POV-Ray : Newsgroups : povray.binaries.images : Real Bowling Lane (kind of) ~54Kb Server Time
5 Oct 2024 05:10:40 EDT (-0400)
  Real Bowling Lane (kind of) ~54Kb (Message 4 to 13 of 13)  
<<< Previous 3 Messages Goto Initial 10 Messages
From: Remco de Korte
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 30 Jan 1999 10:51:10
Message: <36B3284A.AA3001CD@xs4all.nl>
GrimDude wrote:
> 
> Well, it's been awhile since I worked on this.
> 
> Back when I was doing a bowling lane (alongside Eric's work) I was trying to
> find away to get more depth. Adding a black fog worked for me!
> 
> --
> GrimDude
> vos### [at] arkansasnet
> 
>  [Image]

Heehee! That ball looks ridiculously lake a face.

Very good worn-out look on the pins, BTW.

Remco


Post a reply to this message

From: GrimDude
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 30 Jan 1999 15:09:17
Message: <36b366ed.0@news.povray.org>
>Heehee! That ball looks ridiculously lake a face.
>
>Very good worn-out look on the pins, BTW.
>
>Remco
>
Thanks. :)


Post a reply to this message

From: Josh English
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 30 Jan 1999 15:38:35
Message: <36B36EBC.999D9FF@spiritone.com>
I made a nice hardwood floor texture that I'm using in a chess animation, it
might help spruce up the lane  a bit:

#declare Light_Wood = pigment { (some light wood from woods.inc) }
#declare Dark_Wood = pigment { {some dark wood pigment from woods.inc) }

#declare board_length = 2.5
#declare board_width = 0.45

object { whatever
               pigment { gradient y
                                 pigment_map { [ 0.0 Light_Wood ]
                                                             [ 1.0 Dark_Wood ] }

                                 warp { repeat board_length*z offset 0.35*y }
                                 warp { repeat board_width*x offset
<0,0.25,(board_length*1.5)> }
            }
I've attached an image of what this looked like in development.

Josh English
eng### [at] spiritonecom

GrimDude wrote:

> Yeah. Oops! I accidently posted an image with post-processing (motion blur).
> Sorry.
>
> I sketched the outline of the pins on paper, until I got a believable shape.
> Then I plotted out a few points for a sor object. The dents and mars were,
> well..., textures. :) I did go to the trouble of plotting random
> translations to the textures, before applying them to the individual pins. I
> think I got a nice variation that way. Oh, and the pin 'decals' were
> generated with pov too.
>
> I would like to see your lane texture. My approach was to use a modified
> brick, heh.
>
> GrimDude
> vos### [at] arkansasnet


Post a reply to this message


Attachments:
Download 'floor.jpg' (25 KB)

Preview of image 'floor.jpg'
floor.jpg


 

From: Nathan Kopp
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 30 Jan 1999 23:11:38
Message: <36B3D86D.46FA4E6@Kopp.com>
Neat image... those are some pretty deep gutters.  This image reminds me
of the cover of "The RenderMan Companion" book.

-Nathan


Post a reply to this message

From: GrimDude
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 31 Jan 1999 00:58:09
Message: <36b3f0f1.0@news.povray.org>
Nathan Kopp wrote in message <36B### [at] Koppcom>...
>Neat image... those are some pretty deep gutters.  This image reminds me
>of the cover of "The RenderMan Companion" book.
>
>-Nathan

Heh, yeah I didn't even started on the gutters yet. ;)

GrimDude
vos### [at] arkansasnet


Post a reply to this message

From: Fabien Mosen
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 31 Jan 1999 06:17:34
Message: <36B43C59.62892DAA@compuserve.com>
Some hints :
- a bowling lane should have no gaps between the planks (I hope so !),
you could show the different planks by giving them a chamfered shape :
  ___________  ___________
 /           \/           \

- scale down the wood textures until they look more realistic; 
they are currently approx. 5 times too big.

- apply the same pattern for the normal as the pigment (wood.. 
turb ...), and add a slight phong/specular and reflection to
give a varnished look.

Cheers,
Fabien.


Post a reply to this message

From: Bob Hughes
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 31 Jan 1999 11:31:30
Message: <36B4854B.9895D7F5@aol.com>
What's wrong with motion blur being post processed, this isn't regulated
here.
My pins were too shiny, obviously too much reflection. I tried mixing
polished with marred with less than good results. I think your pins
looked great, perhaps less yellowed would be good though. All pins I've
ever seen were very white, marked up or not. Could be age differences
though.
The script less the bowling ball, since they look the same anyway.
Apparently before the days of #while loops. I may be posting to the
wrong place here. I'm going to put it at povray.text.scene-files
instead, check there please.

GrimDude wrote:
> 
> Yeah. Oops! I accidently posted an image with post-processing (motion blur).
> Sorry.
> 
> I sketched the outline of the pins on paper, until I got a believable shape.
> Then I plotted out a few points for a sor object. The dents and mars were,
> well..., textures. :) I did go to the trouble of plotting random
> translations to the textures, before applying them to the individual pins. I
> think I got a nice variation that way. Oh, and the pin 'decals' were
> generated with pov too.
> 
> I would like to see your lane texture. My approach was to use a modified
> brick, heh.
> 
> GrimDude
> vos### [at] arkansasnet

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


Post a reply to this message

From: GrimDude
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 31 Jan 1999 13:50:59
Message: <36b4a613.0@news.povray.org>
I hate to say it, but most of the lanes around here are fibreglass now. I
took the kids bowling this morning, not *just* to look at the lanes, but I
took a gander. My image is a little off, mostly in the color of the gaps
between the *fake* planks.

If I could find a wooden lane, I'd trace it. :)

GrimDude
vos### [at] arkansasnet


Post a reply to this message

From: Josh English
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 1 Feb 1999 13:53:32
Message: <36B5F913.FFB0D312@spiritone.com>
There are no gaps between the boards, but the image had a normal map with
a checker pattern but I didn't include that in the code. And I know that
the planks are too wide and not long enough for a bowling alley, but they
are working for my purposes. I didn't really recusomize my code, for which
I apologize... but the theory should work. I also tried to get a chamfered
shape to them with a normal statement, but I couldn't seem to get it to
work. I've had difficulty with brick,box, and crackle pattern in my normal
statements lately, so using Checker is a cheap workaround



Fabien Mosen wrote:

> Some hints :
> - a bowling lane should have no gaps between the planks (I hope so !),
> you could show the different planks by giving them a chamfered shape :
>   ___________  ___________
>  /           \/           \
>
> - scale down the wood textures until they look more realistic;
> they are currently approx. 5 times too big.
>
> - apply the same pattern for the normal as the pigment (wood..
> turb ...), and add a slight phong/specular and reflection to
> give a varnished look.
>
> Cheers,
> Fabien.

--
Josh English
eng### [at] spiritonecom
www.spiritone.com/~english


Post a reply to this message

From: Lance Birch
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 2 Feb 1999 04:56:32
Message: <36b6cbd0.0@news.povray.org>
Just out of interest, on the MAX World Creating Toolkit CD there is a really
cool bowling lane.  The thing that's so cool about it is that it has been
dynamically solved.  It's an animation of the ball hitting the pins and
knocking them over.  It looks really good, it uses MAX's dynamics solver to
get a perfect representation of the motion, collisions and energy transfer.
You might want to try this with AERO for POV-Ray, I hear it's pretty good.
I think it might be Linux only though.  Worth a go though.

--
Lance.


---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone


Post a reply to this message

<<< Previous 3 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.