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After 12 months of part time playing with POV, I have finally worked up
the courage to post my first proper image.
A model of a home made wooden train, (a friend made it in his workshop
for my young son).
The train is supposedly in a wooden toybox with a small penlite torch as
the only light source. I added the red light from the rail crossing to
add a second light source on advice from my older son, he has been using
POV longer than I. His works at:-
Peter McMurray http://www.alphalink.com.au/~makka/
I'm only using the basic primitives, but it is a start.
Modelled in Moray, rendered in POV-Ray
------------------------------------------------------------------------
[Image]
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpcorgau Melbourne PC User Group.
\_,--.x/ Australia
v
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Attachments:
Download 'us-ascii' (2 KB)
Download 'c:\dos\nsmailc2.jpeg.jpg' (60 KB)
Preview of image 'c:\dos\nsmailc2.jpeg.jpg'
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Courage? It takes no courage to post here, just povray time spent which
you apparently are building up.
From what I can tell there's a fairly good look to this scene, not
exactly a work of art maybe, however does show your setting things up
well reflection and lighting-wise. I was rather surprised to see this is
jpeg and not gif though. Real grainy for a jpeg. Using a night-vision
camera or something? j/k
Keep it up, the fun is in the output images, not the making, as far as
I'm concerned anyway. That's the work part.
Alex McMurray wrote:
>
> After 12 months of part time playing with POV, I have finally worked
> up the courage to post my first proper image.
> A model of a home made wooden train, (a friend made it in his workshop
> for my young son).
> The train is supposedly in a wooden toybox with a small penlite torch
> as the only light source. I added the red light from the rail
> crossing to add a second light source on advice from my older son, he
> has been using POV longer than I. His works at:-
> Peter McMurray http://www.alphalink.com.au/~makka/
>
> I'm only using the basic primitives, but it is a start.
>
> Modelled in Moray, rendered in POV-Ray
>
>
> ----------------------------------------------------------------------
> [Image]
>
> --
> ,-._|\ Alex McMurray
> / Oz \ ale### [at] melbpcorgau Melbourne PC User
> Group.
> \_,--.x/ Australia
> v
>
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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Bob Hughes wrote:
> Keep it up, the fun is in the output images, not the making, as far as
> I'm concerned anyway. That's the work part.
I have to disagree. I think the fun lies in trying to drag that idea
out of your head, kicking and sreaming all of the way, wrestling with
it, beating it into submission, and having the image as the reward
for the battle waged. Pov warriors unite !
--
Ken Tyler
tyl### [at] pacbellnet
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Ken wrote:
>
> Bob Hughes wrote:
>
> > Keep it up, the fun is in the output images, not the making, as far as
> > I'm concerned anyway. That's the work part.
>
> I have to disagree. I think the fun lies in trying to drag that idea
> out of your head, kicking and sreaming all of the way, wrestling with
> it, beating it into submission, and having the image as the reward
> for the battle waged. Pov warriors unite !
>
I gotta agree with Ken here - nothing beats the satisfaction of seeing
an image, exactly as you envisioned coming out of the raytracer, but
most of the fun is building it for me - of course by that time i'm bored
cause i've managed to make the computer do what I wanted to so the
challenge is gone.
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I'll disagree, just because. Actually it's just that I don't even notice
anything until I see the picture starting to render. I wouldn't call
that "fun", not in the usual sense anyhow.
Scott McDonald wrote:
>
> Ken wrote:
> >
> > Bob Hughes wrote:
> >
> > > Keep it up, the fun is in the output images, not the making, as far as
> > > I'm concerned anyway. That's the work part.
> >
> > I have to disagree. I think the fun lies in trying to drag that idea
> > out of your head, kicking and sreaming all of the way, wrestling with
> > it, beating it into submission, and having the image as the reward
> > for the battle waged. Pov warriors unite !
> >
>
> I gotta agree with Ken here - nothing beats the satisfaction of seeing
> an image, exactly as you envisioned coming out of the raytracer, but
> most of the fun is building it for me - of course by that time i'm bored
> cause i've managed to make the computer do what I wanted to so the
> challenge is gone.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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I got to agree with ken in this.
The fun part is when I get the feeling : "Hey, that is a neat effect,
wonder how to ...."
and then sit down, code it, recode it, recode it again, until I've past
the original idea and learnt something in the end. If I mamnage to do
the idea I had intended as a scene is of little or no importance. It is
the experience.
//Spider
Ken wrote:
>
> Bob Hughes wrote:
>
> > Keep it up, the fun is in the output images, not the making, as far as
> > I'm concerned anyway. That's the work part.
>
> I have to disagree. I think the fun lies in trying to drag that idea
> out of your head, kicking and sreaming all of the way, wrestling with
> it, beating it into submission, and having the image as the reward
> for the battle waged. Pov warriors unite !
>
> --
> Ken Tyler
>
> tyl### [at] pacbellnet
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>
>I gotta agree with Ken here - nothing beats the satisfaction of seeing
>an image, exactly as you envisioned coming out of the raytracer, but
>most of the fun is building it for me - of course by that time i'm bored
>cause i've managed to make the computer do what I wanted to so the
>challenge is gone.
you mean you can get an image "exactly as you envisioned it" to come out? I
have a hard time coming out close! <G>
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Bob Hughes wrote:
> I was rather surprised to see this is
> jpeg and not gif though. Real grainy for a jpeg. Using a night-vision
> camera or something? j/k
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/POVring.htm
> =Bob
Hi Bob,
the "night Vision" graininess was my attempt to create my own textures in
Moray, then render them in POV. It did not work as expected, although the
posted image came out worse looking than the rendered version that I thought
was posted.
I re-rendered the scene in POV, using POV textures and it came out grain
free. must be something I am doing wrong. (when all else fails, read the
instructions. :-))
I have since moved up a version in both Moray and POV.
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpcorgau Melbourne PC User Group.
\_,--.x/Australia
v
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Good move. A little advice though, you shouldn't throw out the old
versions. Never know if you may need the compatiblity with old syntax or
simply want to go back and use halo or atmosphere again.
And maybe that granular picture was a mistake but it looked a bit like a
low-light film to me.
Alex McMurray wrote:
>
> I have since moved up a version in both Moray and POV.
>
> --
> ,-._|\ Alex McMurray
> / Oz \ ale### [at] melbpcorgau Melbourne PC User Group.
> \_,--.x/Australia
> v
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
Post a reply to this message
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