POV-Ray : Newsgroups : povray.binaries.images : Dune Buggies Revisited (71K - 1024x768) : Re: Dune Buggies Revisited (71K - 1024x768) Server Time
4 Oct 2024 17:18:59 EDT (-0400)
  Re: Dune Buggies Revisited (71K - 1024x768)  
From: Colorman (Kraxmel)
Date: 9 Mar 1999 19:25:26
Message: <36e5bbf6.0@news.povray.org>
Thanks a lot for the comments on the buggy modeling!  I sat down with a
peice of graph paper and used my drafting skills from college, and built
them based on some pics I found on the net.

I also know bout them tires, and by the time I got this pic to where it is,
I decided to let them go.  The buggies are eventually going on a race track
that I plan to animate.

Cman

--


Ken wrote in message <36E496F0.41AA8AE8@pacbell.net>...
>Colorman (Kraxmel) wrote:
>>
>> I got to the point where I really started to hate the other picture I
posted
>> (Subject: Dune Buggies), so I reworked a couple things.
>>
>> Cman
>
>  That is som very good modeling on the buggy bodies. The tires on the
> other hand. Ok I know that you know, I just wanted you to know, that
> I know you knew.
>
>  I have a presnt for you. Those tires were bothering me so much that
> I hacked out a couple of possible solutions for you. The small image
> pretty much tells it all and the script is short so enjoy.
> Please have them installed before you post again.
>
>
>   // This is the single scaled torus on the right
>
>         torus{.8,.4 rotate 90*x scale<1,1,1.7>
>       pigment{rgb .05}
>        finish{ambient .3 specular .41}
>               rotate 45*y
>               translate x*2.3
>              }
>
>  // This is the single scaled and intersected fat slick
>  // tire on the left
>
>  intersection{
>         torus{.76,.4 rotate 90*x scale<1,1,1.7>}
>      cylinder{z*-1,z*1,1 open }
>       pigment{rgb .05}
>        finish{ambient .3 specular .41}
>               rotate 45*-y
>               translate x*-2.3
>              }
>
>
>  // This is the CSG'd, front wheel type, treaded tire in the middle
>  // and laying down in front
>
>  #declare Tire_With_Tread =
>  difference  {
>  intersection{
>         torus{.45,.3 rotate 90*x scale<1,1,1.4>}
>      cylinder{ z*-1,z*1,.65 open}
>              }
>    difference{
>         union{
>      cylinder{z*-.007,z*.007,.69 translate z*-.250}
>      cylinder{z*-.007,z*.007,.69 translate z*-.150}
>      cylinder{z*-.007,z*.007,.69 translate z*-.075}
>      cylinder{z*-.007,z*.007,.69 translate z*    0}
>      cylinder{z*-.007,z*.007,.69 translate z* .075}
>      cylinder{z*-.007,z*.007,.69 translate z* .150}
>      cylinder{z*-.007,z*.007,.69 translate z* .250}
>              }
>      cylinder{z*-.1,z*.1,.63 }
>              }
>  intersection{
>         torus{.4,.27 rotate 90*x scale<1,1,1.4>}
>      cylinder{z*-1,z*1,.5 open}
>              }
>      cylinder{z*-1,z*1,.3 }
>       pigment{rgb .05}
>              }
>
>
>  object{Tire_With_Tread scale<1.2,1.2,.75>rotate 65*y translate z*-1.5
>  finish{ambient .3 specular 1}}
>
>  object{Tire_With_Tread scale<1.2,1.2,.50>rotate 95*x
translate<.25,-.75,-3>
>  finish{ambient .3 specular .64}}
>
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net


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