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Thanks for the tires guys!!!!
The ones from Ken would do good for the track, and the ones from Mike M
would be good for the sand!!!
If you haven't seen the ones from Mike, they are killer (pun intended)!
Cman
--
Bob Hughes wrote in message <36E4E06B.2D3A2612@aol.com>...
>I like all the tires. However... I believe he mentioned a track. So
>could be paved, or could be dirt. Either way, how can he lose now?
>
>
>Mike Metheny wrote:
>>
>> Now, no disrespect to your tires Ken, but I think for the dune buggies
he'd
>> be looking for some more rugged type tires, whereas yours look more like
>> something to be used on highways and in cities. Here's about 20 minutes
of
>> fooling around with toruses. Some tweaking is necessary to make them
look
>> just how you want'em, but i think something along these lines (with some
>> decent texture) would work well.
>>
>> code attached.
>>
>> Mike Metheny
>> lon### [at] vtedu
>> http://loneshepherd.ml.org/
>>
>> "When one's words are no better than silence, one should keep silent."
>>
>> [Image]
>>
>> #include "colors.inc"
>> #include "stones.inc"
>>
>> camera{location <5,15,-20>
>> look_at<0,0,0>
>> }
>>
>>
>> light_source{<1000,1000,-1000> White}
>>
>> sky_sphere
>> {
>> pigment
>> {
>> gradient y
>> color_map { [0.0 color rgb <0.7,0.7,1.0>] [1.0 color blue 0.5] }
>> }
>> }
>>
>>
>> #declare base = torus{5,2scale <1,1.1,1>}
>>
>> #declare halft =
>> difference{
>> torus{2,.5 rotate 90*x scale 1.3*x}
>> box{<-5,-5,-5><0,5,5>}
>> }
>>
>> #declare tire=
>> difference{
>> object{base pigment{Gray50}}
>>
>> #declare i=1;
>> #while(i<25)
>> object{halft pigment{Gray60} rotate 25*x translate<5.1,0,0> rotate
15*i*y}
>> #declare i=i+1;
>> #end
>> }
>>
>> object{tire rotate <90 90,0> translate <-6,0,3>}
>> object{tire rotate <90 90,0> translate <6,0,3>}
>> object{tire rotate <90 90,0> translate <-6,0,25>}
>> object{tire rotate <90 90,0> translate <6,0,25>}
>
>--
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/POVring.htm
> mailto:inv### [at] aolcom?PoV
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