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From: Colorman (Kraxmel)
Subject: Globe on Stand (37k)
Date: 13 Feb 1999 21:49:34
Message: <36c639be.0@news.povray.org>
Hello,

Got an idea from work, so I thot I'd make it.  2nd decent pic of mine, so
thot I'd post it.  Any comments welcome.

Cman

--


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From: Bob Hughes
Subject: Re: Globe on Stand (37k)
Date: 14 Feb 1999 08:24:53
Message: <36C6CE6E.E36E9C3D@aol.com>
The infinite plane creates a false filtered look to the stand via
reflection, if you limit the dimensions to different front to back
distances this will offset it.
Like the look of these two objects, globe seems fractured with fog and
stand is a beautiful example of metal.


"Colorman (Kraxmel)" wrote:
> 
> Hello,
> 
> Got an idea from work, so I thot I'd make it.  2nd decent pic of mine, so
> thot I'd post it.  Any comments welcome.
> 
> Cman
> 
> --
> 
>  [Image]

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
 mailto:inv### [at] aolcom?PoV


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From: Colorman (Kraxmel)
Subject: Re: Globe on Stand (37k)
Date: 14 Feb 1999 14:24:05
Message: <36c722d5.0@news.povray.org>
Forgive my ignorance, but can you put that in english :)  Just kidding,
sorta.

I am new to this whole thing (hence the simplistic objects I have posted),
and I am trying to stay away from modellers (I read what Ken had to say
about staying away from modellers till you have a grasp on the workings of
pov-ray in the povray.newusers, and think he is right).  Anyways, what do
you really mean by your statements?

Also, this is not really meant to be a scene, but rather an object that I
want to use in a scene I have in mind.  Thot I'd practice by making some
objects that will increase in complexity to get the handle of the program.

Cman
BTW, thanks for the comments too!

--


Bob Hughes wrote in message <36C6CE6E.E36E9C3D@aol.com>...
>The infinite plane creates a false filtered look to the stand via
>reflection, if you limit the dimensions to different front to back
>distances this will offset it.
>Like the look of these two objects, globe seems fractured with fog and
>stand is a beautiful example of metal.
>
>
>"Colorman (Kraxmel)" wrote:
>>
>> Hello,
>>
>> Got an idea from work, so I thot I'd make it.  2nd decent pic of mine, so
>> thot I'd post it.  Any comments welcome.
>>
>> Cman
>>
>> --
>>
>>  [Image]
>
>--
> omniVERSE: beyond the universe
>  http://members.aol.com/inversez/POVring.htm
> mailto:inv### [at] aolcom?PoV


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From: Bob Hughes
Subject: Re: Globe on Stand (37k)
Date: 15 Feb 1999 08:00:42
Message: <36C81A53.7E9C88E5@aol.com>
Sorry. I thought I was trying to be plain-talking since you had said you
just started. Been soooo long since I first started on POV-Ray, 4 going
on 5 years.
To put it another way:

The plane you used for a ground (or floor), since it stretches
infinitely in all directions, is causing a reflection in the stand which
matches the background exactly.
This is due to the same distances being reached by the plane, away from
and behind the camera, and the perpendicular (straight up from the
ground) stand.
So what I suggested is to perhaps keep this in mind and shorten one of
the directions (by quite a bit concerning this plane anyhow), presumably
the behind-camera direction since its not seen besides.
You would need to either use a very large, flat box alone or:

 plane {y,0 clipped_by {box{-1,1 scale <100,1,100> translate 50*z}} }

Well, anyhow, just wanted to relate to you the matched-up reflection
thing. It's all up to the maker to decide what they want. Hate to tell
you though, you're in for a lot of surprises good and bad. But it's fun
;-]


"Colorman (Kraxmel)" wrote:
> 
> Forgive my ignorance, but can you put that in english :)  Just kidding,
> sorta.
> 
> I am new to this whole thing (hence the simplistic objects I have posted),
> and I am trying to stay away from modellers (I read what Ken had to say
> about staying away from modellers till you have a grasp on the workings of
> pov-ray in the povray.newusers, and think he is right).  Anyways, what do
> you really mean by your statements?
> 
> Also, this is not really meant to be a scene, but rather an object that I
> want to use in a scene I have in mind.  Thot I'd practice by making some
> objects that will increase in complexity to get the handle of the program.
> 
> Cman
> BTW, thanks for the comments too!
> 
> --
> 
> Bob Hughes wrote in message <36C6CE6E.E36E9C3D@aol.com>...
> >The infinite plane creates a false filtered look to the stand via
> >reflection, if you limit the dimensions to different front to back
> >distances this will offset it.
> >Like the look of these two objects, globe seems fractured with fog and
> >stand is a beautiful example of metal.
> >
> >
> >"Colorman (Kraxmel)" wrote:
> >>
> >> Hello,
> >>
> >> Got an idea from work, so I thot I'd make it.  2nd decent pic of mine, so
> >> thot I'd post it.  Any comments welcome.
> >>
> >> Cman
> >>
> >> --
> >>
> >>  [Image]
> >
> >--
> > omniVERSE: beyond the universe
> >  http://members.aol.com/inversez/POVring.htm
> > mailto:inv### [at] aolcom?PoV

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
 mailto:inv### [at] aolcom?PoV


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From: Colorman (Kraxmel)
Subject: Re: Globe on Stand (37k)
Date: 15 Feb 1999 09:48:15
Message: <36c833af.0@news.povray.org>
Thanks for taking the time to explain!!!

I did notice the line there (more so after your post), and it really
bothered me.  I just thot it might be a glich in the program or something
that caused the line in the horizon from the plane to show up in the stand,
but now I understand AND it makes sense!!!

I tried what you suggested, and it was much better!  I also tried a box
instead of the plane (<-12,2,-12>,<12,0,12>), and except for the stand not
standing out as much, I like it better.

Neways, thank you very much for the help!!!  I learned something from it!

Cman

--


Bob Hughes wrote in message <36C81A53.7E9C88E5@aol.com>...
>Sorry. I thought I was trying to be plain-talking since you had said you
>just started. Been soooo long since I first started on POV-Ray, 4 going
>on 5 years.
>To put it another way:
>
>The plane you used for a ground (or floor), since it stretches
>infinitely in all directions, is causing a reflection in the stand which
>matches the background exactly.
>This is due to the same distances being reached by the plane, away from
>and behind the camera, and the perpendicular (straight up from the
>ground) stand.
>So what I suggested is to perhaps keep this in mind and shorten one of
>the directions (by quite a bit concerning this plane anyhow), presumably
>the behind-camera direction since its not seen besides.
>You would need to either use a very large, flat box alone or:
>
> plane {y,0 clipped_by {box{-1,1 scale <100,1,100> translate 50*z}} }
>
>Well, anyhow, just wanted to relate to you the matched-up reflection
>thing. It's all up to the maker to decide what they want. Hate to tell
>you though, you're in for a lot of surprises good and bad. But it's fun
>;-]
>
>
>"Colorman (Kraxmel)" wrote:
>>
>> Forgive my ignorance, but can you put that in english :)  Just kidding,
>> sorta.
>>
>> I am new to this whole thing (hence the simplistic objects I have
posted),
>> and I am trying to stay away from modellers (I read what Ken had to say
>> about staying away from modellers till you have a grasp on the workings
of
>> pov-ray in the povray.newusers, and think he is right).  Anyways, what do
>> you really mean by your statements?
>>
>> Also, this is not really meant to be a scene, but rather an object that I
>> want to use in a scene I have in mind.  Thot I'd practice by making some
>> objects that will increase in complexity to get the handle of the
program.
>>
>> Cman
>> BTW, thanks for the comments too!
>>
>> --
>>
>> Bob Hughes wrote in message <36C6CE6E.E36E9C3D@aol.com>...
>> >The infinite plane creates a false filtered look to the stand via
>> >reflection, if you limit the dimensions to different front to back
>> >distances this will offset it.
>> >Like the look of these two objects, globe seems fractured with fog and
>> >stand is a beautiful example of metal.
>> >
>> >
>> >"Colorman (Kraxmel)" wrote:
>> >>
>> >> Hello,
>> >>
>> >> Got an idea from work, so I thot I'd make it.  2nd decent pic of mine,
so
>> >> thot I'd post it.  Any comments welcome.
>> >>
>> >> Cman
>> >>
>> >> --
>> >>
>> >>  [Image]
>> >
>> >--
>> > omniVERSE: beyond the universe
>> >  http://members.aol.com/inversez/POVring.htm
>> > mailto:inv### [at] aolcom?PoV
>
>--
> omniVERSE: beyond the universe
>  http://members.aol.com/inversez/POVring.htm
> mailto:inv### [at] aolcom?PoV


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From: Ken
Subject: Re: Globe on Stand (37k)
Date: 15 Feb 1999 10:01:35
Message: <36C83678.57539086@pacbell.net>
Colorman (Kraxmel) wrote:
> 
> Thanks for taking the time to explain!!!
> 
> I did notice the line there (more so after your post), and it really
> bothered me.  I just thot it might be a glich in the program or something
> that caused the line in the horizon from the plane to show up in the stand,
> but now I understand AND it makes sense!!!
> 
> I tried what you suggested, and it was much better!  I also tried a box
> instead of the plane (<-12,2,-12>,<12,0,12>), and except for the stand not
> standing out as much, I like it better.
> 
> Neways, thank you very much for the help!!!  I learned something from it!
> 
> Cman

There are times a reflective metallic surface like that can bennifit
in appearence from having an object, wall, or what ever back behind
the cameras position. The color black does little to add it self to
reflective objects. I like using a large white sphere or cylinder.
The curvature of the surface makes it so it doesn't reflect as an
object in the back ground but will add it's color to the scene like
a photographers backdrop or shaded fill lights will. Try it and you
will see a whole new metallic object before the camera you didn't
know you had.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Colorman (Kraxmel)
Subject: Re: Globe on Stand (37k)
Date: 15 Feb 1999 11:14:37
Message: <36c847ed.0@news.povray.org>
I tried it, and it really looks better.  (Its attached)

I ended up going with Bob's suggestion of the clipped plane and put a white
sphere behind the camera, and played with its radius till it looked ok.  It
did white out some of the stand just a little bit, but I am not too
concerned with that (I would guess if I moved it back some it wouldn't do
that as much).

Anyways, thanks for all the info!!!  I really want to learn POV-Ray (I even
printed the manual - all 320 pages :).

Cman

--


Ken wrote in message <36C83678.57539086@pacbell.net>...
>Colorman (Kraxmel) wrote:
>>
>> Thanks for taking the time to explain!!!
>>
>> I did notice the line there (more so after your post), and it really
>> bothered me.  I just thot it might be a glich in the program or something
>> that caused the line in the horizon from the plane to show up in the
stand,
>> but now I understand AND it makes sense!!!
>>
>> I tried what you suggested, and it was much better!  I also tried a box
>> instead of the plane (<-12,2,-12>,<12,0,12>), and except for the stand
not
>> standing out as much, I like it better.
>>
>> Neways, thank you very much for the help!!!  I learned something from it!
>>
>> Cman
>
>There are times a reflective metallic surface like that can bennifit
>in appearence from having an object, wall, or what ever back behind
>the cameras position. The color black does little to add it self to
>reflective objects. I like using a large white sphere or cylinder.
>The curvature of the surface makes it so it doesn't reflect as an
>object in the back ground but will add it's color to the scene like
>a photographers backdrop or shaded fill lights will. Try it and you
>will see a whole new metallic object before the camera you didn't
>know you had.
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net


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From: Ken
Subject: Re: Globe on Stand (37k)
Date: 15 Feb 1999 11:24:42
Message: <36C849F1.15406D94@pacbell.net>
Colorman (Kraxmel) wrote:
> 
> I tried it, and it really looks better.  (Its attached)
> 
> I ended up going with Bob's suggestion of the clipped plane and put a white
> sphere behind the camera, and played with its radius till it looked ok.  It
> did white out some of the stand just a little bit, but I am not too
> concerned with that (I would guess if I moved it back some it wouldn't do
> that as much).
> 
> Anyways, thanks for all the info!!!  I really want to learn POV-Ray (I even
> printed the manual - all 320 pages :).
> 
> Cman

...out of the darkness of night it came proud and statuesque.

Really does bring out a metal finish. Now all you need to do is add a finish
statement to that white plane you are using. Since you are new you probably
don't know that Pov has a default finish for objects that don't have one
assigned by the user. I thinkd the defaults are diffuse 0.7 and ambient 0.2.
That diffuse value of 0.7 is really high in my opinion and can be seen in
evidence by the near halo like glow coming from the bright spot on the floor.

Try something like:  finish{ambient .3 diffuse .35}

This will mellow it out some and put more focus on the object and not the
bright spot in the image.

Cheerio, 

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Kraxmel
Subject: Re: Globe on Stand (37k)
Date: 16 Feb 1999 11:15:23
Message: <36c9999b.0@news.povray.org>
Thanks!  I will be very busy this week, but I will try it hopefully this
weekend.  I am interested in seeing what it does.

Thanks, again,

Cman



Ken wrote in message <36C849F1.15406D94@pacbell.net>...
>Colorman (Kraxmel) wrote:
>>
>> I tried it, and it really looks better.  (Its attached)
>>
>> I ended up going with Bob's suggestion of the clipped plane and put a
white
>> sphere behind the camera, and played with its radius till it looked ok.
It
>> did white out some of the stand just a little bit, but I am not too
>> concerned with that (I would guess if I moved it back some it wouldn't do
>> that as much).
>>
>> Anyways, thanks for all the info!!!  I really want to learn POV-Ray (I
even
>> printed the manual - all 320 pages :).
>>
>> Cman
>
>...out of the darkness of night it came proud and statuesque.
>
>Really does bring out a metal finish. Now all you need to do is add a
finish
>statement to that white plane you are using. Since you are new you probably
>don't know that Pov has a default finish for objects that don't have one
>assigned by the user. I thinkd the defaults are diffuse 0.7 and ambient
0.2.
>That diffuse value of 0.7 is really high in my opinion and can be seen in
>evidence by the near halo like glow coming from the bright spot on the
floor.
>
>Try something like:  finish{ambient .3 diffuse .35}
>
>This will mellow it out some and put more focus on the object and not the
>bright spot in the image.
>
>Cheerio,
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net


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From: Colorman (Kraxmel)
Subject: Re: Globe on Stand (37k)
Date: 20 Feb 1999 09:11:03
Message: <36cec277.0@news.povray.org>
Ya know...I see the difference, but the whole scene looks
faded/darker/hazier (don't know the right word I am looking for) now.
Almost blurry.

Anyways thanks for the lession.

I am working on a model of a kenetic energy thing I have at work.  It runs
on battery and just spins and spins and spins and .....  Someone at work
said, "be neat if you could animate it."  I said, "I will!!!"  Provided I
can get it to work, it'll be up later this weekend.

Cman

--


Ken wrote in message <36C849F1.15406D94@pacbell.net>...
>Colorman (Kraxmel) wrote:
>>
>> I tried it, and it really looks better.  (Its attached)
>>
>> I ended up going with Bob's suggestion of the clipped plane and put a
white
>> sphere behind the camera, and played with its radius till it looked ok.
It
>> did white out some of the stand just a little bit, but I am not too
>> concerned with that (I would guess if I moved it back some it wouldn't do
>> that as much).
>>
>> Anyways, thanks for all the info!!!  I really want to learn POV-Ray (I
even
>> printed the manual - all 320 pages :).
>>
>> Cman
>
>...out of the darkness of night it came proud and statuesque.
>
>Really does bring out a metal finish. Now all you need to do is add a
finish
>statement to that white plane you are using. Since you are new you probably
>don't know that Pov has a default finish for objects that don't have one
>assigned by the user. I thinkd the defaults are diffuse 0.7 and ambient
0.2.
>That diffuse value of 0.7 is really high in my opinion and can be seen in
>evidence by the near halo like glow coming from the bright spot on the
floor.
>
>Try something like:  finish{ambient .3 diffuse .35}
>
>This will mellow it out some and put more focus on the object and not the
>bright spot in the image.
>
>Cheerio,
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net


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