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  of LightSabres and washed hands...(15.6KB) (Message 7 to 16 of 16)  
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From: Gail Shaw
Subject: Re: of LightSabres and washed hands...(15.6KB)
Date: 30 Mar 1999 08:40:00
Message: <3700d430.0@news.povray.org>
>
>Here is my idea of a spanish rapier (I don't know anything about swords but
>I saw some movies !)Don't you think that Gold & Pearl would look a little
>bit queer (don't misunderstand !)
>


Most of the basket-hilt rapiers that I've seen have a solid, or mostly
solid dome. That mesh wouldn't deflect a sword thrust very well.

Gail
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* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
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   My Software never has bugs, It just develops random features
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From: Zeger Knaepen
Subject: Re: of LightSabres and washed hands...(15.6KB)
Date: 30 Mar 1999 11:30:51
Message: <3700fc3b.0@news.povray.org>
bankspad heeft geschreven in bericht <36FFD293.5560865D@pacbell.net>...
>I started off intrigued, then obsessed and now I'm pretty satisfied.
>With the exception of some asthetic detailing for the handle I think
>this is as good as I'll ever get it to be. The blade is a result of a
>cone and sphere CSG and two seperate emitting medias. The render time @
>640x480 AA 0.3 targa was 4m18sec. Doing this was a lot of fun, thanks
>for the challenge A. Bennet!
>KB-


Man, this one looks good!  I wonder if mine will be so good, but I'm afraid
not.  Anyway, I'm leaving for about a week tomorrow, so my version of the
lightsaber, which look exactly (I hope) like Luke Skywalkers lightsabre in
ROTJ, won't be completed soon.  I can allready show you some parts of it.
As you can see it isn't yet finished at all, there even isn't a blade yet!


ZK


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Attachments:
Download 'lichtzwaard.jpg' (4 KB)

Preview of image 'lichtzwaard.jpg'
lichtzwaard.jpg


 

From: Ph Gibone
Subject: Re: of LightSabres and washed hands...(15.6KB)
Date: 30 Mar 1999 12:03:04
Message: <370103c8.0@news.povray.org>
Most of the movies I've seen were old hollywood movies about good looking
pirates defeating the villain and kissing the girl at the end (I am and was
kiddin)!

Philippe


>>
>>Here is my idea of a spanish rapier (I don't know anything about swords
but
>>I saw some movies !)Don't you think that Gold & Pearl would look a little
>>bit queer (don't misunderstand !)
>>
>
>
>Most of the basket-hilt rapiers that I've seen have a solid, or mostly
>solid dome. That mesh wouldn't deflect a sword thrust very well.
>
>Gail
>*******************************************************************
>* gsh### [at] monotixcoza              * ERROR: COFFEE.COM not found  *
>* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
>*******************************************************************
>   My Software never has bugs, It just develops random features
>*******************************************************************
>
>


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From: bankspad
Subject: Re: of LightSabres and washed hands...(15.6KB)
Date: 30 Mar 1999 12:03:21
Message: <3701002A.7ECA7558@pacbell.net>
I really like the handle, the balance center appears to be set just above
"grip" which is where it would need to be. I didn't allow for that in my design
- will fix that - considering that even though the blade is solid light, it
will still be weightless. This means that the center of balance, or the center
of gravity would have to be somewhere between the handle and the lens area, not
between hilt and mid-blade. I can't wait to see the final pic.
KB-

Zeger Knaepen wrote:

> bankspad heeft geschreven in bericht <36FFD293.5560865D@pacbell.net>...
> >I started off intrigued, then obsessed and now I'm pretty satisfied.
> >With the exception of some asthetic detailing for the handle I think
> >this is as good as I'll ever get it to be. The blade is a result of a
> >cone and sphere CSG and two seperate emitting medias. The render time @
> >640x480 AA 0.3 targa was 4m18sec. Doing this was a lot of fun, thanks
> >for the challenge A. Bennet!
> >KB-
>
> Man, this one looks good!  I wonder if mine will be so good, but I'm afraid
> not.  Anyway, I'm leaving for about a week tomorrow, so my version of the
> lightsaber, which look exactly (I hope) like Luke Skywalkers lightsabre in
> ROTJ, won't be completed soon.  I can allready show you some parts of it.
> As you can see it isn't yet finished at all, there even isn't a blade yet!
>
> ZK
>
>  [Image]


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From: Darcy Johnston
Subject: Re: of LightSabres and washed hands...(15.6KB)
Date: 31 Mar 1999 00:52:34
Message: <3701b822.0@news.povray.org>
Well, I played around with KB's code and made some slight alterations and
got the following images.
Render time for each was in the range of 3-5 minutes. Let me know which you
prefer.

Once a winner is decided, I'll post my changes in
povray.binaries.scene-files, should anyone be interested.

Darcy


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Attachments:
Download 'sabre2.jpg' (7 KB) Download 'sabre1.jpg' (7 KB)

Preview of image 'sabre2.jpg'
sabre2.jpg

Preview of image 'sabre1.jpg'
sabre1.jpg


 

From: bankspad
Subject: Re: of LightSabres and washed hands...(15.6KB)
Date: 31 Mar 1999 08:45:23
Message: <37022341.B0BB33D6@pacbell.net>
I like that second one ( bottom) a lot. It emulates well what the physics of a
light sabre would be. What changes did you make ? - I'm definetly interested.
;-]

KB-


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From: Darcy Johnston
Subject: Re: of LightSabres and washed hands...(15.6KB)
Date: 31 Mar 1999 21:14:02
Message: <3702d66a.0@news.povray.org>
> I like that second one ( bottom) a lot. It emulates well what the physics
of a
> light sabre would be. What changes did you make ? - I'm definetly
interested.
> ;-]

Actually, the main change I made was in changing the densities from planar
to cylindrical and adjusting the colors to match. I felt it gave a smoother
transition, giving a better glow effect. The main difference between the two
versions is the emission value and/or the scaling of the blade (is it just
me or does scaling an object with a media defined also scale the intensity
of the media?).

Do you want me to post the code with the changes, or is what I've told you
enough to work with?

Darcy
djo### [at] inamecomNOSPAM
http://www.geocities.com/SiliconValley/Sector/4317


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From: bankspad
Subject: Re: of LightSabres and washed hands...(15.6KB)
Date: 1 Apr 1999 00:35:36
Message: <370301F6.275E8F49@pacbell.net>
Darcy Johnston wrote:

> Actually, the main change I made was in changing the densities from planar
> to cylindrical and adjusting the colors to match. I felt it gave a smoother
> transition, giving a better glow effect. The main difference between the two
> versions is the emission value and/or the scaling of the blade (is it just
> me or does scaling an object with a media defined also scale the intensity
> of the media?).
>
> Do you want me to post the code with the changes, or is what I've told you
> enough to work with?
>
> The funny part is that I started with cylindrical and ended up with planar ;-]
>
> I was having the same fun with media and scaling, if something like this winds
> up in an animation ( for example: turning the sabre on and the blade extends
> outward) the values for emission and color_maps might have to be set as
> proportionate to eachother.

I went through media variances to the nth to wind up with what I felt happiest
with but if you wouldn't mind sharing your code that would be great. The inner
blade on the bottom image seems to have a sine-wave like effect that, despite
all my tweaking and playing, never stumbled across and I would like to know how
you came up with that. Thanks
KB-


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From: Bob Hughes
Subject: Re: of LightSabres and washed hands...(15.6KB)
Date: 1 Apr 1999 04:02:40
Message: <37033614.5DD2639D@aol.com>
The scaling should only need to be inversely proportional.
That sine wave is also present in the first image if you look closely;
apparently only brought out better in the second image.
There must be some turbulence in there, you both should know that or
not.
And if not, we must all have our speakers to close to the monitor.
I like this light sabre more than others I have seen (sorry "others").

bankspad wrote:
> 
> Darcy Johnston wrote:
> 
> > The main difference between the two
> > versions is the emission value and/or the scaling of the blade (is it just
> > me or does scaling an object with a media defined also scale the intensity
> > of the media?).
> >
> > Do you want me to post the code with the changes, or is what I've told you
> > enough to work with?
> >
> > The funny part is that I started with cylindrical and ended up with planar ;-]
> >
> > I was having the same fun with media and scaling, if something like this winds
> > up in an animation ( for example: turning the sabre on and the blade extends
> > outward) the values for emission and color_maps might have to be set as
> > proportionate to eachother.
> 
> The inner
> blade on the bottom image seems to have a sine-wave like effect that, despite
> all my tweaking and playing, never stumbled across and I would like to know how
> you came up with that. Thanks
> KB-

-- 
 omniVERSE: beyond the universe
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From: Darcy Johnston
Subject: Re: of LightSabres and washed hands...(15.6KB)
Date: 1 Apr 1999 18:57:10
Message: <370407d6.0@news.povray.org>
bankspad <ban### [at] pacbellnet> wrote in message
news:370301F6.275E8F49@pacbell.net...
> I went through media variances to the nth to wind up with what I felt
happiest
> with but if you wouldn't mind sharing your code that would be great. The
inner
> blade on the bottom image seems to have a sine-wave like effect that,
despite
> all my tweaking and playing, never stumbled across and I would like to
know how
> you came up with that. Thanks

Ok, I'll put the adjusted file I have in povray.binaries.scene-files.

Darcy


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