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Darcy Johnston wrote:
> Actually, the main change I made was in changing the densities from planar
> to cylindrical and adjusting the colors to match. I felt it gave a smoother
> transition, giving a better glow effect. The main difference between the two
> versions is the emission value and/or the scaling of the blade (is it just
> me or does scaling an object with a media defined also scale the intensity
> of the media?).
>
> Do you want me to post the code with the changes, or is what I've told you
> enough to work with?
>
> The funny part is that I started with cylindrical and ended up with planar ;-]
>
> I was having the same fun with media and scaling, if something like this winds
> up in an animation ( for example: turning the sabre on and the blade extends
> outward) the values for emission and color_maps might have to be set as
> proportionate to eachother.
I went through media variances to the nth to wind up with what I felt happiest
with but if you wouldn't mind sharing your code that would be great. The inner
blade on the bottom image seems to have a sine-wave like effect that, despite
all my tweaking and playing, never stumbled across and I would like to know how
you came up with that. Thanks
KB-
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