
>               rotate 45*y
>               translate x*2.3
>              }
>
>  // This is the single scaled and intersected fat slick
>  // tire on the left
>
>  intersection{
>         torus{.76,.4 rotate 90*x scale<1,1,1.7>}
>      cylinder{z*-1,z*1,1 open }
>       pigment{rgb .05}
>        finish{ambient .3 specular .41}
>               rotate 45*-y
>               translate x*-2.3
>              }
>
>
>  // This is the CSG'd, front wheel type, treaded tire in the middle
>  // and laying down in front
>
>  #declare Tire_With_Tread =
>  difference  {
>  intersection{
>         torus{.45,.3 rotate 90*x scale<1,1,1.4>}
>      cylinder{ z*-1,z*1,.65 open}
>              }
>    difference{
>         union{
>      cylinder{z*-.007,z*.007,.69 translate z*-.250}
>      cylinder{z*-.007,z*.007,.69 translate z*-.150}
>      cylinder{z*-.007,z*.007,.69 translate z*-.075}
>      cylinder{z*-.007,z*.007,.69 translate z*    0}
>      cylinder{z*-.007,z*.007,.69 translate z* .075}
>      cylinder{z*-.007,z*.007,.69 translate z* .150}
>      cylinder{z*-.007,z*.007,.69 translate z* .250}
>              }
>      cylinder{z*-.1,z*.1,.63 }
>              }
>  intersection{
>         torus{.4,.27 rotate 90*x scale<1,1,1.4>}
>      cylinder{z*-1,z*1,.5 open}
>              }
>      cylinder{z*-1,z*1,.3 }
>       pigment{rgb .05}
>              }
>
>
>  object{Tire_With_Tread scale<1.2,1.2,.75>rotate 65*y translate z*-1.5
>  finish{ambient .3 specular 1}}
>
>  object{Tire_With_Tread scale<1.2,1.2,.50>rotate 95*x
translate<.25,-.75,-3>
>  finish{ambient .3 specular .64}}
>
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net


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From: Ken
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 9 Mar 1999 20:45:34
Message: <36E5CDE3.F83D5ED@pacbell.net>
Colorman (Kraxmel) wrote:
> 
> Thanks a lot for the comments on the buggy modeling!  I sat down with a
> peice of graph paper and used my drafting skills from college, and built
> them based on some pics I found on the net.
> 
> I also know bout them tires, and by the time I got this pic to where it is,
> I decided to let them go.  The buggies are eventually going on a race track
> that I plan to animate.
> 
> Cman
> 
> --

  It was intended as a fun exersize in what can be done to a torus
to make it more tire like in appearance.  I was quite pleased with
the grooved tire version. I now need to work on a mehtod of adding
angles to the groove and variations in the cut of the tire. Still need
to add the GoodYear tire logos as well.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Edward Wedig
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 10 Mar 1999 23:54:17
Message: <36E74CA5.F4AFECF8@kreber.com>
Mike wrote:
> 
> If you're going to be out in the desert, you want something to give you
> more traction on the dunes (and any hostiles you may encounter). :)
> 
> 
>   ------------------------------------------------------------------------
>  [Image]

Quick! To the Porcupinemobile SquirrelBoy! <G>

-Ed (just blame it on the cold medicine....)

-- 
Edward Wedig
aka Doc Brown
Graphic Artist, 3D Designer, Gamemaster, Nice Guy
http://www.netwalk.com/~docbrown


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From: Colorman (Kraxmel)
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 11 Mar 1999 20:14:29
Message: <36e86a75.0@news.povray.org>
I get the feeling from this exercise that detail is everything!  Not to put
that down in anyway!

Hopefully this weekend (and it will be a busy one), I can get more work done
on the track and get the animated stuff rolling.

Cman

--


Ken wrote in message <36E### [at] pacbellnet>...
>Colorman (Kraxmel) wrote:
>>
>> Thanks a lot for the comments on the buggy modeling!  I sat down with a
>> peice of graph paper and used my drafting skills from college, and built
>> them based on some pics I found on the net.
>>
>> I also know bout them tires, and by the time I got this pic to where it
is,
>> I decided to let them go.  The buggies are eventually going on a race
track
>> that I plan to animate.
>>
>> Cman
>>
>> --
>
>  It was intended as a fun exersize in what can be done to a torus
>to make it more tire like in appearance.  I was quite pleased with
>the grooved tire version. I now need to work on a mehtod of adding
>angles to the groove and variations in the cut of the tire. Still need
>to add the GoodYear tire logos as well.
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net


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From: Ken
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 11 Mar 1999 23:15:17
Message: <36E89415.B5F84191@pacbell.net>
Colorman (Kraxmel) wrote:
> 
> I get the feeling from this exercise that detail is everything!  Not to put
> that down in anyway!
> Cman

I would say that with the detail you put into making the frame and body
the few extra steps to make the tires look realistic would be worth the
effort expended.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Kraxmel
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 12 Mar 1999 12:45:30
Message: <36e952ba.0@news.povray.org>
Actually you are correct!

At the time I did not know how I wanted to make them look.  And I didn't
really know how to go about doing it with _ease_.

CMan


Ken wrote in message <36E89415.B5F84191@pacbell.net>...
>Colorman (Kraxmel) wrote:
>>
>> I get the feeling from this exercise that detail is everything!  Not to
put
>> that down in anyway!
>> Cman
>
>I would say that with the detail you put into making the frame and body
>the few extra steps to make the tires look realistic would be worth the
>effort expended.
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net


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