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Thanks a lot for the comments on the buggy modeling! I sat down with a
peice of graph paper and used my drafting skills from college, and built
them based on some pics I found on the net.
I also know bout them tires, and by the time I got this pic to where it is,
I decided to let them go. The buggies are eventually going on a race track
that I plan to animate.
Cman
--
Ken wrote in message <36E496F0.41AA8AE8@pacbell.net>...
>Colorman (Kraxmel) wrote:
>>
>> I got to the point where I really started to hate the other picture I
posted
>> (Subject: Dune Buggies), so I reworked a couple things.
>>
>> Cman
>
> That is som very good modeling on the buggy bodies. The tires on the
> other hand. Ok I know that you know, I just wanted you to know, that
> I know you knew.
>
> I have a presnt for you. Those tires were bothering me so much that
> I hacked out a couple of possible solutions for you. The small image
> pretty much tells it all and the script is short so enjoy.
> Please have them installed before you post again.
>
>
> // This is the single scaled torus on the right
>
> torus{.8,.4 rotate 90*x scale<1,1,1.7>
> pigment{rgb .05}
> finish{ambient .3 specular .41}
> rotate 45*y
> translate x*2.3
> }
>
> // This is the single scaled and intersected fat slick
> // tire on the left
>
> intersection{
> torus{.76,.4 rotate 90*x scale<1,1,1.7>}
> cylinder{z*-1,z*1,1 open }
> pigment{rgb .05}
> finish{ambient .3 specular .41}
> rotate 45*-y
> translate x*-2.3
> }
>
>
> // This is the CSG'd, front wheel type, treaded tire in the middle
> // and laying down in front
>
> #declare Tire_With_Tread =
> difference {
> intersection{
> torus{.45,.3 rotate 90*x scale<1,1,1.4>}
> cylinder{ z*-1,z*1,.65 open}
> }
> difference{
> union{
> cylinder{z*-.007,z*.007,.69 translate z*-.250}
> cylinder{z*-.007,z*.007,.69 translate z*-.150}
> cylinder{z*-.007,z*.007,.69 translate z*-.075}
> cylinder{z*-.007,z*.007,.69 translate z* 0}
> cylinder{z*-.007,z*.007,.69 translate z* .075}
> cylinder{z*-.007,z*.007,.69 translate z* .150}
> cylinder{z*-.007,z*.007,.69 translate z* .250}
> }
> cylinder{z*-.1,z*.1,.63 }
> }
> intersection{
> torus{.4,.27 rotate 90*x scale<1,1,1.4>}
> cylinder{z*-1,z*1,.5 open}
> }
> cylinder{z*-1,z*1,.3 }
> pigment{rgb .05}
> }
>
>
> object{Tire_With_Tread scale<1.2,1.2,.75>rotate 65*y translate z*-1.5
> finish{ambient .3 specular 1}}
>
> object{Tire_With_Tread scale<1.2,1.2,.50>rotate 95*x
translate<.25,-.75,-3>
> finish{ambient .3 specular .64}}
>
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net
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