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GrimDude wrote:
>
> Come on, guys! It has to be a turbulated brick as input to an hf_gray_16
> imag, then...
>
> Guessing, but that's what I've done in the past.
>
> Well done, too, though! :)
Not macro details please, specific details please.
The *little* finetuning details to his walls are very well done. Anyone
could guess heightfield. I didn't ask for *modelling* details... but...
details on wall texture please.
>
> GrimDude
> vos### [at] arkansasnet
>
> Dearmad wrote in message <36D0DB59.E3533187@europa.com>...
> >details on the wall texture please.
> >
> >
> >--
> >Stuff for POLYRAY, some raytraced images, and
> >DTA can be found at:
> >http://www.europa.ccom/~dearmad
--
Stuff for POLYRAY, some raytraced images, and
DTA can be found at:
http://www.europa.ccom/~dearmad
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