Ya know...I see the difference, but the whole scene looks
faded/darker/hazier (don't know the right word I am looking for) now.
Almost blurry.
Anyways thanks for the lession.
I am working on a model of a kenetic energy thing I have at work. It runs
on battery and just spins and spins and spins and ..... Someone at work
said, "be neat if you could animate it." I said, "I will!!!" Provided I
can get it to work, it'll be up later this weekend.
Cman
--
Ken wrote in message <36C849F1.15406D94@pacbell.net>...
>Colorman (Kraxmel) wrote:
>>
>> I tried it, and it really looks better. (Its attached)
>>
>> I ended up going with Bob's suggestion of the clipped plane and put a
white
>> sphere behind the camera, and played with its radius till it looked ok.
It
>> did white out some of the stand just a little bit, but I am not too
>> concerned with that (I would guess if I moved it back some it wouldn't do
>> that as much).
>>
>> Anyways, thanks for all the info!!! I really want to learn POV-Ray (I
even
>> printed the manual - all 320 pages :).
>>
>> Cman
>
>...out of the darkness of night it came proud and statuesque.
>
>Really does bring out a metal finish. Now all you need to do is add a
finish
>statement to that white plane you are using. Since you are new you probably
>don't know that Pov has a default finish for objects that don't have one
>assigned by the user. I thinkd the defaults are diffuse 0.7 and ambient
0.2.
>That diffuse value of 0.7 is really high in my opinion and can be seen in
>evidence by the near halo like glow coming from the bright spot on the
floor.
>
>Try something like: finish{ambient .3 diffuse .35}
>
>This will mellow it out some and put more focus on the object and not the
>bright spot in the image.
>
>Cheerio,
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net
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Attachments:
Download 'globe_default_finish.jpg' (8 KB)
Download 'globe_adjusted_finish.jpg' (8 KB)
Preview of image 'globe_default_finish.jpg'
Preview of image 'globe_adjusted_finish.jpg'
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