POV-Ray : Newsgroups : povray.binaries.images : of LightSabres and washed hands...(15.6KB) : Re: of LightSabres and washed hands...(15.6KB) Server Time
4 Oct 2024 17:18:25 EDT (-0400)
  Re: of LightSabres and washed hands...(15.6KB)  
From: Bob Hughes
Date: 1 Apr 1999 04:02:40
Message: <37033614.5DD2639D@aol.com>
The scaling should only need to be inversely proportional.
That sine wave is also present in the first image if you look closely;
apparently only brought out better in the second image.
There must be some turbulence in there, you both should know that or
not.
And if not, we must all have our speakers to close to the monitor.
I like this light sabre more than others I have seen (sorry "others").

bankspad wrote:
> 
> Darcy Johnston wrote:
> 
> > The main difference between the two
> > versions is the emission value and/or the scaling of the blade (is it just
> > me or does scaling an object with a media defined also scale the intensity
> > of the media?).
> >
> > Do you want me to post the code with the changes, or is what I've told you
> > enough to work with?
> >
> > The funny part is that I started with cylindrical and ended up with planar ;-]
> >
> > I was having the same fun with media and scaling, if something like this winds
> > up in an animation ( for example: turning the sabre on and the blade extends
> > outward) the values for emission and color_maps might have to be set as
> > proportionate to eachother.
> 
> The inner
> blade on the bottom image seems to have a sine-wave like effect that, despite
> all my tweaking and playing, never stumbled across and I would like to know how
> you came up with that. Thanks
> KB-

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