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Not turbulated brick, turbulate crackle w/ pigment map
GrimDude wrote:
>
> Come on, guys! It has to be a turbulated brick as input to an hf_gray_16
> imag, then...
>
> Guessing, but that's what I've done in the past.
>
> Well done, too, though! :)
>
> GrimDude
> vos### [at] arkansasnet
>
> Dearmad wrote in message <36D0DB59.E3533187@europa.com>...
> >details on the wall texture please.
> >
> >
> >--
> >Stuff for POLYRAY, some raytraced images, and
> >DTA can be found at:
> >http://www.europa.ccom/~dearmad
--
Sam
mailto:smi### [at] paradisenetnz
http://www.geocities.com/SiliconValley/Horizon/4152/
"Someday we'll look back on this moment and plow into a parked car."
-- Evan Davis
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