POV-Ray : Newsgroups : povray.binaries.images : Real Bowling Lane (kind of) ~54Kb : Re: Real Bowling Lane (kind of) ~54Kb Server Time
5 Oct 2024 01:15:44 EDT (-0400)
  Re: Real Bowling Lane (kind of) ~54Kb  
From: Bob Hughes
Date: 31 Jan 1999 11:31:30
Message: <36B4854B.9895D7F5@aol.com>
What's wrong with motion blur being post processed, this isn't regulated
here.
My pins were too shiny, obviously too much reflection. I tried mixing
polished with marred with less than good results. I think your pins
looked great, perhaps less yellowed would be good though. All pins I've
ever seen were very white, marked up or not. Could be age differences
though.
The script less the bowling ball, since they look the same anyway.
Apparently before the days of #while loops. I may be posting to the
wrong place here. I'm going to put it at povray.text.scene-files
instead, check there please.

GrimDude wrote:
> 
> Yeah. Oops! I accidently posted an image with post-processing (motion blur).
> Sorry.
> 
> I sketched the outline of the pins on paper, until I got a believable shape.
> Then I plotted out a few points for a sor object. The dents and mars were,
> well..., textures. :) I did go to the trouble of plotting random
> translations to the textures, before applying them to the individual pins. I
> think I got a nice variation that way. Oh, and the pin 'decals' were
> generated with pov too.
> 
> I would like to see your lane texture. My approach was to use a modified
> brick, heh.
> 
> GrimDude
> vos### [at] arkansasnet

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.