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Forgive my ignorance, but can you put that in english :) Just kidding,
sorta.
I am new to this whole thing (hence the simplistic objects I have posted),
and I am trying to stay away from modellers (I read what Ken had to say
about staying away from modellers till you have a grasp on the workings of
pov-ray in the povray.newusers, and think he is right). Anyways, what do
you really mean by your statements?
Also, this is not really meant to be a scene, but rather an object that I
want to use in a scene I have in mind. Thot I'd practice by making some
objects that will increase in complexity to get the handle of the program.
Cman
BTW, thanks for the comments too!
--
Bob Hughes wrote in message <36C6CE6E.E36E9C3D@aol.com>...
>The infinite plane creates a false filtered look to the stand via
>reflection, if you limit the dimensions to different front to back
>distances this will offset it.
>Like the look of these two objects, globe seems fractured with fog and
>stand is a beautiful example of metal.
>
>
>"Colorman (Kraxmel)" wrote:
>>
>> Hello,
>>
>> Got an idea from work, so I thot I'd make it. 2nd decent pic of mine, so
>> thot I'd post it. Any comments welcome.
>>
>> Cman
>>
>> --
>>
>> [Image]
>
>--
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/POVring.htm
> mailto:inv### [at] aolcom?PoV
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