|
|
There are no gaps between the boards, but the image had a normal map with
a checker pattern but I didn't include that in the code. And I know that
the planks are too wide and not long enough for a bowling alley, but they
are working for my purposes. I didn't really recusomize my code, for which
I apologize... but the theory should work. I also tried to get a chamfered
shape to them with a normal statement, but I couldn't seem to get it to
work. I've had difficulty with brick,box, and crackle pattern in my normal
statements lately, so using Checker is a cheap workaround
Fabien Mosen wrote:
> Some hints :
> - a bowling lane should have no gaps between the planks (I hope so !),
> you could show the different planks by giving them a chamfered shape :
> ___________ ___________
> / \/ \
>
> - scale down the wood textures until they look more realistic;
> they are currently approx. 5 times too big.
>
> - apply the same pattern for the normal as the pigment (wood..
> turb ...), and add a slight phong/specular and reflection to
> give a varnished look.
>
> Cheers,
> Fabien.
--
Josh English
eng### [at] spiritonecom
www.spiritone.com/~english
Post a reply to this message
|
|