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Come on, guys! It has to be a turbulated brick as input to an hf_gray_16
imag, then...
Guessing, but that's what I've done in the past.
Well done, too, though! :)
GrimDude
vos### [at] arkansasnet
Dearmad wrote in message <36D0DB59.E3533187@europa.com>...
>details on the wall texture please.
>
>
>--
>Stuff for POLYRAY, some raytraced images, and
>DTA can be found at:
>http://www.europa.ccom/~dearmad
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