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Attachments:
Download 'vlt_f.jpg' (72 KB)
Preview of image 'vlt_f.jpg'
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Um. Could you tell me how you did that? Please?
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Great Stonework. Are they modelled or texture?
Gordon
<gbe### [at] birdcameroncomau>
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details on the wall texture please.
--
Stuff for POLYRAY, some raytraced images, and
DTA can be found at:
http://www.europa.ccom/~dearmad
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Come on, guys! It has to be a turbulated brick as input to an hf_gray_16
imag, then...
Guessing, but that's what I've done in the past.
Well done, too, though! :)
GrimDude
vos### [at] arkansasnet
Dearmad wrote in message <36D0DB59.E3533187@europa.com>...
>details on the wall texture please.
>
>
>--
>Stuff for POLYRAY, some raytraced images, and
>DTA can be found at:
>http://www.europa.ccom/~dearmad
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GrimDude wrote:
>
> Come on, guys! It has to be a turbulated brick as input to an hf_gray_16
> imag, then...
>
> Guessing, but that's what I've done in the past.
>
> Well done, too, though! :)
Not macro details please, specific details please.
The *little* finetuning details to his walls are very well done. Anyone
could guess heightfield. I didn't ask for *modelling* details... but...
details on wall texture please.
>
> GrimDude
> vos### [at] arkansasnet
>
> Dearmad wrote in message <36D0DB59.E3533187@europa.com>...
> >details on the wall texture please.
> >
> >
> >--
> >Stuff for POLYRAY, some raytraced images, and
> >DTA can be found at:
> >http://www.europa.ccom/~dearmad
--
Stuff for POLYRAY, some raytraced images, and
DTA can be found at:
http://www.europa.ccom/~dearmad
Post a reply to this message
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Not turbulated brick, turbulate crackle w/ pigment map
GrimDude wrote:
>
> Come on, guys! It has to be a turbulated brick as input to an hf_gray_16
> imag, then...
>
> Guessing, but that's what I've done in the past.
>
> Well done, too, though! :)
>
> GrimDude
> vos### [at] arkansasnet
>
> Dearmad wrote in message <36D0DB59.E3533187@europa.com>...
> >details on the wall texture please.
> >
> >
> >--
> >Stuff for POLYRAY, some raytraced images, and
> >DTA can be found at:
> >http://www.europa.ccom/~dearmad
--
Sam
mailto:smi### [at] paradisenetnz
http://www.geocities.com/SiliconValley/Horizon/4152/
"Someday we'll look back on this moment and plow into a parked car."
-- Evan Davis
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From looking at the image I am guessing it's a tileable bump_map with
bump_size set to 3. Why?, well the pattern repeats on a very regular basis.
It's the way I would have approached it anyway.
Peter H.
Dearmad wrote in message <36D0F1F3.E9662B4A@europa.com>...
>The *little* finetuning details to his walls are very well done. Anyone
>could guess heightfield. I didn't ask for *modelling* details... but...
>
>details on wall texture please.
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Govert Zoethout wrote:
>
> [Image]
Well, 4th picture and 4th letter from mysterious person from somewhere
in Asia? (or Australia? by deciding from posting timezone, but this
assumption could be false, as name seems to be Dutch). And as always,
very good picture.
I would expect another 22 pictures (and 22 letters) coming from the same
person, but I'm afraid, that there is no response from author, so we
just have to guess, how are these pics done.
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Vahur Krouverk wrote:
>
> Govert Zoethout wrote:
> >
> > [Image]
>
> Well, 4th picture and 4th letter from mysterious person from somewhere
> in Asia? (or Australia? by deciding from posting timezone, but this
> assumption could be false, as name seems to be Dutch).
had always trouble with negative values, (especially in my bank account
;-)
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