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I made a nice hardwood floor texture that I'm using in a chess animation, it
might help spruce up the lane a bit:
#declare Light_Wood = pigment { (some light wood from woods.inc) }
#declare Dark_Wood = pigment { {some dark wood pigment from woods.inc) }
#declare board_length = 2.5
#declare board_width = 0.45
object { whatever
pigment { gradient y
pigment_map { [ 0.0 Light_Wood ]
[ 1.0 Dark_Wood ] }
warp { repeat board_length*z offset 0.35*y }
warp { repeat board_width*x offset
<0,0.25,(board_length*1.5)> }
}
I've attached an image of what this looked like in development.
Josh English
eng### [at] spiritonecom
GrimDude wrote:
> Yeah. Oops! I accidently posted an image with post-processing (motion blur).
> Sorry.
>
> I sketched the outline of the pins on paper, until I got a believable shape.
> Then I plotted out a few points for a sor object. The dents and mars were,
> well..., textures. :) I did go to the trouble of plotting random
> translations to the textures, before applying them to the individual pins. I
> think I got a nice variation that way. Oh, and the pin 'decals' were
> generated with pov too.
>
> I would like to see your lane texture. My approach was to use a modified
> brick, heh.
>
> GrimDude
> vos### [at] arkansasnet
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Attachments:
Download 'floor.jpg' (25 KB)
Preview of image 'floor.jpg'
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